Scarlet Sickness (Disease)

From MythCraft Online SRD
Revision as of 14:58, 25 August 2025 by Andi (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Rare Disease

Lethality: High

Transmissibility: High

Infection: A creature might contract Scarlet Sickness if an open wound is exposed to blood from another creature. Once a creature is infected, their blood becomes infectious regardless of if other creatures have open wounds or not.

Outbreak: 1d4 creatures gain Scarlet Sickness.

Contagion: At the end of each day, all creatures exposed to Scarlet Sickness must make a DC 15 END check. On a fail, a creature gains Scarlet Sickness.

Symptoms: A creature exposed to Scarlet Sickness becomes symptomatic and infectious 1d4 hours after contracting the sickness. Once a creature is infectious, incubated, then it gains the following symptoms at the start of each of the following hours. These effects are cumulative unless noted otherwise.

  • Hour 1: Sickened.
  • Hour 2: Fatigued.
  • Hour 3: Bleeding (1d4)
  • Hour 4: Bleeding (1d6) - this replaces the hour 3 symptom.
  • Hour 5: Bleeding (1d8) - this replaces the hour 4 symptom.
  • Hour 6: Bleeding (1d10) - this replaces the hour 5 symptom.
  • Hour 7: Bleeding (1d12) - this replaces the hour 6 symptom.

Creatures that suffer Scarlet Sickness and recover often have terrible laceration scars for the rest of their lives.

Treatment: Treating a creature with the Scarlet Sickness requires a DC 25 INT/Medicine check. If you succeed, then the creature’s symptoms do not progress for the hour. If you successfully treat the same creature two hours in a row, then the creature is cured and is immune to Scarlet Sickness for 6 months.

*Updated to Print 2