Berzerker: Difference between revisions

24 bytes added ,  19 November 2023
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|Character Level 2
|Character Level 2
|When you take this entry you gain the following abilites.
|When you take this entry you gain the following abilites.
'''Blood Rage.'''  Gain one special AP that can only be used to make attacks on your turn or to make reactive attacks if you have the ability to do so.  You regain this AP at the start of each of your turns, but it cannot carry over like normal AP.
 
You can only gain one source of special AP.  If you take this class feature while already having a source of special AP, chose which feature to retain.
* <u>Blood Rage</u>: Gain one special AP that can only be used to make attacks on your turn or to make reactive attacks if you have the ability to do so.  You regain this AP at the start of each of your turns, but it cannot carry over like normal AP. **You can only gain one source of special AP.  If you take this class feature while already having a source of special AP, chose which feature to retain.
'''Ferocious.''' If an effect would cause you to become Frightened, you may become determined and ferocious.  You ignore that effect and become immune to being Frightened for a number of minutes equal to your amount of Berzerker talents+1. (2/Rest)
* <u>Ferocious</u>: (2/Rest) If an effect would cause you to become Frightened, you may become determined and ferocious.  You ignore that effect and become immune to being Frightened for a number of minutes equal to your amount of Berzerker talents+1.  
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|You are marked, tattooed, or branded in some way.  This sign of your exile has not broken your will.  Gain one of the following benefits:
|You are marked, tattooed, or branded in some way.  This sign of your exile has not broken your will.  Gain one of the following benefits:


* '''Mad Dog.'''  You have turned to the life of the mercenary, specializing in protection and thuggery.  When you are within 5 ft of a friendly creature, that creature can add 1/2 your STR/Menacing to a CHA check that they make.
* <u>Mad Dog</u>''':'''  You have turned to the life of the mercenary, specializing in protection and thuggery.  When you are within 5 ft of a friendly creature, that creature can add 1/2 your STR/Menacing to a CHA check that they make.


* '''Kraken.'''  You have turned to the sea, gaining +6 to the Vehicles (Water) skill.  When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result.
* <u>Kraken</u>''':'''  You have turned to the sea, gaining +6 to the Vehicles (Water) skill.  When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result.


* '''Lone [[Wolf]].''' When making AWR or INT checks that would implement [[skills]] with the survival tag, you may use your CHA instead.
* <u>Lone [[Wolf]]</u>: When making AWR or INT checks that would implement [[skills]] with the survival tag, you may use your CHA instead.
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|'''Drunken Fighter'''
|'''Drunken Fighter'''