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|Gain the Weak Spot ability. | |Gain the Weak Spot ability. | ||
* <u>Weak Spot</u>: (2/Recoup) When you make an attack with a Pugilist’s Maneuver, you may choose to attack your target’s AR, REF, FORT, or ANT | * <u>Weak Spot</u>: (2/Recoup) When you make an attack with a Pugilist’s Maneuver, you may choose to attack your target’s AR, REF, FORT, or ANT. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
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|'''Predict A Punch II''' | |'''Predict A Punch II''' | ||
|Fluid Forms, Martial Arts 6 | |Fluid Forms, Martial Arts 6 | ||
|Gain +4 Skill Points, which you can spend on skills with the | |Gain +4 Skill Points, which you can spend on skills with the acrobatics tag. | ||
Gain the Impulse II talent from the Armor Specialization stack if you meet its prerequisites. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
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|Gain the Quiet Mind ability. | |Gain the Quiet Mind ability. | ||
* | * '''Quiet Mind.''' (1/Rest) When you Recoup, you can remove the Fatigue condition from yourself. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
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|'''Disrupt Ki''' | |'''Disrupt Ki''' | ||
|Fluid Forms, Martial Arts 7 | |Fluid Forms, Martial Arts 7 | ||
|Gain | |Gain Disrupt Ki. | ||
* | * '''Disrupt Ki.''' (1/Recoup) When you hit someone with a Pugilist’s Maneuver, that creature cannot cast Spells until the end of their next turn. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
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|'''Reactive Stance''' | |'''Reactive Stance''' | ||
|Fluid Forms, Martial Arts 7 | |Fluid Forms, Martial Arts 7 | ||
|When you end your turn with 0 AP, gain 1 | |When you end your turn with 0 AP, gain 1 Reactive AP that you lose at the start of your next turn. This can only be used on reactive attacks. | ||
This is a source of special AP. You can only have one source of special AP. If you gain a new source, choose whether you keep this source or take the new source of special AP. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
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