FAQ & Quick Reference: Difference between revisions

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=== Where do I even begin? ===
=== Where do I even begin? ===
Check out [[Getting Started]] and [[Character Creation]]!
Check out [[Getting Started]] and [[Character Creation]]!
=== What is the difference between Coordination and Dexterity? ===
Dexterity refers to your characters nimbleness, reflexes, balance, etc. This attribute is your character's ability to be light on their feet. This impacts your dexterity based skills and your Reflex defense. Coordination is your characters ability, both mentally and physically, to process information and act upon it. This is what determines how many AP your will have at the beginning of your turn in combat.


== Skills ==
== Skills ==
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== Talents, Abilities, and Features ==
== Talents, Abilities, and Features ==
=== What is a talent? ===
Talents are one of the things that makes your character unique! Every level (including level 1) you get to choose a talent for your character to give them a unique quality/ability/skill.


=== Do I need to take a class entry? ===
=== Do I need to take a class entry? ===
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=== If my feature or ability recharges based on my attribute, and that attribute is zero, does that mean I can't use it? ===
=== If my feature or ability recharges based on my attribute, and that attribute is zero, does that mean I can't use it? ===
You can always use an ability at least one time, even if your relevant attribute is 0 or less.
You can always use an ability at least one time, even if your relevant attribute is 0 or less.
== Gameplay ==
=== What is AP? ===
AP or Action Points determine how much you character can do during a round of battle. Each character starts with 3 AP which can be increased with the Coordination Attribute. Each round you perform [[Actions]] and detract them from your AP total. You are allowed to hold over AP = 1/2 your level + 1 (Rounded up) that you can use towards Reactive Actions, if you have them, or add into your pool for the next turn. You can read more in [[Action Points]].
=== Is there a limit to the number of spells/attacks I can do per turn? ===
The only thing that limits the number of spells or attacks you do is the cost.  As long as you have the AP/SP in order to do that action, you can do it during your turn.


== Lore ==
== Lore ==