Hydra: Difference between revisions

13 bytes added ,  14 April 2024
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'''Too Horrific to Die.''' The Hydra regenerates one lost limb at the start of each of its turns.
'''Too Horrific to Die.''' The Hydra regenerates one lost limb at the start of each of its turns.


'''[[Elemental]] Vulnerability.''' At the end of each of the Hydra’s turns, randomly determine an element by rolling 1d3:
'''[[Elemental]] Vulnerability.''' At the end of each of the Hydra’s turns, randomly determine an element by rolling 1d3. The Hydra is Vulnerable 1 to that element until the start of its next turn. If it takes that damage before the start of its next turn, its Regen and Too Horrific to Die features do not work on its next turn.


# Fire
# Fire
# Cold
# Cold
# CorrosiveThe Hydra is Vulnerable 1 to that element until the start of its next turn. If it takes that damage before the start of its next turn, its Regen and Too Horrific to Die features do not work on its next turn.
# Corrosive
'''Many Headed Menace.''' If the Hydra takes 15 physical damage in one round, it loses one head. At the start of its next turn, two heads regrow in its place so long as the Hydra can use its Regen trait. If the Hydra loses all of its heads and does not [[regenerate]] on its next turn, it dies.Elemental Lottery. Each time the Hydra gains a head, roll to determine what kind of element it can breathe.
'''Many Headed Menace.''' If the Hydra takes 15 physical damage in one round, it loses one head. At the start of its next turn, two heads regrow in its place so long as the Hydra can use its Regen trait. If the Hydra loses all of its heads and does not [[regenerate]] on its next turn, it dies.


# Lightning: 60ft line
'''Elemental Lottery.''' Each time the Hydra gains a head, roll to determine what kind of element it can breathe.
# Cold: 30ft cone
 
# Fire: 30ft cone
# Lightning: 60 ft line
# Corrosive: 60ft line
# Cold: 30 ft cone
# Fire: 30 ft cone
# Corrosive: 60 ft line
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]