Amanojaku: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
{{LineageInfobox|image=Amanojaku.png}}


'''<big>Fiends of Sanguineth</big>'''
'''<big>Fiends of Sanguineth</big>'''
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| colspan="6" |''Tiny. Fiend Humanoid''
| colspan="6" |''Tiny. Fiend Humanoid''
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!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="3" |'''[[Skills]]''' (DEX) Sneaking +6; (CHA) Deceiving +6, Persuading +6
| colspan="3" |'''[[Skills]]''' (DEX) Sneaking +6; (CHA) Deceiving +6, Persuading +6
| colspan="3" |'''Traits''' Immutable
| colspan="3" |'''Traits''' Immutable, Invisible
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''[[Invisibility]].''' The Amanojaku is able to make itself magically invisible at will and is Unseen while invisible in this way. Taking [[damage]] or making an attack forces this invisibility to end for one minute.  
| colspan="6" |'''[[Invisibility]].''' Taking [[damage]] or making an attack causes the Amanojaku to lose its Invisible trait for one minute.  
'''[[Entice]] (1/Day).''' The Amanojaku can pick a creature that it has Enthralled within the past hour. It can cast the Entice Ritual on that creature.  
'''[[Entice]] (1/Day).''' The Amanojaku can pick a creature that it has Enthralled within the past hour. It can cast the Entice Ritual on that creature.
 
'''Occult Magic.''' Using CHA, the Amanojaku can cast the following occult magic innately.  
'''Occult Magic.''' Using CHA, the Amanojaku can cast the following occult magic innately.  


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==== ''OR the Amanojaku can take ONE of the following actions.'' ====
==== ''OR the Amanojaku can take ONE of the following actions.'' ====
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| colspan="6" |'''Negative Influence.''' ''Ranged 15 ft Natural Weapon''. +6 vs WILL. This Attack does not end the Amanojaku’s Invisibility. '''Hit:''' The target immediately makes a DC 13 CHA check. If successful, they become aware that the thought or idea was not their own but are still not aware of the Amanojaku.  
| colspan="6" |'''Negative Influence.''' ''Ranged 15 ft Natural Weapon''. +6 vs WILL. This Attack does not remove the Amanojaku’s Invisible trait. '''Hit:''' The Amanojaku inserts an aggressive, depressed, or otherwise negative thought and emotion into the target creature’s consciousness. The target makes a DC 13 CHA check. If successful, they become aware that the thought or idea was not their own but are still not aware of the Amanojaku.  
'''Fiendish Whispers.''' ''Ranged 15 ft Natural Weapon.'' +3 vs WILL. '''Hit''': The target gains the Enthralled Condition for 1 minute. An Enthralled creature can make a DC 13 CHA check at the end of its turns, ending the effect on a successful check.  
'''Fiendish Whispers.''' ''Ranged 15 ft Natural Weapon.'' +3 vs WILL. '''Hit''': The target gains the Enthralled Condition for 1 minute. An Enthralled creature can make a DC 13 CHA check at the end of its turns, ending the effect on a successful check.
 
'''Babble''' (1/Rest). The Amanojaku can cast Babble.  
'''Babble''' (1/Rest). The Amanojaku can cast Babble.  


'''Possess''' (1/Week). ''Reach 5 ft Natural Weapon.'' +3 vs WILL of an Enthralled creature. '''Hit:''' The Amanojaku possesses the target. It becomes incorporeal and dwells inside the target, automatically hitting with Negative Influence and Fiendish Whispers attacks until cast out. This [[possession]] ends when the Amanojaku chooses, or once the host creature has 0 HP and 4 death points. The [[Exorcism]] ritual and similar effects can also end this possession.
'''Possess''' (1/Week). ''Reach 5 ft Natural Weapon.'' +3 vs WILL of an Enthralled creature. '''Hit:''' The Amanojaku possesses the target. It becomes incorporeal and dwells inside the target, automatically hitting with Negative Influence and Fiendish Whispers attacks until cast out. This [[possession]] ends when the Amanojaku chooses, or once the host creature has 0 HP and 4 death points. The [[Exorcism]] ritual and similar effects can also end this possession.
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