Nomad: Difference between revisions

763 bytes added ,  17 November 2023
m
Merged Rank 4 description into the tables and removed Rank 5 description, also fixed Gossiping spelling
m (adjusted heading organization)
m (Merged Rank 4 description into the tables and removed Rank 5 description, also fixed Gossiping spelling)
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• <u>Crafting*</u>. Alchemy, Brewing, Carpentry, Cartography, Cobbling, Cooking, Leatherworking, Masonry, Painting, Pottery, Smithing, Weaving, Woodcarving  
• <u>Crafting*</u>. Alchemy, Brewing, Carpentry, Cartography, Cobbling, Cooking, Leatherworking, Masonry, Painting, Pottery, Smithing, Weaving, Woodcarving  


• <u>Influence</u>. Empathy, Gossipping, Intimidating, Leadership, Persuading  
• <u>Influence</u>. Empathy, Gossiping, Intimidating, Leadership, Persuading  


• <u>Knowledge</u>. Art, Astrology, Astronomy, Geography, History, Medicine*, Religion [choose one], Vehicles* [Land]  
• <u>Knowledge</u>. Art, Astrology, Astronomy, Geography, History, Medicine*, Religion [choose one], Vehicles* [Land]  
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|-
|-
|'''Rank 4'''
|'''Rank 4'''
|Once per visit to a friendly town or settlement, you may initiate a grand trading day that earns you double your Trader business dealings income. Additionally, you may make contact with one notable NPC with the equivalent of 3 or fewer ranks in any occupation.
|You have found a community of like minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four distinct wagons of the type chosen in rank 3 of this profession.
Once per visit to a friendly town or settlement, you may initiate a grand trading day that earns you double your Trader business dealings income. Additionally, you may make contact with one notable NPC with the equivalent of 3 or fewer ranks in any occupation.
|-
|-
|'''Rank 5'''
|'''Rank 5'''
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|-
|-
|'''Rank 4'''
|'''Rank 4'''
|Once per visit to a friendly town or settlement, you may organize an art show or performance for the local citizenship. This earns you 2d20+10 sc, +3 goodwill, and you may make contact with one notable NPC with the equivalent of 3 or fewer ranks in any occupation.
|You have found a community of like minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four distinct wagons of the type chosen in rank 3 of this profession.
Once per visit to a friendly town or settlement, you may organize an art show or performance for the local citizenship. This earns you 2d20+10 sc, +3 goodwill, and you may make contact with one notable NPC with the equivalent of 3 or fewer ranks in any occupation.
|-
|-
|'''Rank 5'''
|'''Rank 5'''
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|-
|-
|'''Rank 4'''
|'''Rank 4'''
|Once per visit to a friendly town or settlement, you may establish a makeshift hospital to treat the local populace. Your practice will halt the spread of any plague or disease and earns you an instant +5 goodwill with the settlement. You are granted free food and lodgings for one month.
|You have found a community of like minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four distinct wagons of the type chosen in rank 3 of this profession.
Once per visit to a friendly town or settlement, you may establish a makeshift hospital to treat the local populace. Your practice will halt the spread of any plague or disease and earns you an instant +5 goodwill with the settlement. You are granted free food and lodgings for one month.
|-
|-
|'''Rank 5'''
|'''Rank 5'''
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|-
|-
|'''Rank 4'''
|'''Rank 4'''
|Once per visit to a friendly town or settlement, you may attempt a grand scam that earns you double your scam income. Additionally, given one week of time you may recruit one apprentice who will not travel with you but who will perform the rank 1 Charlatan scam in your absence. This still comes with the risk of discovery, and sc earned from this scam will be saved until you are present to collect.
|You have found a community of like minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four distinct wagons of the type chosen in rank 3 of this profession.
Once per visit to a friendly town or settlement, you may attempt a grand scam that earns you double your scam income. Additionally, given one week of time you may recruit one apprentice who will not travel with you but who will perform the rank 1 Charlatan scam in your absence. This still comes with the risk of discovery, and sc earned from this scam will be saved until you are present to collect.
|-
|-
|'''Rank 5'''
|'''Rank 5'''
|You may now recruit a maximum of four apprentices at any time who will each perform the rank 1 Charlatan scam without your presence. This still comes with the risk of discovery for the apprentice and any sc earned from these scams will be saved until you are present to collect it.
|You may now recruit a maximum of four apprentices at any time who will each perform the rank 1 Charlatan scam without your presence. This still comes with the risk of discovery for the apprentice and any sc earned from these scams will be saved until you are present to collect it.
|}
|}
==== '''Rank 4''' ====
You have found a community of like minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four distinct wagons of the type chosen in rank 3 of this profession.
==== '''Rank 5''' ====
You gain no primary nomad benefits at this rank, but gain additional benefits based on your secondary Profession chosen at rank 3.
{| class="wikitable"
{| class="wikitable"
|+
|+
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