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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Blend in Terrain.''' When the [[Bandit]] has cover, its AR and physical defenses increase by +1. | | colspan="6" |'''Blend in Terrain.''' When the [[Bandit]] Marauder has cover, its AR and physical defenses increase by +1. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" | | | colspan="6" | | ||
==== ''The Bandit can MOVE and take ONE of the following actions'''.''''' ==== | ==== ''The Bandit Marauder can MOVE and take ONE of the following actions'''.''''' ==== | ||
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| colspan="6" |'''Move.''' The Bandit can move up to its speed. | | colspan="6" |'''Move.''' The Bandit Marauder can move up to its speed. | ||
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| colspan="6" |'''Battle Axe.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) sharp, or 8 (1d10+3) with two hands. | | colspan="6" |'''Battle Axe.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) sharp, or 8 (1d10+3) with two hands. | ||
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| colspan="6" | | | colspan="6" | | ||
'''Exploit (1/Round).''' The Bandit can [[Actions#Advanced Maneuvers|Exploit]]. | '''Exploit (1/Round).''' The Bandit Marauder can [[Actions#Advanced Maneuvers|Exploit]]. | ||
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