All public logs

Jump to navigation Jump to search

Combined display of all available logs of MythCraft Online SRD . You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)
  • 14:35, 20 June 2024 Nathan Heard talk contribs created page Plague Rat (MythCraft Harker's playtest) (Created page with " [back to Bestiary] Plague Rats are a dangerous nuisance in many cities, especially those that suffer from a lack of fresh water, overcrowding, poor sanitation, and similar deficiencies. A Plague Rat by itself is easily handled, but dozens or hundreds quickly become a dire threat. {| class="creature" |+ ! colspan="6" |Plague Rat |- | colspan="6" |''Monster Level: 0.5'' |- | colspan="6" |''Tiny. Beast'' |- !'''STR''' !DEX !END !...") Tag: Visual edit
  • 14:34, 20 June 2024 Nathan Heard talk contribs created page Deathplague Rat (MythCraft Harker's playtest) (Created page with " [back to Bestiary] Plague Rats are a dangerous nuisance in many cities, especially those that suffer from a lack of fresh water, overcrowding, poor sanitation, and similar deficiencies. A Plague Rat by itself is easily handled, but dozens or hundreds quickly become a dire threat. {| class="creature" |+ ! colspan="6" |Deathplague Rat |- | colspan="6" |''Monster Level: 2'' |- | colspan="6" |''Tiny. Beast'' |- !'''STR''' !DEX !EN...") Tag: Visual edit
  • 14:32, 20 June 2024 Nathan Heard talk contribs created page Plagueduster Warbler (MythCraft Harker's playtest) (Created page with "[back to Bestiary] One of the fastest ways a disease can spread is through vermin. The Plagueduster Warbler is notorious for being a potent courier of many bacteria and viruses. Getting into contact with the bird’s excrement, eating its meat or simply being pecked at by it could prove fatal for those with a poor immune system. {| class="creature" |+ ! colspan="6" |Plagueduster Warbler |- | colspan="6" |''Monster Level: 3'' |-...") Tag: Visual edit
  • 14:30, 20 June 2024 Nathan Heard talk contribs created page Plague Doctor (MythCraft Harker's playtest) (Created page with "[back to Bestiary] Universally recognized by thick, hooded robes and crow-shaped masks, plague doctors are a feared necessity in most societies. Unhampered by pesky ethical obligations, plague doctors wallow in disease and offer experimental medical procedures or a painless death as the situation warrants. These grim physicians wield both potion and pathogen the way an artisan might wield a chisel or paintbrush. {| class="creat...") Tag: Visual edit
  • 14:27, 20 June 2024 Nathan Heard talk contribs created page Ocularus (MythCraft Harker's playtest) (Created page with " [back to Bestiary] Sometimes celestials fall from the platform on which they have stood for eons, and when they do, they fall far. The Ocularus, a large winged being covered in countless all-seeing eyes, is one type of fallen celestial from the plane of Heaven. Its fall from grace corrupted it severely, and where once its vision granted it insight into all the beauty this world has to offer, it is now cursed to only see the ug...") Tag: Visual edit
  • 14:19, 20 June 2024 Nathan Heard talk contribs created page Manticore Vampire (MythCraft Harker's Playtest) (Created page with " [back to Bestiary] Early records about Manticores talk of a beast so vicious that if it makes you its prey, there will be nothing left of you to bury. Time and time again throughout history, these tales were proven to be true. Manticores are creatures with a vaguely humanoid head, the body of a lion and a spiked tail full of quills. They are also known to carry diseases with them, mainly the boilplague. {| class="creature" |+...") Tag: Visual edit
  • 14:15, 20 June 2024 Nathan Heard talk contribs created page Manticore (MythCraft Harker's Playtest) (Created page with " [back to Bestiary] Early records about Manticores talk of a beast so vicious that if it makes you its prey, there will be nothing left of you to bury. Time and time again throughout history, these tales were proven to be true. Manticores are creatures with a vaguely humanoid head, the body of a lion and a spiked tail full of quills. They are also known to carry diseases with them, mainly the boilplague. {| class="creature" |+...") Tag: Visual edit
  • 14:13, 20 June 2024 Nathan Heard talk contribs created page Kamelot Knight (MythCraft Harker's Playtest) (Created page with " [back to Bestiary] Hailing from the kingdom of Avalon in Shadowcroft, the Knights of Kamelot were elite champions in Pendragon’s court. After Pendragon’s fall, he killed all of his trusted humanoid knights, instead commanding his mages to animate suits of armor and bless them with elemental powers. These new Kamelot Knights patrol Pendragon’s domain and maintain order with an iron gauntlet. These new Kamelot Knights are...") Tag: Visual edit
  • 23:06, 19 June 2024 Nathan Heard talk contribs created page Hellcrafter (MythCraft Harker's Playtest) (Created page with " [back to Bestiary] Some occultists specialize in imbuing corpses with the essence of fiends from Hell or Inferno. These casters, known as hellcrafters, wield great occult skill and command powerful squadrons of hellspawn. {| class="creature" |+ ! colspan="6" |Hellcrafter |- | colspan="6" |''Monster Level: 12'' |- | colspan="6" |''Medium. Humanoid (Occult)'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !2 !0 !5 !0 !2 !5 |- | !Ref:...") Tag: Visual edit
  • 23:02, 19 June 2024 Nathan Heard talk contribs created page Gloomwhisperer (MythCraft Harker's Playtest) (Created page with " [back to Bestiary] Gloomwhisperers are said to be nightmares that have escaped from the minds of those who sleep. They are skeletal ghost-like figures clad in dark tattered robes, considered by many to be the physical manifestation of fear, which they’re always hungry for. As the story goes, you can tell when a Gloomwhisperer is near when the air grows cold and you start hearing ghastly mutterings in the distance. The same s...") Tag: Visual edit
  • 22:55, 19 June 2024 Nathan Heard talk contribs created page Grotesque (MythCraft Harker's Playtest) (Created page with " [back to Bestiary] Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the nex...") Tag: Visual edit
  • 22:53, 19 June 2024 Nathan Heard talk contribs created page Gargoyle Progenitor (MythCraft Harker's Playtest) (Created page with " [back to Bestiary] Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the nex...") Tag: Visual edit
  • 22:50, 19 June 2024 Nathan Heard talk contribs created page Gargoyle Elder (MythCraft Harker's Playtest) (Created page with " [back to Bestiary] Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the nex...") Tag: Visual edit
  • 22:33, 19 June 2024 Nathan Heard talk contribs created page Gargoyle (MythCraft Harker's Playtest) (Created page with " [back to Bestiary] Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the nex...") Tag: Visual edit
  • 22:27, 19 June 2024 Nathan Heard talk contribs created page Fleshwoven (MythCraft Harker's Playtest) (Created page with "[back to Bestiary] Fleshwoven are small, grotesque constructs created through an occult ritual native to Shadowcroft, but one that Dracula and his underlings quickly adopted. The ritual of fleshweaving involves taking a physical portion of a creature - this could be something as small as a fingernail clipping or lock of hair - and binding it to a sheaf of straw. Over the course of the ritual, the Fleshwoven creature takes on th...") Tag: Visual edit
  • 22:18, 19 June 2024 Nathan Heard talk contribs created page Eclipse Haunter (MythCraft Harker's Playtest) (Created page with " [back to Bestiary] When Shadowcroft experiences an eclipse, an Eclipse Haunter is born. This is a creature of darkness, approximately the size and shape of a large horse, with smoky, ethereal wings. It preys upon the fear and trembling of its victims. As frightening as this creature is, Shadowcroft’s intersection with Ancerra dramatically worsened the problem, given that eclipses are far more common on Ancerra with its five...") Tag: Visual edit
  • 22:10, 19 June 2024 Nathan Heard talk contribs created page Echoing Echelon (MythCraft Harker's Playtest) (Created page with "[back to Bestiary] Echoing Echelons are mystical birds with dark purple feathers and razor sharp beaks. Their feathers are the main component of an array of magical items, and due to how simple the enchantments to create such items are, these mystical birds are fervently hunted by those willing to give those enchantments a try. These hunts have caused their numbers to dwindle over the past decades, and whereas they used to be r...") Tag: Visual edit
  • 22:04, 19 June 2024 Nathan Heard talk contribs created page Dullahan Soulhunter (MythCraft Harker's Playtest) (Created page with "[back to Bestiary] The haunting Dullahan ride dark steeds through lonely stretches of forest trails in search of the damned. It is said that the Dullahan are Death’s own hands and feet; allegedly, when the Dullahan utters a person’s name, they simply drop dead. Rumor has it that merely looking at a Dullahan causes one to go blind. Even so, there are various accounts of a Dullahan’s appearance: A headless horseback rid...") Tag: Visual edit
  • 21:59, 19 June 2024 Nathan Heard talk contribs created page Dullahan Centaur (MythCraft Harker's Playtest) (Created page with " [back to Bestiary] The haunting Dullahan ride dark steeds through lonely stretches of forest trails in search of the damned. It is said that the Dullahan are Death’s own hands and feet; allegedly, when the Dullahan utters a person’s name, they simply drop dead. Rumor has it that merely looking at a Dullahan causes one to go blind. Even so, there are various accounts of a Dullahan’s appearance: A headless horseback rider...") Tag: Visual edit
  • 21:56, 19 June 2024 Nathan Heard talk contribs created page Dullahan (MythCraft Harker's Playtest) (Created page with "[back to Bestiary] The haunting Dullahan ride dark steeds through lonely stretches of forest trails in search of the damned. It is said that the Dullahan are Death’s own hands and feet; allegedly, when the Dullahan utters a person’s name, they simply drop dead. Rumor has it that merely looking at a Dullahan causes one to go blind. Even so, there are various accounts of a Dullahan’s appearance: A headless horseback rider o...") Tag: Visual edit
  • 21:45, 19 June 2024 Nathan Heard talk contribs created page Clown (MythCraft Harker's playtest) (Created page with " [back to Bestiary] For many ages, people have donned lively colors and decorated faces, striving to entertain crowds and put smiles on children’s faces. Once beloved by the public, clowns are now predominantly the center of bedtime stories used to scare children into coming home before dusk. {| class="creature" |+ ! colspan="6" |Clown |- | colspan="6" |''Monster Level: 4'' |- | colspan="6" |''Medium. Undead'' |- !'''STR''' !...") Tag: Visual edit
  • 21:41, 19 June 2024 Nathan Heard talk contribs created page Avadri Bear (MythCraft Harker's playtest) (Created page with " [back to Bestiary] Vestiges of the ancient Avadri have been known to react with the natural world in strange ways. Some animals have become mutated by this technology, manifesting odd magical abilities and fearsome temperaments. {| class="creature" |+ ! colspan="6" |Avadri Bear |- | colspan="6" |''Monster Level: 14'' |- | colspan="6" |''Huge. Abominable Avadri Monstrosity (Psionic)'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !...") Tag: Visual edit
  • 21:33, 19 June 2024 Nathan Heard talk contribs created page Abyssal Lurker (MythCraft Harker's playtest) (Created page with "[back to Bestiary] The hollow, rattling roar echoing through the waves sends a dread chill down the spine of treasure divers, clenching their nerves into knots. Abyssal lurkers are tremendous coldwater leviathans. Their bodies are serpentine, like those of eels, but their heads are wedge-shaped and resemble something akin to a hammerhead shark or flat-headed venomous snake. Abyssal lurkers are solitary and fiercely territorial,...") Tag: Visual edit
  • 13:02, 19 June 2024 Nathan Heard talk contribs created page Throwing Crucifix (SoA D&D) (Created page with " == Throwing Crucifix == The throwing crucifix is a sturdy vampire-hunting weapon made by Joana Harker’s own father. Constructed from a careful carpenter’s composite of pine, oak, and hickory, the throwing crucifix is essentially four stakes that have been bolted together, gilded in silver caps, and joined at the crux with silver and gold ornamentation reminiscent of a sunburst. Carvings resembling the tree of life decorate the shafts of each of the stakes, as well a...") Tag: Visual edit
  • 12:50, 19 June 2024 Nathan Heard talk contribs created page Stake of the Tree (SoA D&D) (Created page with " == Stake of the Tree == A mystical stake capable of delivering devastating blows to vampires, the Stake of the Tree is carved of wood taken from the Tree of Life itself. Even though this stake has been cut and fashioned into a deadly weapon, it still sprouts with living flowers and can even grow additional stakes ready to use at a moment’s notice. As the stake was taken from the Tree of Life itself, this weapon actively avoids harming living creatures, but holds no su...") Tag: Visual edit
  • 12:42, 19 June 2024 Nathan Heard talk contribs created page Flesh Stitcher Manual (SoA D&D) (Created page with " == Flesh Stitcher Manual == Penned by the mad Doctor Frankenstein and his tutor, Professor Viktor Shelley, the Flesh Manual contains everything that a hopeful necromancer or golemancer would need in order to craft a creature of their own out of spare flesh. The book itself is as morbid as its topic matter and appears to be made out of human vellum and leather. ==== '''Base Stats''' ==== By spending time studying the flesh stitcher manual, you may create a flesh golem....") Tag: Visual edit
  • 12:35, 19 June 2024 Nathan Heard talk contribs created page Death's Shattered Scythe (SoA D&D) (Created page with " == Death’s Shattered Scythe == Burnished iron shrapnel held together by pure psionic energy, this scythe is a remnant of Death’s own enormous weapon. The strange, indecipherable runes scrawled on the sides of the metal seem to change from time to time and are said to be the countless names of the dead. Death’s shattered scythe reaps the souls and strength of one’s enemies, consigning them to an early grave. ==== '''Base Stats''' ==== Death’s Shattered Scythe...") Tag: Visual edit
  • 12:26, 19 June 2024 Nathan Heard talk contribs created page Throwing Crucifix (SoA MythCraft) (Created page with " == Throwing Crucifix == The throwing crucifix is a sturdy vampire-hunting weapon made by Joana Harker’s own father. Constructed from a careful carpenter’s composite of pine, oak, and hickory, the throwing crucifix is essentially four stakes that have been bolted together, gilded in silver caps, and joined at the crux with silver and gold ornamentation reminiscent of a sunburst. Carvings resembling the tree of life decorate the shafts of each of the stakes, as well a...") Tag: Visual edit
  • 11:48, 19 June 2024 Nathan Heard talk contribs created page Stake of the Tree (SoA MythCraft) (Created page with " == Stake of the Tree == A mystical stake capable of delivering devastating blows to vampires, the Stake of the Tree is carved of wood taken from the Tree of Life itself. Even though this stake has been cut and fashioned into a deadly weapon, it still sprouts with living flowers and can even grow additional stakes ready to use at a moment’s notice. As the stake was taken from the Tree of Life itself, this weapon actively avoids harming living creatures, but holds no su...") Tag: Visual edit
  • 11:45, 19 June 2024 Nathan Heard talk contribs created page Flesh Stitcher Manual (SoA MythCraft) (Created page with " == Flesh Stitcher Manual == Penned by the mad Doctor Frankenstein and his tutor, Professor Viktor Shelley, the Flesh Manual contains everything that a hopeful necromancer or golemancer would need in order to craft a creature of their own out of spare flesh. The book itself is as morbid as its topic matter and appears to be made out of human vellum and leather. ==== '''Base Stats''' ==== By spending time studying the flesh stitcher manual, you may create a flesh golem....") Tag: Visual edit
  • 11:39, 19 June 2024 Nathan Heard talk contribs created page Death's Shattered Scythe (SoA MythCraft) (Created page with " == Death’s Shattered Scythe == Burnished iron shrapnel held together by pure psionic energy, this scythe is a remnant of Death’s own enormous weapon. The strange, indecipherable runes scrawled on the sides of the metal seem to change from time to time and are said to be the countless names of the dead. Death’s shattered scythe reaps the souls and strength of one’s enemies, consigning them to an early grave. ==== '''Base Stats''' ==== Death’s Shattered Scythe...") Tag: Visual edit
  • 11:13, 19 June 2024 Nathan Heard talk contribs created page Typhoid (MythCraft Harker's Playtest) (Created page with "[back to Harker's] == Typhoid == ''Common Disease'' ''Lethality: Low'' ''Transmissibility: Low'' The struggle to keep water clean enough to drink is one that has been present since the dawn of civilization. Over time, various symptoms of illness related to dirty drinking water were linked and classified as a disease in its own right: Typhoid. While not very lethal, it can linger if left untreated, with symptoms such as fever, hea...") Tag: Visual edit
  • 11:13, 19 June 2024 Nathan Heard talk contribs created page Tuberculosis (MythCraft Harker's Playtest) (Created page with "[back to Harker's] == Tuberculosis == ''Common Disease'' ''Lethality: Medium'' ''Transmissibility: High'' Tuberculosis has long periods of latency, where symptoms are not readily apparent even though a creature is still infected. === Infection === This slow wasting disease, also called “white death,” spreads through coughing, sneezing, spitting, or sometimes only speaking. The tendency to pass between people living in close...") Tag: Visual edit
  • 11:12, 19 June 2024 Nathan Heard talk contribs created page Tetanus (MythCraft Harker's Playtest) (Created page with "[back to Harker's] == Tetanus == ''Common Disease'' ''Lethality: Low'' ''Transmissibility: Low'' Since the dawn of civilization, people have recognized the link between wounds and illness, and while there have not always been names for these diseases, it is considered common knowledge to try and keep wounds as clean as possible. It was not until about a century ago that a specific set of symptoms was studied and was given the nam...") Tag: Visual edit
  • 11:12, 19 June 2024 Nathan Heard talk contribs created page Rabies (MythCraft Harker's Playtest) (Created page with "[back to Harker's] == Rabies == ''Uncommon Disease'' ''Lethality: Extreme'' ''Transmissibility: Low'' Given the complexity and multitudinous symptoms of Rabies, Infection, Symptoms, and Treatment are each covered in detailed subsections below. ==== '''Infection''' ==== Contracted from the saliva of an infectious M’l’ykkri or from any other creature that has contracted rabies. While Nalatheshi experimentation has created many...") Tag: Visual edit
  • 11:11, 19 June 2024 Nathan Heard talk contribs created page Polio (MythCraft Harker's Playtest) (Created page with "[back to Harker's] == Polio == ''Common Disease'' ''Lethality: Low'' ''Transmissibility: High'' For many generations, it was a commonly held belief that being infected by a disease of sorts goes hand in hand with noticeable symptoms. Recently, however, a young and ambitious medical student upended this perception when she discovered polio, and with it, discovered the existence of long-term asymptomatic illness. She found that in...") Tag: Visual edit
  • 11:11, 19 June 2024 Nathan Heard talk contribs created page Danse Macabre (MythCraft Harker's Playtest) (Created page with "[back to Harker's] == Danse Macabre == ''Rare Disease'' ''Lethality: High'' ''Transmissibility: Low'' After a night of drinking, feasting and partying, a small town woke up to one of their old men laughing, singing, and dancing uncontrollably in the streets. It was thought to be an extended drunken action until more followed his lead shortly after. Days later, half the town had danced themselves to death. The other half had evacu...") Tag: Visual edit
  • 11:07, 19 June 2024 Nathan Heard talk contribs created page Vampiric Rejuvenation (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Vampiric Rejuvenation''' ==== ''2nd-level necromancy (ritual)'' '''Casting Time:''' 1 minute '''Range:''' Touch '''Components:''' S '''Duration:''' 1 hour By drinking the blood of a willing target for the duration, you gain a vestige of their power. The target creature takes 1d4 piercing damage. Then choose one benefit: * '''Skill Proficiencies:''' You gain up to three skill proficiencies that the creatur...") Tag: Visual edit
  • 11:07, 19 June 2024 Nathan Heard talk contribs created page Ulcerate (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Ulcerate''' ==== ''Necromancy cantrip'' '''Casting Time:''' 1 action '''Range:''' 60 ft '''Components:''' V, S '''Duration:''' 1 round A creature within range that you can see must make a Constitution saving throw. On a failed save, the creature takes 1d4 necrotic damage and cannot take bonus actions on its next turn. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4),...") Tag: Visual edit
  • 11:06, 19 June 2024 Nathan Heard talk contribs created page Talisman of Rasheen (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Talisman of Rasheen''' ==== ''4th-level enchantment (ritual)'' '''Casting Time:''' 1 hour '''Range:''' Touch '''Components:''' V, S, M (a pendant, brooch, bracelet, or similar item worth at least 10 sc) '''Duration:''' Indefinite The material component that you used in this spell turns into a talisman with a vestige of Rasheen’s power. A creature may attune to the talisman as if to a magic item. A creatu...") Tag: Visual edit
  • 11:06, 19 June 2024 Nathan Heard talk contribs created page Talisman of Ralzire (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Talisman of Ralzire''' ==== ''4th-level enchantment (ritual)'' '''Casting Time:''' 1 hour '''Range:''' Touch '''Components:''' V, S, M (a pendant, brooch, bracelet, or similar item worth at least 10 sc) '''Duration:''' Indefinite The material component that you used in this spell turns into a talisman with a vestige of Ralzire’s power. A creature may attune to the talisman as if to a magic item. A creatu...") Tag: Visual edit
  • 11:05, 19 June 2024 Nathan Heard talk contribs created page Talisman of Mikhael (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Talisman of Mikhael''' ==== ''6th-level enchantment (ritual)'' '''Casting Time:''' 1 hour '''Range:''' Touch '''Components:''' V, S, M (a pendant, brooch, bracelet, or similar item worth at least 10 sc) '''Duration:''' Indefinite The material component that you used in this spell turns into a talisman with a vestige of Mikhael’s power. A creature may attune to the talisman as if to a magic item. A creatu...") Tag: Visual edit
  • 11:05, 19 June 2024 Nathan Heard talk contribs created page Spectral Weapon (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Spectral Weapon''' ==== ''1st-level conjuration'' '''Casting Time:''' 1 bonus action '''Range:''' 5 ft '''Components:''' S '''Duration:''' Concentration, up to 10 minutes A spectral duplicate of a one-handed weapon that you are holding bursts into existence, floating around you. For the duration, when you make an attack with the weapon you are holding, you may spend your bonus action to make the spectral w...") Tag: Visual edit
  • 11:05, 19 June 2024 Nathan Heard talk contribs created page Soulsteal (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Soulsteal''' ==== ''4th-level necromancy'' '''Casting Time:''' 10 minutes '''Range:''' Touch '''Components:''' S, M (a corpse that died within the past hour) '''Duration:''' Instantaneous By touching a corpse that died within the past minute, you draw its blood and Essence into yourself, boosting your resolve. Gain 4d10 hit points. You may then immediately lose any number of hit points, regaining 1 spell s...") Tag: Visual edit
  • 11:04, 19 June 2024 Nathan Heard talk contribs created page Skeleton (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Skeleton Key''' ==== ''4th-level transmutation (ritual)'' '''Casting Time:''' 10 minutes '''Range:''' Self '''Components:''' S '''Duration:''' 30 minutes Take 1d10 slashing damage as bony protrusions sprout from your hands. For the duration, the protrusions from your hands are considered a magic item called the Skeleton Key. The Skeleton Key has 4 charges. You may expend 1 charge to break a nonmagical lock...") Tag: Visual edit
  • 11:04, 19 June 2024 Nathan Heard talk contribs created page Shatterblade (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Shatterblade''' ==== ''2nd-level transmutation'' '''Casting Time:''' 1 action '''Range:''' Self (30 ft cone) '''Components:''' S '''Duration:''' Instantaneous One nonmagical weapon that you are holding and that no other creature is holding when you cast this spell bursts into a thousand pieces, sending fragments of steel and shrapnel out in a deadly spray. Each creature in the cone must make a Dexterity sa...") Tag: Visual edit
  • 11:02, 19 June 2024 Nathan Heard talk contribs created page Sanctum (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Sanctum''' ==== ''4th-level abjuration (ritual)'' '''Casting Time:''' 10 minutes '''Range:''' Touch '''Components:''' V, S, M (30 sc worth of incense, which the spell consumes) '''Duration:''' 8 hours Choose one location not larger than 60 cubic ft. That location becomes immune to divination magic for the duration. '''''At Higher Levels.''''' When you cast this spell using a spell slot of 5th level or hig...") Tag: Visual edit
  • 11:01, 19 June 2024 Nathan Heard talk contribs created page Psyche Leech (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Psyche Leech''' ==== ''1st-level enchantment'' '''Casting Time:''' 1 action '''Range:''' Touch '''Components:''' S '''Duration:''' Instantaneous Make a spell attack against a creature that you touch that does not have all of its hit points. On a hit, deal 1d4 necrotic damage to it. You remove 1 Fear, or 2 Fear if you dealt this damage to an allied creature.") Tag: Visual edit
  • 11:01, 19 June 2024 Nathan Heard talk contribs created page Panic (D&D Harker's Playtest) (Created page with "[back to Spells] ==== '''Panic''' ==== ''3rd-level enchantment'' '''Casting Time:''' 1 action '''Range:''' 150 ft '''Components:''' V, S, M (crushed seashell) '''Duration:''' Concentration, up to 1 minute Choose one point within range. Each creature in a 20 ft radius of the chosen point must make an Intelligence saving throw. On a failed save, you pick Fight, Flight, or Freeze and the creature suffers the corresponding penalty. It...") Tag: Visual edit
  • 11:00, 19 June 2024 Nathan Heard talk contribs created page Medusification (D&D Harker's Playtest) (Created page with "[back to spells] ==== '''Medusification''' ==== ''3rd-level conjuration'' '''Casting Time:''' 1 action '''Range:''' 120 ft '''Components:''' V, S, M (a small stone and snakeskin) '''Duration:''' Concentration, up to 1 minute One creature that you can see within range must make a Wisdom saving throw. On a failed save, 2d4 '''Poisonous Snakes''' sprout from their head, remaining physically attached to the creature’s head as they a...") Tag: Visual edit
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)