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When envisioning a warden, think of the flora and fauna natural to a region. A [[Forest Warden|forest warden]] might look like a [[Grizzly Bear|grizzly bear]] made out of oak bark and lichen, while a [[Desert Warden|desert warden]] could resemble prickly pears joined together into the shape of a [[giant]] cobra. | When envisioning a warden, think of the flora and fauna natural to a region. A [[Forest Warden|forest warden]] might look like a [[Grizzly Bear|grizzly bear]] made out of oak bark and lichen, while a [[Desert Warden|desert warden]] could resemble prickly pears joined together into the shape of a [[giant]] cobra. | ||
Wardens that dwell in mountains can be represented by any other environment’s warden: a forested mountain might have a forest warden, and a rocky mountain’s warden might have the stats of a [[Cave Warden|cave warden]]. | Wardens that dwell in mountains can be represented by any other environment’s warden: a forested mountain might have a [[Forest Warden|forest warden]], and a rocky mountain’s warden might have the stats of a [[Cave Warden|cave warden]]. | ||
Many wardens, especially those in wooded environments, form friendships with small faerie lights called will o’ the wisps. Wardens will quietly assess adventurers to determine whether they pose a threat to their habitat. If the warden believes the heroes not to be a threat, they might send will o’ the wisps to [[guide]] the heroes. If the adventurers are deemed threatening, then the wisps might lure them into the warden’s clutches. | Many wardens, especially those in wooded environments, form friendships with small faerie lights called will o’ the wisps. Wardens will quietly assess adventurers to determine whether they pose a threat to their habitat. If the warden believes the heroes not to be a threat, they might send will o’ the wisps to [[guide]] the heroes. If the adventurers are deemed threatening, then the wisps might lure them into the warden’s clutches. | ||
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! colspan="6" | | ! colspan="6" | | ||
=== | === Tundra Warden === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 6'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Huge. Plant Monstrosity'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
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!CHA | !CHA | ||
|- | |- | ||
!3 | |||
!0 | !0 | ||
! | !3 | ||
! | !3 | ||
! | !-3 | ||
! | !-2 | ||
|- | |- | ||
| | | | ||
!Ref: 10 | !Ref: 10 | ||
!Fort: | !Fort: 13 | ||
!Ant: | !Ant: 13 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 8 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 13 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Cold, Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 45 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 5/Fire | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 40 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Darkvision 30 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Immovable | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''[[Primal]] Origin'''. The Tundra Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures. | ||
'''Naturally Adapted'''. The Tundra Warden is immune to Fatigue from cold [[weather]]. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Tundra Warden can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Warden can move up to its speed. | ||
'''Icicle.''' ''Reach 15 ft Natural Weapon''. +3 vs AR. '''Hit:''' 5 (1d4+3) sharp and 2 (1d4) cold. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''OR the | ==== '''''OR''' the Tundra Warden can take the following action.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Cold Cone (Recharge 5)'''. ''30 ft Cone Natural Weapon''. +3 vs FORT of each creature in the cone. '''Hit:''' 10 (4d4) cold and the creature is Slowed until the end of its next turn. '''Miss''': 1⁄2 [[damage]] and the creature is not Slowed. | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' The Warden can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||