Oracle: Difference between revisions

45 bytes removed ,  20 June 2024
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|'''Abrasive Chant'''
|'''Abrasive Chant'''
|''Chant that deals [[damage]]''
|''Chant that deals damage''
|Gain [[Tactical Advantages|TA]] on the attack roll.  
|Gain [[Tactical Advantages|TA]] on the attack roll.  


* <u>Dark Power</u>: You suffer the damage instead.
* '''Dark Power:''' You suffer the damage instead.
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|'''Pashak Nurturance'''
|'''Pashak Nurturance'''
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|If you do not suffer Dark Power, you become Protected until the end of your next turn.  
|If you do not suffer Dark Power, you become Protected until the end of your next turn.  


* <u>Dark Power</u>: Roll for Dark Power. On a roll of 5 or lower, you suffer 1d6 necrotic damage. If this had the Nature or [[Weather]] tag, then the nature in the area withers a little or the weather grows sour and corrupt.
* '''Dark Power:'''  Roll for Dark Power. On a roll of 5 or lower, you suffer 1d6 necrotic damage. If this had the nature or weather tag, then the nature in the area withers a little or the weather grows sour and corrupt.
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|'''Wyrd Chant'''
|'''Wyrd Chant'''
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|Gain TA on the attack roll.  
|Gain TA on the attack roll.  


* <u>Dark Power</u>: You suffer the condition for the written duration instead.
* '''Dark Power:''' You suffer the condition for the written duration instead..
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|'''Dark Faerie’s Gambit'''
|'''Dark Faerie’s Gambit'''
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|Extend the duration by 1 round if successful.  
|Extend the duration by 1 round if successful.  


* <u>Dark Power</u>: Roll for Dark Power. On a roll of 5 or lower, you instead deal 1d4 psychic damage to your ally and yourself.
* '''Dark Power:''' Roll for Dark Power. On a roll of 5 or lower, you instead deal 1d4 psychic damage to your ally and yourself.
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|'''Abrasive Spell'''
|'''Abrasive Spell'''
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|Gain TA on the attack roll.  
|Gain TA on the attack roll.  


* <u>Dark Power</u>: You suffer the damage instead.
* '''Dark Power:''' You suffer the damage instead.
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|'''Wrath of the Ashyidir'''
|'''Wrath of the Ashyidir'''
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|Gain TA on the attack roll.  
|Gain TA on the attack roll.  


* <u>Dark Power</u>: You cast the spell and it is centered on you.
* '''Dark Power:''' You cast the spell and it is centered on you.
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|'''Wyrd Spell'''
|'''Wyrd Spell'''
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|Gain TA on the attack roll.  
|Gain TA on the attack roll.  


* <u>Dark Power</u>: You suffer the condition for the written duration instead.
* '''Dark Power:''' You suffer the condition for the written duration instead.
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|'''Wyrd Reconstruction'''
|'''Wyrd Reconstruction'''
|''Spell that heals If successful''
|''Spell that heals''
|The spell adds additional healing equal to 1⁄2 your LUCK.  
|If successful, the spell adds additional healing equal to ½ your LUCK.  


* <u>Dark Power</u>: Roll 1d20 for Dark Power. On a roll of 5 or lower, the spell deals necrotic damage equal to the amount it would have healed.
* '''Dark Power:''' Roll 1d20 for Dark Power. On a roll of 5 or lower, the spell deals necrotic damage equal to the amount it would have healed..
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|'''Shibmar Attunement'''
|'''Shibmar Attunement'''
|''Spell that targets self or an ally and doesn’t heal''
|''Spell that targets self or an ally and doesn’t heal''
|If successful, the target gains +5 ft speed and [[Tactical Advantages|TA]] for the duration.  
|If successful, the target gains +5 ft speed and TA for the duration.  


* <u>Dark Power</u>: Roll 1d20 for Dark Power. On a roll of 5 or lower, the Shibmar Conclave is angry that you stole power from it. For the next 24 hours, beasts and monstrosities are likely to treat you with hostility as they are supernaturally aware of your transgressions.
* '''Dark Power:''' Roll 1d20 for Dark Power. On a roll of 5 or lower, the Shibmar Conclave is angry that you stole power from it. For the next 24 hours, beasts and monstrosities are likely to treat you with hostility as they are supernaturally aware of your transgressions.
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|'''Chaotic [[Commune]]'''
|'''Chaotic Commune'''
|''Spell that summons''
|''Spell that summons''
|The creature you can summon with this spell can be 1 ML higher than normal.  
|The creature you can summon with this spell can be 1 ML higher than normal.  


* <u>Dark Power</u>: Roll 1d20 for Dark Power. On a roll of 5 or lower, instead of summoning the creature you intended, you summon a fiend or eldritch creature of the MC’s choice that has an ML equal to or less than the creature you would have summoned. It is hostile to you and your allies.
* '''Dark Power:''' Roll 1d20 for Dark Power. On a roll of 5 or lower, instead of summoning the creature you intended, you summon a fiend or eldritch creature of the MC’s choice that has an ML equal to or less than the creature you would have summoned. It is hostile to you and your allies.
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