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== Combat Maneuvers for Creatures == | == Combat Maneuvers for Creatures == | ||
==== '''Basic Maneuvers''' ==== | |||
Maneuvers are actions that creatures can take in combat to gain an edge in certain circumstances. Any creature can use any Basic Maneuver. | Maneuvers are actions that creatures can take in combat to gain an edge in certain circumstances. Any creature can use any Basic Maneuver. | ||
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* '''Shove (1 monster action)'''. Make an attack against a creature, using your STR and targeting their FORT. If you hit, push the creature 5 ft in a direction of your choice. You cannot do this to a creature that is more than 1 Size larger than you. | * '''Shove (1 monster action)'''. Make an attack against a creature, using your STR and targeting their FORT. If you hit, push the creature 5 ft in a direction of your choice. You cannot do this to a creature that is more than 1 Size larger than you. | ||
* '''Stand (1 monster action).''' You stand from being Prone. You cannot do this if your | * '''Stand (1 monster action).''' You stand from being Prone. You cannot do this if your speed is 0. A monster can do this in place of moving if it used its Move feature. | ||
* '''Trip (1 monster action)'''. Make an attack against a creature, using your STR and targeting their REF. If you hit, the creature falls Prone. | * '''Trip (1 monster action)'''. Make an attack against a creature, using your STR and targeting their REF. If you hit, the creature falls Prone. | ||
==== '''Advanced Maneuvers''' ==== | |||
Some creatures have the ability to use advanced maneuvers. If an ability does not specifically give a creature access to an advanced maneuver, then that creature cannot use that maneuver. | Some creatures have the ability to use advanced maneuvers. If an ability does not specifically give a creature access to an advanced maneuver, then that creature cannot use that maneuver. | ||
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If you want to knock an NPC unconscious, then use this system if the alternative would be the NPC gaining death points (some major villains may have this feature, at the discretion of the MC). If the NPC is assumed to die immediately, you can immediately knock it unconscious instead. | If you want to knock an NPC unconscious, then use this system if the alternative would be the NPC gaining death points (some major villains may have this feature, at the discretion of the MC). If the NPC is assumed to die immediately, you can immediately knock it unconscious instead. | ||
== Combining Magical Effects == | |||
Spells and magical effects of exactly the same name cannot stack on a target. The newer effect always replaces the older effect. | Spells and magical effects of exactly the same name cannot stack on a target. The newer effect always replaces the older effect. | ||
== Combat Maneuvers for PCs == | == Combat Maneuvers for PCs == | ||
==== '''Basic Maneuvers''' ==== | |||
Maneuvers are actions that creatures can take in combat to gain an edge in certain circumstances. Any creature can use any Basic Maneuver. | Maneuvers are actions that creatures can take in combat to gain an edge in certain circumstances. Any creature can use any Basic Maneuver. | ||
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* '''Grapple (2 AP)'''. You may attempt to Grapple a creature (see Conditions below). Make a STR or DEX attack roll against the target creature’s REF or FORT (their choice). If you hit, they are Grappled. | * '''Grapple (2 AP)'''. You may attempt to Grapple a creature (see Conditions below). Make a STR or DEX attack roll against the target creature’s REF or FORT (their choice). If you hit, they are Grappled. | ||
* '''Hide (1 AP).''' | * '''Hide (1 AP).''' When you are Concealed, you may attempt to hide, rolling DEX/Sneaking against the AWR/Perceiving of creatures within 30 ft of you. On a success, you are Unseen. | ||
* '''Shove ( | * '''Shove (2 AP)'''. Make an attack against a creature, using your STR and targeting their FORT. If you hit, push the creature 5 ft in a direction of your choice. You cannot do this to a creature that is more than 1 Size larger than you. | ||
* '''Stand (1 | * '''Stand (1 AP).''' You stand from being Prone. You cannot do this if your speed is 0. | ||
* '''Trip ( | * '''Trip (2 AP)'''. Make an attack against a creature, using your STR and targeting their REF. If you hit, the creature falls Prone. | ||
==== '''Advanced Maneuvers''' ==== | |||
Some creatures have the ability to use advanced maneuvers. If an ability does not specifically give a creature access to an advanced maneuver, then that creature cannot use that maneuver. | Some creatures have the ability to use advanced maneuvers. If an ability does not specifically give a creature access to an advanced maneuver, then that creature cannot use that maneuver. | ||
* '''Exploit ( | * '''Exploit (X Reactive AP)'''. When a creature within your melee weapon’s reach does one of the following actions, you may spend AP to make an attack against that creature immediately. The amount of Reactive AP that you must spend equals the normal AP you would spend to make an attack with that weapon on your turn. | ||
** Moves out of your Melee weapon’s reach | ** Moves out of your Melee weapon’s reach | ||
** Administers a potion (drinking it themselves or feeding it to another creature) | ** Administers a potion (drinking it themselves or feeding it to another creature) | ||
** Makes a | ** Makes a ranged attack while within your melee weapon’s reach | ||
* '''Disarm (3 AP).''' Make a STR attack against a creature’s REF or FORT (they choose). If you hit, choose an item that the creature is holding; they drop that item. | |||
== Flanking == | |||
The Flanking condition is achieved when two friendly targets threaten a border or corner opposite of one another. If a creature is larger than one square, or has a Reach of more than 5 ft, it counts as the Flanking condition if it threatens a space on the opposite border or corner from an enemy creature. | |||
You are only considered to threaten a square if you are able to melee attack that square. A Prone creature can flank, for example, but an Unconscious one cannot. | |||
== Cover == | |||
By hiding behind a barrier of some sort, you might gain cover. This will enhance your AR and physical defenses, or might make it impossible to target you altogether. | |||
Cover is a physical barrier that can block attacks, while something that obscures you but does not physically block you from a source of danger might give you the Concealed condition. When you have total cover, you are also Concealed. | |||
== Conditions List == | == Conditions List == | ||