Fracture

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Revision as of 14:44, 1 December 2023 by Spazztaztic (talk | contribs) (Created page with "''Occult Spell, Necromancy, Dark Power, Conjuring 5'' '''APC:''' 20 '''SPC:''' 50 '''Range:''' 100 ft '''Requirements:''' Gesture, Visual Duration: Instantaneous Make a magic attack against a creature’s FORT. If you hit, that creature suffers a broken bone. If you rolled 5 or more higher than their FORT, you can choose which bone breaks; otherwise, roll 1d6 to determine which bone breaks (see the MythCrafter’s Guide for rules on broken bones). Regardless, the c...")
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Occult Spell, Necromancy, Dark Power, Conjuring 5

APC: 20

SPC: 50

Range: 100 ft

Requirements: Gesture, Visual

Duration: Instantaneous

Make a magic attack against a creature’s FORT. If you hit, that creature suffers a broken bone. If you rolled 5 or more higher than their FORT, you can choose which bone breaks; otherwise, roll 1d6 to determine which bone breaks (see the MythCrafter’s Guide for rules on broken bones). Regardless, the creature takes 5d6 Sharp damage.

1. Leg

2-3. Arm

4-6. Rib

Divine magic cannot repair a bone broken from this spell.

Dark Power: If you miss the creature and roll 5 or lower on your d20 roll, then the spell hits you (roll 1d6 to determine which bone breaks).