Avadri Bear

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Revision as of 11:22, 17 February 2025 by Andi (talk | contribs) (Created page with "__NOAUTOLINKS__ Vestiges of the ancient Avadri have been known to react with the natural world in strange ways. Some animals have become mutated by this technology, manifesting odd magical abilities and fearsome temperaments. {| class="creature" ! colspan="6" |Avadri Bear |- | colspan="6" |''Monster Level: 14'' |- | colspan="6" |''Huge. Abominable Avadri Monstrosity (Psionic)'' |- !STR !DEX !END !AWR !INT !CHA |- !5 !5 !5 !5 !-1 !-1 |- | !Ref: 15 !Fort: 15 !Ant: 15 !Log...")
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Vestiges of the ancient Avadri have been known to react with the natural world in strange ways. Some animals have become mutated by this technology, manifesting odd magical abilities and fearsome temperaments.

Avadri Bear
Monster Level: 14
Huge. Abominable Avadri Monstrosity (Psionic)
STR DEX END AWR INT CHA
5 5 5 5 -1 -1
Ref: 15 Fort: 15 Ant: 15 Log: 9 Will: 9
Armor Rating 16 Resist Cold 4, Psionic 4, Arcane 8, Occult 8
Hit Points 95 Vulnerable Fire 1 DR 6/Silvered Weapons, Divine, Primal
Speed 50 ft Senses Darkvision 60 ft
Traits Iron Will, Regen 4
Features
Overheat. The Avadri Bear does not use its Regen at the start of its turn if it took fire damage since the end of its last turn.

Electric Skin. When a creature hits with a metal melee weapon attack, an unarmed attack, or a Grapple, that creature takes 4 (1d8) lightning damage.

Keen Nose. The Avadri Bear has +4 to Perceiving checks relying on smell, and can smell food up to 20 miles away.

Twin Mutations. When the Avadri Bear is Bloodied, whenever it uses its Rapid Mutation table, it rolls twice and uses both results (if it gets the same result, it only gets one mutation ability for the duration).

Actions
On each of the Avadri Bear’s turns, it may take one of the following sets of actions.
  • Take two Tier 1 actions.
  • Take one Tier 1 action and one Tier 2 action.
Tier 1 Actions
Move. The Avadri Bear can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 14 (2d8+5) sharp, and the creature falls Prone if it is Large or smaller.

Bite. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 18 (2d12+5) sharp.

Tier 2 Actions
Cast Spell. (Requires Arcane Travesty Mutation) The Avadri Bear casts one of its spells using its END.

Shrapnel. (Requires Shrapnel Mutation) 20 ft Radius Natural  Weapon. +5 vs REF of each creature in the radius. Hit: 18 (4d8) sharp.

Rapid Mutation. The Avadri Bear gains one of the features from its Rapid Mutation table for 30 seconds. The MC can pick or roll 1d6.

d6 Mutation
1 Necrosis. Gain Immune Necrotic. Add +2 necrotic damage to all attacks.
2 Unstable Energy. Gain Immune Lightning. Add +2 lightning damage to all attacks.
3 Overdrive. The Avadri Bear may make an additional Bite attack on each turn. Speed increases by +10 ft.
4 Arcane Travesty. Gain the ability to cast Ice Fan and Lightning Bolt. Both are considered psionic for the Avadri Bear.
5 Shrapnel. Gain the ability to use Shrapnel.
6 Anomaly. The Avadri Bear can teleport up to double its speed in place of its Move action.
Reactions
Snap (1/Round). When a creature moves within 5 ft of the Avadri Bear, it may make a Bite attack.

Rapid Reaction. When a creature crits against the Avadri Bear, it may immediately use its Rapid Mutation action.