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Combined display of all available logs of MythCraft Online SRD . You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 09:08, 26 July 2024 Nathan Heard talk contribs created page Evyna Stoneleaf (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] Evyna Stoneleaf, the duchess of Ice Coast, is a major political figure in Derk. As Dekland VI becomes increasingly unstable, clearly a puppet for the real regime, Evyna becomes an increasingly influential leader in Derk as the duchess of the most important duchy in the kingdom. When the heroes meet Evyna, she is in the pocket of the Cult of Lilith, but over the course of their interactions with her, they may...") Tag: Visual edit
  • 09:08, 26 July 2024 Nathan Heard talk contribs created page Algernis Fylaxos (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] Algernis Fylaxos is a human man in his thirties, standing at 6’2” with dark skin and a nicely trimmed afro. He has dark brown eyes that almost appear black, but have a certain sparkle to them. He typically wears a warm yellow blouse with a black waistcoat and matching black bottoms, and keeps a silver pocket watch in the pocket of his waistcoat. When he’s not working, he likes to accessorize with variou...") Tag: Visual edit
  • 09:00, 26 July 2024 Nathan Heard talk contribs created page Part 1: Cult of the Dark One (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] In this adventure, the heroes come across a cult that is rapidly expanding its influence and threat across Norspina. By following a variety of rumors and leads, the heroes come face to face with various cult leaders and ultimately trace the founder of the cult to Lilith, one of Dracula’s former allies. The heroes must venture into Lilith’s domain in Shadowcroft to face her directly. This adventure is div...") Tag: Visual edit
  • 08:58, 26 July 2024 Nathan Heard talk contribs created page Campaign Overview (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] = '''A High Level Campaign''' = ''Daughter of the Shadows'' is a high-level campaign that will take your heroes from level 16 to 30. By nature, a high level campaign must be more reactive to the heroes’ actions than a low-level campaign. Heroes have the capacity to teleport vast distances, cleave through common guards without a second thought, and even resurrect the dead. Below are some general guidelines w...") Tag: Visual edit
  • 08:48, 26 July 2024 Nathan Heard talk contribs created page Daughter of the shadows (Created page with "''Daughter of the Shadows'' is part of the ''Veil of the Eternal Night (VotEN)'' Kickstarter, and as such it is being developed for both the ''Dungeons & Dragons 5th Edition'' and ''MythCraft RPG'' game systems. The story is essentially the same in both systems, with minor adjustments made to suit the two systems' unique game mechanics. ''Daughter of the Shadows'' is the second of two campaigns we are releasing as part of ''VotEN''. It takes heroes from level 11 to maxi...") Tag: Visual edit
  • 01:28, 24 July 2024 Nathan Heard talk contribs created page X. Dracula's Tower (D&D) (Created page with "[back to Dracula's Castle] The entrance to Dracula’s suite is an open-air doorway 60 ft up from the courtyard. There is also a 2 inch diameter brass pipe at the ground level of the courtyard that connects to Dracula’s treasury. Entering through either method requires an explicit invitation from Dracula or requires all 9 Keys. Dracula’s tower is a simple four-story building. The bottom floor is his personal treasury, which has no artifi...") Tag: Visual edit
  • 01:27, 24 July 2024 Nathan Heard talk contribs created page W. Council Courtyard (D&D) (Created page with "[back to Dracula's Castle] The Council Courtyard is a circular stone courtyard with twelve thrones evenly spaced around it. The thrones are made of marble and cushioned with kleppin fur. Each throne has ornamentation reflecting the member of Dracula’s Court to whom that throne belongs. The largest of the twelve thrones has carvings that reflect a withered, blighted Tree of Life. Behind this throne, the highest tower of the castle juts into...") Tag: Visual edit
  • 01:27, 24 July 2024 Nathan Heard talk contribs created page V. Upper Grand Stairway (D&D) (Created page with "[back to Dracula's Castle] After the chaos that the heroes experienced in much of the rest of the castle, the Upper Grand Stairway is eerily quiet. There are no traps and no monsters in this stairway. Instead, the stairway simply soars an additional 120 ft into the air above the vampires’ Balcony Ballroom. The Vertical Hall’s final stop is at the base of this stairway. Creatures must climb the stairway, spirals up the wall but has an ope...") Tag: Visual edit
  • 01:26, 24 July 2024 Nathan Heard talk contribs created page U. Palorva's Suite (D&D) (Created page with "[back to Dracula's Castle] Palorva’s Suite is accessible from the balcony atop the Vampire Reception Floors. Entry into Palorva’s Suite requires either an invitation or 7 Keys. Palorva is not at home at the time of the heroes’ exploration of the castle, so provided that they have enough Keys to enter, they will not be attacked or threatened. This does not mean that Palorva’s Suite is a perfectly safe place to Take a Rest. The contents...") Tag: Visual edit
  • 01:26, 24 July 2024 Nathan Heard talk contribs created page T. Squick's Tower (D&D) (Created page with "[back to Dracula's Castle] Squick’s suite includes a long, enclosed hall and tower, both of which are suspended in the air high above the ground. When the heroes finally confront Squick, he retreats to his suite and leads them through a series of incredibly deadly traps. Provided that they survive the traps, they will not have a terribly difficult time defeating Squick himself. Squick’s floor plan is meticulously designed to force the her...") Tag: Visual edit
  • 01:25, 24 July 2024 Nathan Heard talk contribs created page S. Grand Balcony (D&D) (Created page with "[back to Dracula's Castle] Accessible via the switchback staircase from the fourth floor and via the vertical hallway, the balcony overlooks the entirety of the castle grounds and offers a stunning panoramic view of the mountainous countryside overshadowed by great plumes of red-black smoke. Two large towers emerge from the balcony, each with double doors offering entrance from the balcony floors. The smaller of the two is the first tower of...") Tag: Visual edit
  • 01:24, 24 July 2024 Nathan Heard talk contribs created page R. Shadowcroft Wing (D&D) (Created page with "[back to Dracula's Castle] The Shadowcroft Wing of the castle consists of three suspended towers connected to one another via enclosed bridges. One of these three towers is also connected to the main castle and is accessible from the third floor of the Vampire Reception Floors. At the time that the heroes explore the castle, Lilith is not present. Her key is in her personal chambers, which are currently guarded by Pendragon while she is away....") Tag: Visual edit
  • 01:23, 24 July 2024 Nathan Heard talk contribs created page Q. Astronomy Tower (D&D) (Created page with "[back to Dracula's Castle] The Astronomy Tower is accessible from the far end of the bridge that runs through Lanceric’s tower. This tower is not necessary for the heroes to explore, but is a key method by which they can move about the castle at an accelerated rate. The outside of the tower is guarded by 4 Harpies. The inside of the tower is at first a stone staircase spirals upwards for 40 ft before coming to the central observatory. Tele...") Tag: Visual edit
  • 01:22, 24 July 2024 Nathan Heard talk contribs created page P. Lanceric's Tower (D&D) (Created page with "[back to Dracula's Castle] Lanceric’s suite is difficult to access for creatures without the ability to fly. It is in a suspended tower to the southeast of and several floors up from the Deadfall Chapel. The door to access Lanceric’s suite is a hole in the bottom floor of the tower. A stone bridge connects the tower to the fourth floor of the Vampire Reception Floors. Where this bridge connects to Lanceric’s tower, there is a passageway...") Tag: Visual edit
  • 01:20, 24 July 2024 Nathan Heard talk contribs created page O. Vampire Reception Floors (D&D) (Created page with "[back to Dracula's Castle] The Vampire Reception refers to the four floors of Dracula’s Castle at the top of the Lower Grand Stairway. This section of the castle is outfitted to host vampiric nobles. These four floors include private dining halls, immaculate ballrooms, conference rooms, lounges, and libraries along with the necessary servants’ areas such as kitchens and storage rooms. === Regional Features === In the Vampire Reception reg...") Tag: Visual edit
  • 01:19, 24 July 2024 Nathan Heard talk contribs created page N. Faust's Suite (D&D) (Created page with "[back to Dracula's Castle] The heroes may only access Faust’s suite once they have defeated Faust in the factory and taken his dice. To access his suite, they must place the dice in two cubical nooks in the doorway on the platform in the sixth level of the Lower Grand Staircase. Doing so causes a hidden door to open, revealing Faust’s entry foyer. === Suite Overview === Faust’s suite is designed to look like an opulent manor house, alth...") Tag: Visual edit
  • 01:19, 24 July 2024 Nathan Heard talk contribs created page M. Demetrius's Suite (D&D) (Created page with "[back to Dracula's Castle] Demetrius himself is dead by the time the heroes reach Dracula’s castle, but his suite still holds vital resources for the heroes to utilize. His suite is a small, inverted manor that is difficult to access. The heroes must find a way to reach his suite in order to find critical clues that will help them progress throughout the castle. However, accessing Demetrius’s suite is quite a challenge in and of itself. T...") Tag: Visual edit
  • 01:18, 24 July 2024 Nathan Heard talk contribs created page L. Deadfall Cathedral (D&D) (Created page with "[back to Dracula's Castle] This cathedral is a profane mockery of a typical Tovarian place of worship. It is positioned high above the Tovarian Church in Helsing where Maribel crucified Theresa. The Deadfall Cathedral juts out from the main castle towers, suspended in air over Dracula’s courtyard. === General Cathedral Features === Unless otherwise noted in a specific room, you may assume that the following features apply throughout the cat...") Tag: Visual edit
  • 01:17, 24 July 2024 Nathan Heard talk contribs created page K. Lower Grand Staircase (D&D) (Created page with "[back to Dracula's Castle] Accessible from the upper floor of the Servants’ Quarters, the Lower Grand Stairway is an elaborate tower of moving staircases that allow creatures to access different areas of the castle. Every 40 ft, the Vertical Hall has an opening that allows creatures to enter or exit it along a narrow stone walkway that leads to a central platform in the middle of the tower. This platform has a stained oak staircase that ext...") Tag: Visual edit
  • 01:17, 24 July 2024 Nathan Heard talk contribs created page J. Servants' Quarters (D&D) (Created page with "[back to Dracula's Castle] The fifth and sixth floors of Dracula’s Castle are reserved for the living and undead servants that staff the castle. This area contains a variety of hidden passageways to and from the lower areas of the castle and has both indoor and outdoor access to the upper levels of the castle. === Regional Features === The rooms and hallways in this area are dimly lit by light bulbs from the glowing forests of Yodvan, exclu...") Tag: Visual edit
  • 01:16, 24 July 2024 Nathan Heard talk contribs created page I. Tower of Bones (D&D) (Created page with "[back to Dracula's Castle] The Tower of Bones connects to the outer wall protecting the castle grounds. It looms on the southeast corner of the grounds and has a two-tier bridge that connects it directly to the main castle. It is 120 ft tall from the ground to the top tower, but it descends for an additional 40 ft into the ground. The Tower of Bones is a terrifying sight to behold. Heroes must make a DC 18 Sanity saving throw when they enter...") Tag: Visual edit
  • 01:16, 24 July 2024 Nathan Heard talk contribs created page H. Ruins of Helsing (D&D) (Created page with "[back to Dracula's Castle] Deep below Dracula’s castle, the ruins of the town of Helsing linger. The wreckage of houses and shops stand as tombstones for their former inhabitants, and the once picturesque town is now riddled with lava flows streaming from the portal to Hell (see section G4). Monstrous creatures roam unchecked in this cavern, though they avoid the remains of the Church of Tovare. '''''Read Aloud:''''' ''The skeletal remains...") Tag: Visual edit
  • 01:15, 24 July 2024 Nathan Heard talk contribs created page G. Hellspawn Forge (D&D) (Created page with "[back to Dracula's Castle] By descending down a long, straight stairway from the Factory, creatures may reach the Hellspawn Forge. Creatures may only enter the Forge by invitation or if they possess three keys. The Hellspawn Forge is, as its name implies, an industrialized area that automates the creation of Hellspawn. It includes several forge stations connected by a series of metal catwalks. At all times, the Hellspawn Forge is operated by...") Tag: Visual edit
  • 01:14, 24 July 2024 Nathan Heard talk contribs created page F. Factory (D&D) (Created page with "[back to Dracula's Castle] Beneath Dracula’s ground entry, an enormous factory sprawls across several large warehouse-style rooms. A canal diverts some of the water from the moat around Dracula’s grounds, churning through a series of waterwheels that generate power before cascading down a chasm. There, the water strikes lava, producing great quantities of steam that other machines then capture, utilizing pressure to produce more power. Thr...") Tag: Visual edit
  • 01:14, 24 July 2024 Nathan Heard talk contribs created page E. Yuriko's Cave (D&D) (Created page with "[back to Dracula's Castle] Yuriko’s cave is a series of rough-hewn stone chambers down the hall from Dracula’s largest dungeon. The howling of Yuriko’s pack of wolves cause ceaseless psychological torment for the nearby prisoners. While the heroes have already killed Yuriko herself, surrogate leaders of her pack still reside in her cave. Exploring Yuriko’s cave is not necessary, but may help the heroes overcome additional challenges...") Tag: Visual edit
  • 01:13, 24 July 2024 Nathan Heard talk contribs created page D. Dungeons (D&D) (Created page with "[back to Dracula's Castle] Beneath the food and storage cellars in Dracula’s Castle, the dungeons hold a variety of prisoners. Dracula cares not at all for the comfort and wellbeing of his prisoners, but recognizes that the blood of humanoids left in inhumane conditions will not taste as sweet or be as nutritious. As such, Dracula has devised a three-tier dungeon system. Each of the three prisons are described below. === The Prisoners === T...") Tag: Visual edit
  • 01:13, 24 July 2024 Nathan Heard talk contribs created page C. Artisans' Gallery (D&D) (Created page with "[back to Dracula's Castle] The artisans’ gallery can primarily be accessed via an underground servants’ passage that connects to the cellar beneath the main gatehouse. A stairway from the central room of the gallery leads up to the ground floor, but the doorway at the top of this staircase is magically charmed to serve as a forbiddance. Only creatures with an invitation or with at least one Key may pass through this doorway and up to the g...") Tag: Visual edit
  • 01:00, 24 July 2024 Nathan Heard talk contribs created page B. Noble Reception Floors (D&D) (Created page with "[back to Dracula's Castle] The Noble Reception refers to the first four floors of Dracula’s Castle. This section of the castle is outfitted to host non-vampiric nobles and people of influence from across the land. These four floors include public-facing dining halls, ballrooms, conference rooms, lounges, and libraries. The necessary servants’ areas, such as kitchens and storage rooms, are on the first sublevel immediately below the ground...") Tag: Visual edit
  • 00:58, 24 July 2024 Nathan Heard talk contribs created page A. Castle Grounds (D&D) (Created page with "[back to Dracula's Castle] Between the outer walls and the castle itself, the vast castle grounds contain several points of interest that the heroes may explore. === Environment === Great plumes of steam and smoke billow forth from the rift in the grounds. During the day, the sun filters through these thick clouds to provide dim light in reddish hues. At night, these clouds glow with reddish light reflected from the fires in the rift and the...") Tag: Visual edit
  • 00:54, 24 July 2024 Nathan Heard talk contribs created page X. Dracula's Tower (MythCraft) (Created page with "[back to Dracula's Castle] The entrance to Dracula’s suite is an open-air doorway 60 ft up from the courtyard. There is also a 2 inch diameter brass pipe at the ground level of the courtyard that connects to Dracula’s treasury. Entering through either method requires an explicit invitation from Dracula or requires all 9 Keys. Dracula’s tower is a simple four-story building. The bottom floor is his personal treasury, which has no...") Tag: Visual edit
  • 00:54, 24 July 2024 Nathan Heard talk contribs created page W. Council Courtyard (MythCraft) (Created page with "[back to Dracula's Castle] The Council Courtyard is a circular stone courtyard with twelve thrones evenly spaced around it. The thrones are made of marble and cushioned with kleppin fur. Each throne has ornamentation reflecting the member of Dracula’s Court to whom that throne belongs. The largest of the twelve thrones has carvings that reflect a withered, blighted Tree of Life. Behind this throne, the highest tower of the castle juts...") Tag: Visual edit
  • 00:53, 24 July 2024 Nathan Heard talk contribs created page V. Upper Grand Stairway (MythCraft) (Created page with "[back to Dracula's Castle] After the chaos that the heroes experienced in much of the rest of the castle, the Upper Grand Stairway is eerily quiet. There are no traps and no monsters in this stairway. Instead, the stairway simply soars an additional 120 ft into the air above the vampires’ Balcony Ballroom. The Vertical Hall’s final stop is at the base of this stairway. Creatures must climb the stairway, spirals up the wall but has...") Tag: Visual edit
  • 00:53, 24 July 2024 Nathan Heard talk contribs created page U. Palorva's Suite (MythCraft) (Created page with "[back to Dracula's Castle] Palorva’s Suite is accessible from the balcony atop the Vampire Reception Floors. Entry into Palorva’s Suite requires either an invitation or 7 Keys. Palorva is not at home at the time of the heroes’ exploration of the castle, so provided that they have enough Keys to enter, they will not be attacked or threatened. This does not mean that Palorva’s Suite is a perfectly safe place to Take a Rest. The co...") Tag: Visual edit
  • 00:52, 24 July 2024 Nathan Heard talk contribs created page T. Squick's Tower (MythCraft) (Created page with "[back to Dracula's Castle] Squick’s suite includes a long, enclosed hall and tower, both of which are suspended in the air high above the ground. When the heroes finally confront Squick, he retreats to his suite and leads them through a series of incredibly deadly traps. Provided that they survive the traps, they will not have a terribly difficult time defeating Squick himself. Squick’s floor plan is meticulously designed to force t...") Tag: Visual edit
  • 00:51, 24 July 2024 Nathan Heard talk contribs created page S. Grand Balcony (MythCraft) (Created page with "[back to Dracula's Castle] Accessible via the switchback staircase from the fourth floor and via the vertical hallway, the balcony overlooks the entirety of the castle grounds and offers a stunning panoramic view of the mountainous countryside overshadowed by great plumes of red-black smoke. Two large towers emerge from the balcony, each with double doors offering entrance from the balcony floors. The smaller of the two is the first tow...") Tag: Visual edit
  • 00:51, 24 July 2024 Nathan Heard talk contribs created page R. Shadowcroft Wing (MythCraft) (Created page with "[back to Dracula's Castle] The Shadowcroft Wing of the castle consists of three suspended towers connected to one another via enclosed bridges. One of these three towers is also connected to the main castle and is accessible from the third floor of the Vampire Reception Floors. At the time that the heroes explore the castle, Lilith is not present. Her key is in her personal chambers, which are currently guarded by Pendragon while she is...") Tag: Visual edit
  • 00:50, 24 July 2024 Nathan Heard talk contribs created page Q. Astronomy Tower (MythCraft) (Created page with "[back to Dracula's Castle] The Astronomy Tower is accessible from the far end of the bridge that runs through Lanceric’s tower. This tower is not necessary for the heroes to explore, but is a key method by which they can move about the castle at an accelerated rate. The outside of the tower is guarded by 2 Harpies. The inside of the tower is at first a stone staircase spirals upwards for 40 ft before coming to the central observatory...") Tag: Visual edit
  • 00:50, 24 July 2024 Nathan Heard talk contribs created page P. Lanceric's Tower (MythCraft) (Created page with "[back to Dracula's Castle] Lanceric’s suite is difficult to access for creatures without the ability to fly. It is in a suspended tower to the southeast of and several floors up from the Deadfall Chapel. The door to access Lanceric’s suite is a hole in the bottom floor of the tower. A stone bridge connects the tower to the fourth floor of the Vampire Reception Floors. Where this bridge connects to Lanceric’s tower, there is a pass...") Tag: Visual edit
  • 00:49, 24 July 2024 Nathan Heard talk contribs created page O. Vampire Reception Floors (MythCraft) (Created page with "[back to Dracula's Castle] The Vampire Reception refers to the four floors of Dracula’s Castle at the top of the Lower Grand Stairway. This section of the castle is outfitted to host vampiric nobles. These four floors include private dining halls, immaculate ballrooms, conference rooms, lounges, and libraries along with the necessary servants’ areas such as kitchens and storage rooms. === Regional Features === In the Vampire Recepti...") Tag: Visual edit
  • 00:48, 24 July 2024 Nathan Heard talk contribs created page N. Faust's Suite (MythCraft) (Created page with "[back to Dracula's Castle] The heroes may only access Faust’s suite once they have defeated Faust in the factory and taken his dice. To access his suite, they must place the dice in two cubical nooks in the doorway on the platform in the sixth level of the Lower Grand Staircase. Doing so causes a hidden door to open, revealing Faust’s entry foyer. === Suite Overview === Faust’s suite is designed to look like an opulent manor house...") Tag: Visual edit
  • 00:48, 24 July 2024 Nathan Heard talk contribs created page M. Demetrius's Suite (MythCraft) (Created page with "[back to Dracula's Castle] Demetrius himself is dead by the time the heroes reach Dracula’s castle, but his suite still holds vital resources for the heroes to utilize. His suite is a small, inverted manor that is difficult to access. The heroes must find a way to reach his suite in order to find critical clues that will help them progress throughout the castle. However, accessing Demetrius’s suite is quite a challenge in and of its...") Tag: Visual edit
  • 00:47, 24 July 2024 Nathan Heard talk contribs created page L. Deadfall Cathedral (MythCraft) (Created page with "[back to Dracula's Castle] This cathedral is a profane mockery of a typical Tovarian place of worship. It is positioned high above the Tovarian Church in Helsing where Maribel crucified Theresa. The Deadfall Cathedral juts out from the main castle towers, suspended in air over Dracula’s courtyard. === General Cathedral Features === Unless otherwise noted in a specific room, you may assume that the following features apply throughout t...") Tag: Visual edit
  • 00:46, 24 July 2024 Nathan Heard talk contribs created page K. Lower Grand Staircase (MythCraft) (Created page with "[back to Dracula's Castle] Accessible from the upper floor of the Servants’ Quarters, the Lower Grand Stairway is an elaborate tower of moving staircases that allow creatures to access different areas of the castle. Every 40 ft, the Vertical Hall has an opening that allows creatures to enter or exit it along a narrow stone walkway that leads to a central platform in the middle of the tower. This platform has a stained oak staircase th...") Tag: Visual edit
  • 00:46, 24 July 2024 Nathan Heard talk contribs created page J. Servants' Quarters (MythCraft) (Created page with "[back to Dracula's Castle] The fifth and sixth floors of Dracula’s Castle are reserved for the living and undead servants that staff the castle. This area contains a variety of hidden passageways to and from the lower areas of the castle and has both indoor and outdoor access to the upper levels of the castle. === Regional Features === The rooms and hallways in this area are dimly lit by light bulbs from the glowing forests of Yodvan,...") Tag: Visual edit
  • 00:45, 24 July 2024 Nathan Heard talk contribs created page I. Tower of Bones (MythCraft) (Created page with "[back to Dracula's Castle] The Tower of Bones connects to the outer wall protecting the castle grounds. It looms on the southeast corner of the grounds and has a two-tier bridge that connects it directly to the main castle. It is 120 ft tall from the ground to the top tower, but it descends for an additional 40 ft into the ground. The Tower of Bones is a terrifying sight to behold. Heroes must make a DC 18 SAN check when they enter the...") Tag: Visual edit
  • 00:44, 24 July 2024 Nathan Heard talk contribs created page H. Ruins of Helsing (MythCraft) (Created page with "[back to Dracula's Castle] Deep below Dracula’s castle, the ruins of the town of Helsing linger. The wreckage of houses and shops stand as tombstones for their former inhabitants, and the once picturesque town is now riddled with lava flows streaming from the portal to Hell (see section G4). Monstrous creatures roam unchecked in this cavern, though they avoid the remains of the Church of Tovare. '''''Read Aloud:''''' ''The skeletal re...") Tag: Visual edit
  • 00:44, 24 July 2024 Nathan Heard talk contribs created page G. Hellspawn Forge (MythCraft) (Created page with "[back to Dracula's Castle] By descending down a long, straight stairway from the Factory, creatures may reach the Hellspawn Forge. Creatures may only enter the Forge by invitation or if they possess three keys. The Hellspawn Forge is, as its name implies, an industrialized area that automates the creation of Hellspawn. It includes several forge stations connected by a series of metal catwalks. At all times, the Hellspawn Forge is opera...") Tag: Visual edit
  • 00:43, 24 July 2024 Nathan Heard talk contribs created page E. Yuriko's Cave (MythCraft) (Created page with "[back to Dracula's Castle] Yuriko’s cave is a series of rough-hewn stone chambers down the hall from Dracula’s largest dungeon. The howling of Yuriko’s pack of wolves cause ceaseless psychological torment for the nearby prisoners. While the heroes have already killed Yuriko herself, surrogate leaders of her pack still reside in her cave. Exploring Yuriko’s cave is not necessary, but may help the heroes overcome additional chall...") Tag: Visual edit
  • 00:43, 24 July 2024 Nathan Heard talk contribs created page F. Factory (MythCraft) (Created page with "[back to Dracula's Castle] Beneath Dracula’s ground entry, an enormous factory sprawls across several large warehouse-style rooms. A canal diverts some of the water from the moat around Dracula’s grounds, churning through a series of waterwheels that generate power before cascading down a chasm. There, the water strikes lava, producing great quantities of steam that other machines then capture, utilizing pressure to produce more powe...") Tag: Visual edit
  • 00:42, 24 July 2024 Nathan Heard talk contribs created page D. Dungeons (MythCraft) (Created page with "[back to Dracula's Castle] Beneath the food and storage cellars in Dracula’s Castle, the dungeons hold a variety of prisoners. Dracula cares not at all for the comfort and wellbeing of his prisoners, but recognizes that the blood of humanoids left in inhumane conditions will not taste as sweet or be as nutritious. As such, Dracula has devised a three-tier dungeon system. Each of the three prisons are described below. === The Prisoners...") Tag: Visual edit
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