Skeleton Key

Revision as of 15:16, 16 February 2025 by Andi (talk | contribs) (Created page with "{| class="creature" | == '''Skeleton Key''' == |- |''Occult'' ''Ritual, Altering'' |- |''Prerequisites: Occult Power 7'' |- |'''Casting Time:''' 10 minutes |- |'''Range:''' Self |- |'''Recharge:''' Recoup |- |'''Duration:''' 30 minutes |- !Spell Description |- |When you finish casting this ritual, take 1d10 sharp damage as bony protrusions sprout from your hands. For the duration, the protrusions from your hands are considered a magic item called the Skeleton Key. Th...")
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Skeleton Key

Occult Ritual, Altering
Prerequisites: Occult Power 7
Casting Time: 10 minutes
Range: Self
Recharge: Recoup
Duration: 30 minutes
Spell Description
When you finish casting this ritual, take 1d10 sharp damage as bony protrusions sprout from your hands. For the duration, the protrusions from your hands are considered a magic item called the Skeleton Key. The Skeleton Key has 4 charges. You may expend 1 charge to break a nonmagical lock, making a loud noise when doing so; 2 charges to break a nonmagical lock silently; or 4 charges to break a magical lock, making a loud noise when you do so.