Hellspawn Ascendant

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Source: Harker's Guide to Vampire Hunting

When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hellcrafters, occult magic users that specialize in the creation of these creatures.

Ascendants

Ascendants are the most powerful hellspawn. They visually resemble a mix of a charger and a flutterer, and they have the most powerful abilities of both creatures.

Hellspawn Ascendant

Monster Level: 6
Medium. Undead Fiend Humanoid
STR DEX END AWR INT CHA
4 2 4 2 -2 -2
Ref: 12 Fort: 14 Ant: 12 Log: 8 Will: 8
Armor Rating 10 (14 with Tough) Senses Darkvision 60 ft
Hit Points 40 Traits Immutable, Iron Will, Steel Mind
Speed 40 ft, Fly 40 ft
Skills (AWR) Perceiving +4
Features
Fiendish Echolocation. The Hellspawn Ascendant suffers no penalty when attacking Unseen creatures, and Unseen creatures gain no bonus when attacking the Hellspawn Ascendant.

Flyby. The Hellspawn Ascendant cannot be targeted by reactive attacks.

Actions
On each of the Hellspawn Ascendant’s turns, it may take one of the following sets of actions.
  • Take two Tier 1 actions.
Move. The Hellspawn Ascendant can move up to its speed.

Gore. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 9 (1d10+4) sharp.

Reactions
Exploit (1/Round). The Hellspawn Ascendant may Exploit.