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|'''Dark Magic''' | |'''Dark Magic''' | ||
|Witch Entry | |Witch Entry | ||
|''Repeatable.'' Each time you take this talent, choose two spells, invocations, or rituals from the | |''Repeatable.'' Each time you take this talent, choose two spells, invocations, or rituals from the Hex list. Note that you must meet certain prerequisite Witch levels in order to gain some spells. | ||
For you, these spells count as the Source that you chose from your Witch Magic feature (either Primal or Occult) and you may cast these spells as Witch spells | For you, these spells count as the Source that you chose from your Witch Magic feature (either Primal or Occult) and you may cast these spells as Witch spells | ||
If there is a spell on the Hex list that you already know or learn through other means, you may still consider it a | If there is a spell on the Hex list that you already know or learn through other means, you may still consider it a hex spell but do not have to. When casting hex spells, spend the normal amount of SP. You cannot upcharge hex spells without additional talents. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Hex List | ||
!Witch Level | !Witch Level | ||
!Hex Spells | !Hex Spells | ||
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|2 | |2 | ||
| | | | ||
* [[Charm Person]] ( | * [[Charm Person]] (Psionic) | ||
* [[Commandment]] ([[Divine]]), | * [[Commandment]] ([[Divine]]), | ||
* [[Creeping Fear]] (Primal) | * [[Creeping Fear]] (Primal) | ||
* [[Decay]] ( | * [[Decay]] (Arcane) | ||
* [[Flay]] (Arcane) | * [[Flay]] (Arcane) | ||
* [[Hex Of Hemophilia|Hex of Hemophilia]] (Occult) | * [[Hex Of Hemophilia|Hex of Hemophilia]] (Occult) | ||
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| | | | ||
* [[Hex of Lethargy]] (Occult) | * [[Hex of Lethargy]] (Occult) | ||
* Hex of | * [[Hex of Terror]] (Occult) | ||
* [[Silence]] (Occult) | * [[Silence]] (Occult) | ||
|- | |- | ||
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* [[Demoralize]] (Divine) | * [[Demoralize]] (Divine) | ||
* [[Detect Thoughts]] (Divine) | * [[Detect Thoughts]] (Divine) | ||
* Terror (Primal) | * [[Terror]] (Primal) | ||
|- | |- | ||
|13 | |13 | ||
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|Gain the Greater Hex ability. | |Gain the Greater Hex ability. | ||
* | * '''Greater Hex.''' (2/Rest) You may cast a hex as though you upcharge it one time, without spending additional SP. | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
|- | |- | ||
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|Gain the Innate Hex ability. | |Gain the Innate Hex ability. | ||
* | * '''Innate Hex.''' (2/Rest) You may cast a hex spell without meeting Verbal, Visual, or Gesture requirements. You must still meet Line of Sight or Line of Effect requirements. | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
|- | |- | ||
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|Gain the Dark Enchantment ability. | |Gain the Dark Enchantment ability. | ||
* | * '''Dark Enchantment.''' (1/Rest) By spending 2 AP, designate a target that you can see. For the next 1 minute, gain +2 TA on rolls made with hex spells against that target. | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
|- | |- | ||
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|Dark Enchantment | |Dark Enchantment | ||
|Choose one creature with whom you are familiar (having spent at least 10 mins in conversation). | |Choose one creature with whom you are familiar (having spent at least 10 mins in conversation). | ||
By expending 10 sc worth of materials, you can create a poppet in the likeness of that creature if its ML is equal to or less than your Witch level. You may only make one doll. If you make a second one, the first one unravels immediately. | By expending 10 sc worth of materials, you can create a poppet in the likeness of that creature if its ML is equal to or less than your Witch level. You may only make one doll. If you make a second one, the first one unravels immediately. | ||
Gain the Sense Likeness ability. | Gain the Sense Likeness ability. | ||
* | * '''Sense Likeness.''' By spending 1 minute touching the doll and completely focused on it, you may sense exactly how far away the creature is and in which direction, unless they are on a different plane of existence. This information is only fleeting. | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
|- | |- | ||
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|Gain the Sympathetic Magic ability. | |Gain the Sympathetic Magic ability. | ||
* | * '''Sympathetic Magic.''' (AWR/Rest) Y You may cast hex spells with your sympathetic magic creature as the target even if you cannot see them, provided they are within 1 mile of you. The target is aware that you cast such a spell, regardless of whether the spell is successful. | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
|- | |- | ||
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|Gain the Puppetmaster ability. | |Gain the Puppetmaster ability. | ||
* | * '''Puppetmaster.''' When using your Sense Likeness ability, you may make a magic attack vs the target’s WILL. If you hit, impose Charmed or Shaken (your choice) on the creature (if Charmed, it is Charmed by you). The condition lasts for 1 minute and the target is aware that you are the caster. | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
|- | |- | ||
|'''Sympathetic Magic VII''' | |'''Sympathetic Magic VII''' | ||
|Sympathetic Magic VI | |Sympathetic Magic VI | ||
|When you use your Sympathetic Magic ability and cast a | |When you use your Sympathetic Magic ability and cast a hex spell that has an SPC of 10 or less, you do not expend a use of your Sympathetic Magic. | ||
Sympathetic Magic’s range increases to 5 miles. | Sympathetic Magic’s range increases to 5 miles. | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
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|'''Sympathetic Magic VIII''' | |'''Sympathetic Magic VIII''' | ||
|Sympathetic Magic VII | |Sympathetic Magic VII | ||
|You can create two poppets and can use Sense Likeness, Dark Enchantment, Sympathetic Magic, and or Puppetmaster on either one. If you make a third poppet, choose which of your previous dolls unravels. | |You can create two poppets and can use Sense Likeness, Dark Enchantment, Sympathetic Magic, and/or Puppetmaster on either one. If you make a third poppet, choose which of your previous dolls unravels. | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
|- | |- | ||
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|'''Sympathetic Magic X''' | |'''Sympathetic Magic X''' | ||
|Sympathetic Magic IX | |Sympathetic Magic IX | ||
|When you use your Sympathetic Magic or Puppetmaster ability, you may also make a | |When you use your Sympathetic Magic or Puppetmaster ability, you may also make a magic attack against the creature’s ANT. If you hit, they are not magically aware that you caused the effect. | ||
Sympathetic Magic’s range increases to 20 miles. | Sympathetic Magic’s range increases to 20 miles. | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
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|'''Bond Soul II''' | |'''Bond Soul II''' | ||
|Bond Soul | |Bond Soul | ||
|(1/Recoup) When using Sympathetic Magic to cast a | |(1/Recoup) When using Sympathetic Magic to cast a hex spell against your Bound Soul, you may spend only ½ the SP. | ||
Sympathetic Magic’s range increases to 100 miles for your primary doll. | Sympathetic Magic’s range increases to 100 miles for your primary doll. | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
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|'''Grand Puppetmaster''' | |'''Grand Puppetmaster''' | ||
|Bond Soul II | |Bond Soul II | ||
|You always know the surface level thoughts and deeper emotions/desires of your primary doll. Additionally, you may cast the [[Possession]] spell 1/Rest as a | |You always know the surface level thoughts and deeper emotions/desires of your primary doll. Additionally, you may cast the [[Possession]] spell 1/Rest as a hex without spending SP. You cannot upcharge the spell when casting it in this way and can cast this spell regardless of distance provided that you are on the same plane of existence. | ||
When you use this ability, you may use your Sympathetic Magic X ability to attempt to hide your magical presence. | When you use this ability, you may use your Sympathetic Magic X ability to attempt to hide your magical presence. | ||
* | * '''Level 30:''' You may permanently possess the subject of your primary doll provided they are ML 15 or lower. When you end the possession, you may choose if they are catatonic, as if sleeping, or regain control when you’re not actively possessing them. | ||
|''Witch, Dark Hex, '''Capstone''''' | |''Witch, Dark Hex, '''Capstone''''' | ||
|- | |- | ||
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|Sympathetic Magic X | |Sympathetic Magic X | ||
<u>Incompatible</u>: Bond Soul | <u>Incompatible</u>: Bond Soul | ||
|You can have a number of poppets equal to | |You can have a number of poppets equal to ½ your AWR. | ||
Gain the Mass Hex ability. | Gain the Mass Hex ability. | ||
* | * '''Mass Hex.''' (1/Recoup) When you cast a hex that has an SPC of 10 or fewer, you may target 2 creatures if you have poppets of both of them. | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
|- | |- | ||
|'''Collector II''' | |'''Collector II''' | ||
|Collector | |Collector | ||
|You can have a number of poppets equal to your AWR. Mass Hex works on | |You can have a number of poppets equal to your AWR. Mass Hex works on hexes with an SPC of 20 or lower | ||
|''Witch, Dark Hex'' | |''Witch, Dark Hex'' | ||
|- | |- | ||
|'''Soul Collector''' | |'''Soul Collector''' | ||
|Collector II | |Collector II | ||
|You always know the surface level thoughts and surface desires of your poppets. Additionally, when the bonded creature of one of your dolls dies, you can retire the doll. Doing so does not destroy the doll and allows you to make a new doll.Retired dolls look frayed and corrupted, and they contain the soul of the doll’s likeness. | |You always know the surface level thoughts and surface desires of your poppets. Additionally, when the bonded creature of one of your dolls dies, you can retire the doll. Doing so does not destroy the doll and allows you to make a new doll. | ||
As part of a Recoup, you may | Retired dolls look frayed and corrupted, and they contain the soul of the doll’s likeness. | ||
As part of a Recoup, you may commune with one retired doll. The retired doll retains all of its bonded creature’s formative memories and basic information that the creature would have known. The doll’s disposition towards you will range from sullen to hostile as determined by your MC, and so gleaning information from a retired doll might take multiple conversations or coercion | |||
If a retired doll is destroyed, its soul departs. | If a retired doll is destroyed, its soul departs. | ||
* | * '''Level 30:''' Now, if you destroy a retired doll, the bonded creature’s soul is dispersed and it can never be resurrected. Casting [[Lesser Restoration]] or similar magic on a retired doll will harmlessly detach the creature’s soul from the doll, allowing it to pass on peacefully or to be resurrected. | ||
|''Witch, Dark Hex, '''Capstone''''' | |''Witch, Dark Hex, '''Capstone''''' | ||
|} | |} | ||