Magic in MythCraft: Difference between revisions

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There are five Sources of magic, each of which work a little bit differently. After providing basic rules for magic as a whole, this page details each Source of Magic, first by their lore, and then by the abilities you can learn with that Source of Magic.
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There are five Sources of magic, each of which work a little bit differently. After providing basic rules for magic as a whole, this chapter details each Source of Magic, first by their lore, and then by the abilities you can learn with that Source of Magic.


= '''Magic Overview''' =
= '''Magic Overview''' =
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When you cast a spell, you must spend both the spell’s APC (Action Point Cost) and its SPC. If you cannot, then you are unable to cast the spell. Each time you cast a spell, subtract its SPC from your current amount of SP.
When you cast a spell, you must spend both the spell’s APC (Action Point Cost) and its SPC. If you cannot, then you are unable to cast the spell. Each time you cast a spell, subtract its SPC from your current amount of SP.


You have a maximum amount of SP determined by the [[Magic Talents|magic talents]] and class talents that you have taken. You regain all expended SP when you Take a Rest..
You have a maximum amount of SP determined by the [[Magic Talents|magic talents]] and class talents that you have taken. You regain all expended SP when you Take a Rest


== Conjuring ==
== Conjuring ==
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{| class="wikitable"
{| class="wikitable"
|+Example
|+Example
!If you cast a spell with Conjuring 1 that needs 3 AP, and you spend 3 AP on it on your turn, it triggers immediately on your next turn as it will at that point meet the Conjuring 1 requirement.  
!For example, if you cast a spell with Conjuring 1 that needs 3 AP, and you spend 3 AP on it on your turn, it triggers immediately on your next turn as it will at that point meet the Conjuring 1 requirement.  
Alternatively, if you cast a spell with Conjuring 1 that needs 6 AP, and you spend 3 AP on it on your turn, it triggers immediately after you spend the remaining 3 AP on your next turn to complete it.
Alternatively, if you cast a spell with Conjuring 1 that needs 6 AP, and you spend 3 AP on it on your turn, it triggers immediately after you spend enough AP on your next turn to complete it.
|}
|}


While conjuring, you may not move or spend any AP or reactive AP on anything other than conjuring the spell in question.
While conjuring, you may not move or spend any AP or Reactive AP on anything other than conjuring the spell in question.


If you take [[damage]] while conjuring, make a d20 roll and add your Magic Attribute. If you roll lower than a 10, the spell fails. You do not expend any SP. You lose all AP until the start of your next turn, even if you have AP remaining.  
If you take damage while conjuring, make a d20 roll and add your Magic Attribute. If you roll lower than a 10, the spell fails. You do not expend any SP. Even if you had AP, you lose all AP until the start of your next turn.  


== Upcharging ==
== Upcharging ==