Typhoid

Revision as of 11:02, 17 February 2025 by Andi (talk | contribs) (Created page with "__NOAUTOLINKS__ ''Common Disease'' ''Lethality: Low'' ''Transmissibility: Low'' The struggle to keep water clean enough to drink is one that has been present since the dawn of civilization. Over time, various symptoms of illness related to dirty drinking water were linked and classified as a disease in its own right: Typhoid. While not very lethal, it can linger if left untreated, with symptoms such as fever, headaches, nose bleeds, abdominal pain, and respiratory pro...")
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Common Disease

Lethality: Low

Transmissibility: Low

The struggle to keep water clean enough to drink is one that has been present since the dawn of civilization. Over time, various symptoms of illness related to dirty drinking water were linked and classified as a disease in its own right: Typhoid. While not very lethal, it can linger if left untreated, with symptoms such as fever, headaches, nose bleeds, abdominal pain, and respiratory problems. It is miserable enough to turn most skeptics into believers when it comes to the importance of clean water.

Infection: A humanoid might get infected if they drink unclean water, such as stagnant water or water from a contaminated source.

Contagion: Typhoid is only contagious if the fecal matter of an infected creature is ingested. This makes transmission quite low, but in the event of an infected creature relieving themselves near a source of water, the disease could propagate. Animals are not affected, but can be carriers. A common way for water to get contaminated is animals relieving themselves in it, and for a humanoid to then drink that water.

Symptoms: A creature exposed to Typhoid becomes symptomatic 1d10+5 days after contracting the sickness. A creature gains progressively worse symptoms the longer that they are infected. Once the creature is infected, then it gains the following symptoms at the start of each of the following days. These effects are cumulative.

  • Day 1: Shaken
  • Day 2: Sickened
  • Day 3: Staggered
  • Day 4: Gain Fatigue.
  • Day 5: Gain Fatigue. Remove the Staggered condition.
  • Day 6: Gain Fatigue. Remove the Sickened condition.
  • Day 7: Gain Fatigue. Remove the Shaken condition.
  • Day 8: Creature fully recovers.

Treatment: The symptoms of Typhoid can be mitigated through ingesting consumable medicine. A creature may feed an infected creature at least 10 sc worth of medicinal mushrooms and fungi and make a DC 16 INT/Medicine check. On a success, the creature is Demoralized instead of being Shaken, Shaken instead of being Sickened, and/or Chilled instead of being Staggered. The creature may benefit from this treatment once each day until recovered.