Conditions: Difference between revisions

10 bytes removed ,  19 November 2023
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'''BLEEDING'''
'''BLEEDING'''


A creature suffers Bleeding at the beginning of each of their turns, taking the amount of physical damage specified. This might be a set number or a die roll, such as Bleeding (1d4). The effect is ended by receiving any amount of magical healing, Catching your Breath, or by receiving a successful INT/Medicine check (see p. 325).
A creature suffers Bleeding at the beginning of each of their turns, taking the amount of physical damage specified. This might be a set number or a die roll, such as Bleeding (1d4). The effect is ended by receiving any amount of magical healing, Catching your Breath, or by receiving a successful INT/Medicine check.




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'''COVER'''
'''COVER'''


If at least 1⁄2 of your body is protected by an object that would block physical damage, then you have Partial Cover. Your AR and physical defenses gain between +1 and +3 against ranged attacks, determined by your MC and theamount of cover you have.
If at least 1⁄2 of your body is protected by an object that would block physical damage, then you have Partial Cover. Your AR and physical defenses gain between +1 and +3 against ranged attacks, determined by your MC and the amount of cover you have.


When you have Total Cover, you cannot be targeted by ranged attacks or any effect that requires Line of Sight to you.
When you have Total Cover, you cannot be targeted by ranged attacks or any effect that requires Line of Sight to you.
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You cannot use your AP to move.
You cannot use your AP to move.


'''SURPRISED (COMPLETE)'''
'''SURPRISED (COMPLETE)'''