Meteor

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Meteor

Arcane Spell, Evoking, Conjuring 10
APC: 30
SPC: 120
Range: Sight
Requires: Gesture, Visual
Duration: Instantaneous
Spell Description
A tremendous meteor hurls from the heavens and strikes a point you choose within range. Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and take the higher. On a miss, deal 20d6 fire and 20d6 blunt damage. On a hit, double that damage.

The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage. On a miss, deal 1⁄2 damage.

This spell automatically causes backlash, and you cannot roll to mitigate the damage (you take 120 damage).

Furthermore, make a magic attribute check against a DC 25. On a failure, you lose your ability to ever cast arcane magic again. On a success, you lose your ability to cast arcane magic for 1 month and you can never cast this spell again.

Spell Crit
On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like.

On a crit, a structure is immediately and utterly destroyed.



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