Kraken's Woe: Difference between revisions

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''STR Weapon, One-Handed, Light, Magical, Rare, Essence 30''  
''STR Weapon, One-Handed, Light, Magical, Rare, Essence 30''  


'''Range:''' Thrown 60ft
'''Range:''' Thrown 60 ft


'''APC:''' 2  
'''APC:''' 2  


'''[[Damage]]:''' 1d6+2 Sharp
'''Damage:''' 1d6+2 aharp


The barbed head of this black trident is carved from one piece of large bone with a 60 foot rope fastened to an iron ring at the base of its haft. So long as you have secured this rope on your person, you may spend 1 AP to pull the Kraken’s Woe back into your hand. If you do this immediately after a successful ranged attack with Kraken’s Woe, you must make a STR check against the target’s FORT. If successful, the target gains Bleeding 1d6.  
The barbed head of this black trident is carved from one piece of large bone with a 60 foot rope fastened to an iron ring at the base of its haft. So long as you have secured this rope on your person, you may spend 1 AP to pull the Kraken’s Woe back into your hand. If you do this immediately after a successful ranged attack with Kraken’s Woe, you must make a STR check against the target’s FORT. If successful, the target gains Bleeding 1d6.  


Additionally, deal +1d6 Sharp damage when attacking creatures two sizes or more larger than you.
Additionally, deal +1d6 sharp damage when attacking creatures two sizes or more larger than you.




[[Magic Items]]
[[Magic Items]]

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