Hondu: Difference between revisions

44 bytes removed ,  15 June 2024
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__NOAUTOLINKS__
[[Category:Lineage]]
[[Category:Lineage]]
{{LineageInfobox|Height=4'6" - 6'4"|Weight=80 - 230 lbs|Size=Small or Medium (your choice)|Base Speed=20 ft|Appearance=<u>Features</u>: Bipedal with canine features (Canine head, tail, ears, etc.) All features vary widely in appearance.|Lifespan=<u>Maturity</u>: Around 18 years
{{LineageInfobox|Height=4'6" - 6'4"|Weight=80 - 230 lbs|Size=Small or Medium (your choice)|Base Speed=20 ft|Appearance=<u>Features</u>: Bipedal with canine features (Canine head, tail, ears, etc.) All features vary widely in appearance.|Lifespan=<u>Maturity</u>: Around 18 years
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(HAHN-doo)
(HAHN-doo)


The hondu are canine humanoids who originally came from the dark boreal forests of the northern lands, but have since spread to all known corners of the continent. The hondu possess unmatched endurance and speed for any race their size. They are able to track and pursue prey for days on end, and equally capable of hauling their kills back to their family groups. While generally known for their loyalty and bravery, hondu are as diverse in personality as they are in appearance. Even members of the same family might have drastically different colorations in fur or length of snout.
The hondu are canine humanoids who originally came from the dark boreal forests of the northern lands, but have since spread to all known corners of the continent. The hondu possess unmatched endurance and speed for any race their size. They are able to track and pursue prey for days on end, and equally capable of hauling their kills back to their family groups.
 
While generally known for their loyalty and bravery, hondu are as diverse in personality as they are in appearance. Even members of the same family might have drastically different colorations in fur or length of snout.


==='''Hondu Culture'''===
==='''Hondu Culture'''===


Hondu culture tends to exemplify the sanctity of life and strive to uphold the order of the natural world. In this sense, nature is deified as much as any god and over-hunting, wastes of food, and relishing in excess are heavily discouraged. Where hondu cities are built, outsiders might find a surprising marriage of nature and civilization in food, architecture, and art.
Hondu culture tends to exemplify the sanctity of life and strive to uphold the order of the natural world. In this sense, nature is deified as much as any god and over- hunting, wastes of food, and relishing in excess are heavily discouraged. Where hondu cities are built, outsiders might find a surprising marriage of nature and civilization in food, architecture, and art.
 
==='''Hondu Traits'''===
==='''Hondu Traits'''===
'''Height:''' 4’6” - 6’4”
'''Height:''' 4’6” - 6’4”
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|'''Canine Endurance'''  
|'''Canine Endurance'''  
|Gain +6 Skill Points to spend on [[skills]] with the Athleticism or Stamina tags. You cannot spend more than 4 points in a single skill in this way.
|Gain +6 Skill Points to spend on [[skills]] with the Athleticism or Stamina tags. You cannot spend more than +4 points in a single skill in this way.
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|-
|'''Unique Ability'''  
|'''Unique Feature'''
|To further define your hondu, choose one option from the ''All Hondu Features'' table below at level 1.
|To further define your hondu, choose one option from the ''All Hondu Features'' table below at level 1.
|}
|}
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|'''Hondu Bite'''  
|'''Hondu Bite'''  
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|Gain a special attack that costs 2 AP and deals 1d4 Sharp [[damage]] on a hit. This is considered a natural weapon, and you use your choice of STR or DEX for the attack and damage rolls.
|Gain a special attack that costs 2 AP and deals 1d4 sharp damage on a hit. This is considered a natural weapon, and you use your choice of STR or DEX for the attack and damage rolls.
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|'''Hondu Bite II: Powerful Jaws'''  
|'''Hondu Bite II: Powerful Jaws'''  
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|'''Pack Coordination'''  
|'''Pack Coordination'''  
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|(AWR/Recoup) Once on your turn, you can move up to 10 ft without spending AP. When moving in this way, you must stay within 5 ft of a hostile creature at all times. You regain all expended uses when you Recoup.  
|(AWR/Recoup) Once on your turn, you can move up to 10 ft without spending AP. When moving in this way, you must stay within 5 ft of a hostile creature at all times.  
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|'''Thick Coat'''  
|'''Thick Coat'''  
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|Gain Resist Cold 3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever one is higher.
|Gain Resist Cold 3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever one is higher.
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|}
== Notes ==
{| class="wikitable"
{| class="wikitable"
|+
|+