Vampirism
Uncommon Disease
Lethality: Extreme
Transmissibility: High
Infection: A creature gains Vampirism when they are bitten three times in the span of 24 hours by one or more Vampires.
Symptoms: An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.
- Until Treated: Gain Fatigue.
- Upon Death: Become a Vampire.
Treatment: Curing Vampirism requires Greater Restoration or similar magic.