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__NOAUTOLINKS__ | |||
There are a few general principles to keep in mind as you play the game. | There are a few general principles to keep in mind as you play the game. | ||
=== Specific Beats General === | |||
Whenever you run into rules that conflict with one another, defer to the most specific ruling. A talent or lineage ability should always supersede a general rule, and magical effects that last for a finite time override passive abilities. | Whenever you run into rules that conflict with one another, defer to the most specific ruling. A talent or lineage ability should always supersede a general rule, and magical effects that last for a finite time override passive abilities. | ||
=== Always Round Up === | |||
In MythCraft, you always round up in the instance of fractional numbers. | In MythCraft, you always round up in the instance of fractional numbers. | ||
=== Overcoming DCs === | |||
When making an attack or ability check, you are successful if your roll equals or exceeds the | When making an attack or ability check, you are successful if your roll equals or exceeds the Difficulty Class (DC). The DC might be a number set by the MC in the event of an attribute check. In any kind of attack, the DC is the defending creature’s relevant defense. | ||
=== Base, Cumulative, and Transformative === | |||
When you see the word “base,” it means that this is the default instance of an ability. It might be modified by other abilities. | When you see the word “base,” it means that this is the default instance of an ability. It might be modified by other abilities. | ||
Whenever you see “+” or “increase,” whether it is in reference to more damage, increased range, additional dice, or something else, the effect is cumulative, stacking on top of the base ability. | |||
If something says “now,” “is,” or “becomes,” then it is transformative, overriding any previous abilities, damage, range, and the like. | |||
=== Recharging Abilities === | |||
Many abilities, especially those gained through talents, can only be used a finite number of times. You regain these abilities after you Catch your Breath, Recoup, or Take a Rest, as denoted by the ability. (2/Rest) means that you can use the ability twice, regaining the ability to do so after you Take a Rest. Similarly, (AWR/Recoup) means that you can use the ability a number of times equal to your AWR, regaining all expended uses when you Recoup. | Many abilities, especially those gained through talents, can only be used a finite number of times. You regain these abilities after you Catch your Breath, Recoup, or Take a Rest, as denoted by the ability. (2/Rest) means that you can use the ability twice, regaining the ability to do so after you Take a Rest. Similarly, (AWR/Recoup) means that you can use the ability a number of times equal to your AWR, regaining all expended uses when you Recoup. | ||
If you have an ability that you can use a number of times equal to an attribute, you can always use that ability at least once, even if your corresponding attribute is 0 or a negative number. | If you have an ability that you can use a number of times equal to an attribute, you can always use that ability at least once, even if your corresponding attribute is 0 or a negative number. | ||
<nowiki>*</nowiki>''Updated v1.2'' | |||