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[[File:Dwarf Tinkerer.png|thumb|Ingrid Divrgubben, collector]] | |||
"Yeah, never go throwin' crap away when it might serve a purpose. Hoarding is good for the soul, you see. You know what they say about one person's trash. 'Give it to the tinkerer,' they say. Now, hand it over and I'll make you a can opener. Or a flamerthrower, mayhap." - Ingrid Divrgubben, collector | ''<big>"Yeah, never go throwin' crap away when it might serve a purpose. Hoarding is good for the soul, you see. You know what they say about one person's trash. 'Give it to the tinkerer,' they say. Now, hand it over and I'll make you a can opener. Or a flamerthrower, mayhap." - Ingrid Divrgubben, collector</big>'' | ||
You have never been able to keep from fidgeting, | You have never been able to keep from fidgeting, always reaching for clockwork, screws, wires, and the like as you seek to create new inventions or improve upon existing ones. You always had a penchant for tinkering and exhibit relentless ingenuity. You quickly gained notoriety as someone who could always find a way to enhance anything with mechanical parts. Unquenchably curious, you always seek to understand how something works and how it might be improved upon. | ||
What is your medium of choice? Tinkerers often favor metal and wood due to their versatility, but other substances can make for interesting inventions as well. When you invent something, what motivates you? Are you most concerned with improving your quality of life by making existing technology more effective, or are you looking to break the confines of science as your contemporaries understand it? Do you have some grand idea for a new invention that will revolutionize the world? | What is your medium of choice? Tinkerers often favor metal and wood due to their versatility, but other substances can make for interesting inventions as well. When you invent something, what motivates you? Are you most concerned with improving your quality of life by making existing technology more effective, or are you looking to break the confines of science as your contemporaries understand it? Do you have some grand idea for a new invention that will revolutionize the world? | ||
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'''<u><big>Tinkerer Tracks</big></u>''' | '''<u><big>Tinkerer Tracks</big></u>''' | ||
'''Alchemist | '''Alchemist'''. By developing potions and alchemical reagents, you bolster your allies or damage your foes. | ||
''' | '''Augmentor.''' You specialize in creating powerful armor that implements weapons, gadgets, and enhanced defenses, turning you into a tremendous front-line fighter. | ||
''' | '''Inventor.''' A skilled and creative inventor, you make all manner of gadgetry and manage a tremendous inventory of useful items. | ||
''' | '''Magitechnician'''. Through unstable experiments you have accessed the arcane source of magic and can fuel spells with your inventions. | ||
== Tinkerer Entry Talent == | == Tinkerer Entry Talent == | ||
After gaining the Tinkerer Entry talent, you can take talents from any of the | After gaining the Tinkerer Entry talent, you can take talents from any of the Tinkerer tracks. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||