Die of Self
Epic, Die, Essence 60
This single 6-sided die appears to be made of solid Essence from the Celestial Sea. Each face has a different number of pinpricks of starlight from 1 to 6. It has 1 charge, and regains its charge at midnight each night. By spending 2 AP, you can throw the Die of Self to give yourself a feature from the table below. This feature lasts for one hour or until you are reduced to 0 HP
| 1d6 | Effect |
|---|---|
| 1 | Eyes of the Veil: You gain Truesight 30 ft. |
| 2 | Arm of the Deep: One of your arms becomes a large tentacle. You gain +10 ft reach and a +6 bonus to Grappling checks. |
| 3 | Feet of the Wanderer: You cannot be Slowed or knocked Prone. You are unhindered by difficult terrain and can walk on walls and ceilings as though they were ground. |
| 4 | Heart of the Earth: You gain +4 to END checks and are immune to toxic damage and poisons. |
| 5 | Wings of the Celestial: You gain a fly speed equal to your walking speed. |
| 6 | Voice of the Gods: You gain a +4 to CHA/ Persuading checks and can make a special attack one time during the duration by spending 4 AP: +CHA+4 vs vs WILL of a creature within 60 ft of you. Hit: Creature is Enthralled. Only one target can be Enthralled at a time by this feature. |