Pugilist: Difference between revisions

19 bytes removed ,  21 June 2024
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|Switching into or out of a Stance now costs 2 AP.
|Switching into or out of a Stance now costs 2 AP.
Gain Fluid Forms.
Gain Fluid Forms.
* '''Fluid Forms.''' (1/Recoup) You can switch between Stances for 0 AP.
* '''Fluid Forms.''' (1/Recoup) You can switch your Stance for 0 AP.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|You may spend 2 AP to enter the Stance of the Rabbit. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  
|You may spend 2 AP to enter the Stance of the Rabbit. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  


* <u>Stance of the Rabbit</u>: Your [[jump]] distance is doubled, you gain +1 ANT and REF, and you suffer -1 WILL.
* '''Stance of the Rabbit.''' Your jump distance is doubled, you gain +1 ANT and REF, and you suffer -1 WILL.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Stance Of The [[Wolf]]'''
|'''Stance Of The Wolf'''
|Fluid Forms
|Fluid Forms
|You may spend 2 AP to enter the Stance of the Wolf. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  
|You may spend 2 AP to enter the Stance of the Wolf. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  


* <u>Stance of the Wolf</u>: You gain [[Tactical Advantages|TA]] on unarmed and natural weapon attacks against creatures if at least one ally is adjacent to that creature, and that ally gains this [[Tactical Advantages|TA]] as well. If there are no allies
* '''Stance of the Wolf.''' You gain TA on unarmed and natural weapon attacks against creatures if at least one ally is adjacent to that creature, and that ally gains this TA as well. If there are no allies adjacent to a hostile creature, you have TD against it.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Know Your Enemy'''
|'''Know Your Enemy'''
|Fluid Forms, Martial Arts 6
|Fluid Forms, Martial Arts 6
|After you have attacked or been attacked by the same creature a collective total of eight times, you can use the Know Your Enemy ability.  
|After you have attacked or been attacked by the same creature a collective total of eight times, you can use Know your Enemy.  


* <u>Know Your Enemy</u>: For 0 AP on your turn, learn the creature’s AR, REF, FORT, and ANT.
* '''Know Your Enemy.''' For 0 AP on your turn, learn the creature’s AR, REF, FORT, and ANT.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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