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|'''Hover''' | |'''Hover''' | ||
|Difficult | |Difficult Terrain never slows your movement. When falling, you only take 1d4 damage per every 30 ft fallen, instead of every 10 ft. | ||
|- | |- | ||
|''' | |'''Mist''' | ||
|Learn the [[Mist]] chant, using your Primal Ancestry to determine your magic attribute. | |Learn the [[Mist]] chant, using your Primal Ancestry to determine your magic attribute. | ||
|} | |} | ||
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|'''Earth Glide''' | |'''Earth Glide''' | ||
|Earth Sublineage | |Earth Sublineage | ||
|You ignore | |You ignore Difficult Terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect. | ||
* <u>Earth Punch</u>: When you hit a creature with a melee attack, you may spend 1 additional AP to knock it Prone. (END/Recoup) | * <u>Earth Punch</u>: When you hit a creature with a melee attack, you may spend 1 additional AP to knock it Prone. (END/Recoup) | ||
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|You learn the [[Acid Pool]] spell, and can cast it 1/Rest using this ability. Use your Primal Ancestry to determine your magic attribute. | |You learn the [[Acid Pool]] spell, and can cast it 1/Rest using this ability. Use your Primal Ancestry to determine your magic attribute. | ||
|- | |- | ||
|'''Gift of | |'''Gift of Piscism''' | ||
|Water Sublineage | |Water Sublineage | ||
|You learn the Piscism spell, and can cast it 1/Rest using this ability. Use your Primal Ancestry to determine your magic attribute. | |You learn the Piscism spell, and can cast it 1/Rest using this ability. Use your Primal Ancestry to determine your magic attribute. | ||