Berzerker: Difference between revisions

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|Berzerker Entry
|Berzerker Entry
|You are marked, tattooed, or branded in some way.  This sign of your exile has not broken your will.  Gain one of the following benefits:
|You are marked, tattooed, or branded in some way.  This sign of your exile has not broken your will.  Gain one of the following benefits:
'''Mad Dog.'''  You have turned to the life of the mercenary, specializing in protection and thuggery.  When you are within 5 ft of a friendly creature, that creature can add 1/2 your STR/Menacing to a CHA check that they make.
 
'''Kraken.'''  You have turned to the sea, gaining +6 to the Vehicles (Water) skill.  When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result.
* '''Mad Dog.'''  You have turned to the life of the mercenary, specializing in protection and thuggery.  When you are within 5 ft of a friendly creature, that creature can add 1/2 your STR/Menacing to a CHA check that they make.
'''Lone [[Wolf]].'''  When making AWR or INT checks that would implement [[skills]] with the survival tag, you may use your CHA instead.
 
* '''Kraken.'''  You have turned to the sea, gaining +6 to the Vehicles (Water) skill.  When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result.
 
* '''Lone [[Wolf]].'''  When making AWR or INT checks that would implement [[skills]] with the survival tag, you may use your CHA instead.
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|'''Drunken Fighter'''
|'''Drunken Fighter'''