Cloven Lands Playtest Material: Difference between revisions

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THE GREAT CHASM YAWNS ACROSS THE PLAINS. The rip in the earth looks like the jagged cut of some great god’s knife. By day, its redstone cliffs hold the seductive promise of wealth and glory. By night, its vast expanse crouches like a black [[shadow]] encroaching ever closer.
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    <td style="background-color: #d0e0e3;">'''This is playtest material.''' There will be typos and mistakes. When you find them, please report them to Nathan on <u>MythCraft's official discord</u> in the #cloven-lands-edits channel. Be as detailed as possible, citing the specific page and section that contains the typo or mistake.</td>


'''This content is only intended for the eyes of the MythCrafter (MC). At any point, if information should be made available to the players, this will be made clear to you as the MC.'''
To its east, the old nation of [[Kendaria]] lies in the shade of ancient, magical forests and haunting mountains. And to the Chasm’s west, [[Nalathesh]] swelters as a proud desert nation that thrives on trade with Kendaria and its other neighbors.


== Adventure Overview ==
Connecting these two mighty powers, the city-state of [[Bridgemoor]] is a feat of tremendous engineering and grit. The entire city-state is, of course, an enormous bridge that spans the Great Chasm itself, connecting east to west and facilitating endless international trade.
''The Cloven Lands'' is divided into three parts. It is a milestone-based campaign with cues for when to allow your players to level up. The following summary offers you the broad strokes of each plot point. Full details about each of these plot arcs are provided in subsequent chapters.


=== Part One: Prologues ===
But all is not well in Bridgemoor. Whispers of [[occult]] activity have set everyone on edge. Escalating tensions between Nalathesh and Kendaria threaten to embroil Bridgemoor in the heart of a trade war that could quickly turn ugly. And, of course, where there is chaos, there is the potential for profit. Politicians and wealthy merchants from each of these nations - and even from the kingdoms beyond the heart of conflict - weave their schemes, trying to leverage strife and uncertainty to their own advantage.
This campaign is unique in that you can start it with any of three different prologue adventures. These adventures get the heroes involved with particular factions in the world, giving them personalized incentives to pursue certain goals as they progress through the campaign. The Faction Goals section below offers ideas about how you might track these incentives.
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    <td style="background-color: #d0e0e3;"> ==== '''A Complicated World''' ====
''The Cloven Lands'' is a campaign that involves a significant amount of political intrigue and international relations. In these situations, all sides have a point, and no side is without fault.


While you can play ''The Cloven Lands'' as a more traditional campaign where all of the adventurers are clearly on the same side, it is designed to be more nuanced than that. Various adventurers may find their sympathies with Nalathesh, Kendaria, Bridgemoor, or another nation or political entity as the campaign unfolds, and their allegiances may shift from one faction to another over the events of the campaign. This is to be encouraged. While player-vs-player (PvP) combat should not occur unless all players agree to this in Session Zero, the adventurers getting into intense disagreements with one another is expected during this campaign.
Into this uncertain and dangerous world march your very own heroes. Armed with their own hopes and desires, a party of unlikely allies must navigate this fraught world and repair what semblance of peace they can before these nations crumble into innumerable pieces. Do the heroes have what it takes to end a war? Or will a malicious force emerge from the chaos to forge an iron dictatorship, plunging the future into [[darkness]]?
{| class="wikitable" style="background-color: #d0e0e3;"
|'''This is playtest material.''' There will be mistakes and typos. When you find one, please report it to Nathan on <u>[https://discord.gg/mythcraft MythCraft's official discord server]</u> in the #playtesting-lobby channel. Please be as specific as possible, citing specific pages and subsections on this wiki. Note that brackets [[]] and hashtags ## are not typos; they are placeholders that Nathan uses during the drafting process.
|}
'''This book is only intended for the eyes of the MythCrafter (MC). At any point, if information should be made available to the players, this will be made clear to you as the MC.'''


In order to facilitate this layer of complexity, consider introducing the adventurers by running multiple adventure prologues that focus on different heroes from different regions. There are a few different ways you might handle this, discussed in greater length in Chapter 1.
== Table of Contents ==
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[[Adventure Overview]]


==== '''Prologue A: Merchants of Nalathesh''' ====
'''Part One: Prologues'''
In this prologue, the adventurers are merchants, traders, or hired guards traveling to Bridgemoor. On the way to Bridgemoor, a well-organized group of bandits assail the party. These bandits are part of a larger, well-organized crime syndicate. After the heroes arrive in Bridgemoor, proceed to the Underbridge Cult section.
 
[[Chapter 1: Preliminary Matters]]
 
[[Chapter 2: Prologues]]
 
* [[The Bridgemoor Mines]]
* [[Kendarian Diplomats]]
* [[Nalatheshi Merchants]]
 
[[Chapter 3: The Underbridge Cult]]
 
'''Part Two: [[Emissaries]] of [[Order]]'''
 
[[Chapter 4: Structuring the Campaign]]
 
* [[Chapter 4: Structuring the Campaign#Quests 2|Quests]]
 
[[Chapter 5: Bridgemoor]]
 
[[Chapter 6: Kendaria]]
 
[[Chapter 7: Nalathesh]]
 
'''Part Three: The Cloven Lands'''
 
[[Chapter 8: Structuring the War]]
 
* [[Quests (TCL part 3)|Quests]]
* [[Warfare Encounters]]
 
[[Chapter 9: The Great Chasm]]
 
[[Chapter 10: The Blacksky Regime]]
 
[[Epilogue]]
 
[[Appendix A: Major NPCs]]
 
[[Appendix B: Magic Items]]
 
[[Creature List|Appendix C: Monster Stats]]
 
* [[Cloven Lands Creatures|Cloven Lands specific minor NPC stats]]