Common Cold
Common Disease
Lethality: Very Low
Transmissibility: High
Infection: A creature contracts the Common Cold by being exposed to unsanitary conditions, such as crawling around in a sewer, or by being exposed to another creature with the disease. When such conditions are met, make a -2 attack roll against the creature’s FORT. On a hit, they are infected. The symptoms of a Common Cold vary widely, but include a runny nose, stuffed sinuses, sore throat, violent sneezing, and headaches and stomach aches. Symptoms manifest 1d2 days after becoming exposed to the disease. A creature is contagious after 12 hours.
Outbreak: 5d12 creatures in an urban area contract the Common Cold.
Contagion: At the end of each day, 1d20 additional creatures are infected if any infected creature has not quarantined.
Symptoms: An infected creature gains 1 Death Point, and cannot remove this Death Point until the disease is cured. At the start of each day while infected, a creature must make an END check. On a roll of 20 or higher, the creature suffers no penalties; on a roll of 10-19, the creature is Demoralized; and on a roll of 9 or lower, the creature is Demoralized and Chilled.
The disease lasts for 1d4+1 days after symptoms manifest.
Treatment: One time while infected, a creature may make a DC 20 INT/Medicine check or have another creature administer medicine to them and make this check on their behalf. On a success, reduce the duration of the disease by 1 day.