Coastal Warden: Difference between revisions

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=== Name ===
=== Coastal Warden ===
|-
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| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 6''
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| colspan="6" |''Size. Type''
| colspan="6" |''Huge. Plant Monstrosity''
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!'''STR'''
!'''STR'''
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!CHA
!CHA
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!0
!3
!0
!1
!0
!3
!0
!3
!0
!-3
!0
!-2
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|-
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!Ref: 10
!Ref: 11
!Fort: 10
!Fort: 13
!Ant: 10
!Ant: 13
!Log: 10
!Log: 7
!Will: 10
!Will: 8
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| colspan="6" |
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| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
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| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Physical 2 '''Immune''' Psychic
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| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 60
| colspan="3" |'''Immune''' Info
| colspan="3" |'''DR''' 3/Cold
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| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft, Swim 40 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Low-Light Vision 60 ft
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| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Immovable
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''[[Primal]] Origin.''' The Coastal Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures.
'''Amphibious.''' The Coastal Warden can breathe both air and water.
 
'''Coral Growths.''' When the Coastal Warden is motionless and at least half submerged in water, it is indistinguishable from coral, rocks with barnacles, and similar coastal formations.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |
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==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Coastal Warden can take TWO of the following actions, or take the same action '''twice.''''' ====
|-
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Coastal Warden can move up to its speed.
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'''Slam'''. ''Reach 10 ft Natural Weapon''. +3 vs AR. '''Hit''': 6 (1d6+3) blunt, and make a secondary attack: +3 vs FORT. '''Hit''': The target falls Prone.
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==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
'''Wave (Recharge 5).''' The Coastal Warden must be at least half submerged in water to make this attack. ''20 ft Cone Natural Weapon''. +3 vs FORT of each creature in the cone. '''Hit:''' 7 (2d6) blunt, and the target falls Prone. '''Miss''': 1⁄2 [[damage]], and the target does not fall Prone.
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| colspan="6" |'''Feature.''' Info
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| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
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| colspan="6" |'''Feature.''' Info
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| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
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| colspan="6" |'''Feature.''' Info
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Turn).''' The Coastal Warden can Exploit if circumstances allow. If it hits, the creature falls Prone.
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=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info