Chapter 5: Bridgemoor: Difference between revisions

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The Eastbridge Markets are heavily patrolled and theft is dealt with harshly. Magistrate tax collectors also make weekly inspections here, checking writs of sales, and cataloging goods. Successful merchants are levied with an additional 5% sales tax for profitable weeks, but are exempt for monthly property taxes.
The Eastbridge Markets are heavily patrolled and theft is dealt with harshly. Magistrate tax collectors also make weekly inspections here, checking writs of sales, and cataloging goods. Successful merchants are levied with an additional 5% sales tax for profitable weeks, but are exempt for monthly property taxes.


==== '''Eastbridge Markets Events''' ====
===== '''Eastbridge Markets Events''' =====
The following are events that can occur within the markets. Combat encounters are incredibly rare here, as any violence is usually thwarted by the unyielding presence of Bridge Knight patrols. Quick combats of less than two rounds can escape notice, so long as no civilians report it.
The following are events that can occur within the markets. Combat encounters are incredibly rare here, as any violence is usually thwarted by the unyielding presence of Bridge Knight patrols. Quick combats of less than two rounds can escape notice, so long as no civilians report it.
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==== '''Eastbridge Market Locations''' ====
===== '''Eastbridge Market Locations''' =====
'''Belagar’s Emporium of Mystic Wonder and Bedazzling Bearings.''' Belagar’s Emporium sits at the sharp edge of a city block within the center of the markets, its four-story, yellow brick sandstone a staple of Eastbridge. An enchanted red door leads to a massive space within, where Belagar Stoneskean, a particularly persnickety trollkin [[mage]], runs one of the most successful esoteric shops in Bridgemoor. The space is immaculate, and Belagar is known to throw books, with deadly accuracy, at anyone who dirties his establishment. Belgar has the stats of a '''[[Mage (Greater)]]''' (CC, chapter 4).
 
====== '''Belagar’s Emporium of Mystic Wonder and Bedazzling Bearings''' ======
Belagar’s Emporium sits at the sharp edge of a city block within the center of the markets, its four-story, yellow brick sandstone a staple of Eastbridge. An enchanted red door leads to a massive space within, where Belagar Stoneskean, a particularly persnickety trollkin [[mage]], runs one of the most successful esoteric shops in Bridgemoor. The space is immaculate, and Belagar is known to throw books, with deadly accuracy, at anyone who dirties his establishment. Belgar has the stats of a '''[[Mage (Greater)]]''' (CC, chapter 4).


The shop is run primarily by small, animated Arcane constructs, who are incapable of haggling and simply stare at customers until they pay what is asked. The exception is The Shopkeep, Belgar’s personal [[golem]], a hulking, massive creature constructed from iron. The Shopkeep has the stats of an '''[[Iron Golem]]''' (CC chapter 2), but is a sharp negotiator, with an INT of 4, and the personality of a hawkish, insightful merchant. It does most of the talking.
The shop is run primarily by small, animated Arcane constructs, who are incapable of haggling and simply stare at customers until they pay what is asked. The exception is The Shopkeep, Belgar’s personal [[golem]], a hulking, massive creature constructed from iron. The Shopkeep has the stats of an '''[[Iron Golem]]''' (CC chapter 2), but is a sharp negotiator, with an INT of 4, and the personality of a hawkish, insightful merchant. It does most of the talking.
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===== '''Scrolls''' =====
====== '''Scrolls''' ======
The Emporium stocks 9 (1d8 + 5) scrolls. These scrolls refresh every 7 days, as they quickly sell out, and can be any Arcane spell of SPC 10 or less. Whenever you roll to refresh scrolls, you or your players can roll 1d100. If the result is 50 or higher, Belgar will have 2 (1d4) extra scrolls of SPC 25 or less.
The Emporium stocks 9 (1d8 + 5) scrolls. These scrolls refresh every 7 days, as they quickly sell out, and can be any Arcane spell of SPC 10 or less. Whenever you roll to refresh scrolls, you or your players can roll 1d100. If the result is 50 or higher, Belgar will have 2 (1d4) extra scrolls of SPC 25 or less.
If players possess a significant positive goodwill with Bridgemoor merchants or Meritocrats, Belgar will allow them to purchase [[Occult]] scrolls in addition to Arcane, which are drawn from the same stock.
If players possess a significant positive goodwill with Bridgemoor merchants or Meritocrats, Belgar will allow them to purchase [[Occult]] scrolls in addition to Arcane, which are drawn from the same stock.


==== '''Magic Items''' ====
====== '''Magic Items''' ======
Belgar does not create anything more than his common household items. He does, on occasion, procure an item for resale. Every 30 days, you or your players can roll 1d100.
Belgar does not create anything more than his common household items. He does, on occasion, procure an item for resale. Every 30 days, you or your players can roll 1d100.


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These items last for 30 days and are considered sold by the end. You can use MCG chapter 7 for a list of potential items.
These items last for 30 days and are considered sold by the end. You can use MCG chapter 7 for a list of potential items.


==== '''Books''' ====
====== '''Books''' ======
Belgar stocks non-fiction books. Tomes of knowledge can be purchased for 20 sc, with each assigned an appropriate INT or CHA skill (such as INT/Arcana or CHA/Leadership). If a player consults their tome for at least 15 minutes, they gain a +1 bonus to the assigned skill check.
Belgar stocks non-fiction books. Tomes of knowledge can be purchased for 20 sc, with each assigned an appropriate INT or CHA skill (such as INT/Arcana or CHA/Leadership). If a player consults their tome for at least 15 minutes, they gain a +1 bonus to the assigned skill check.
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