Hydra: Difference between revisions

2 bytes added ,  7 April 2024
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| colspan="6" |'''Many Headed Menace.''' The Hydra gains one additional use of its Bite or Breath actions per turn for each head. Additionally, it has a number of Snap reactions equal to its number of heads.
| colspan="6" |'''Many Headed Menace.''' The Hydra gains one additional use of its Bite or Breath actions per turn for each head. Additionally, it has a number of Snap reactions equal to its number of heads.
'''Too Horrific to Die.''' The Hydra regenerates one lost limb at the start of each of its turns.
'''Too Horrific to Die.''' The Hydra regenerates one lost limb at the start of each of its turns.
'''[[Elemental]] Vulnerability.''' At the end of each of the Hydra’s turns, randomly determine an element by rolling 1d3:
'''[[Elemental]] Vulnerability.''' At the end of each of the Hydra’s turns, randomly determine an element by rolling 1d3:


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| colspan="6" |'''Move.''' The Hydra can move up to its speed.
| colspan="6" |'''Move.''' The Hydra can move up to its speed.
'''Bite.''' ''Reach 10 ft, Natural Weapon.'' +6 vs AR. Hit: 10 (1d8+6) sharp.
'''Bite.''' ''Reach 10 ft, Natural Weapon.'' +6 vs AR. Hit: 10 (1d8+6) sharp.
'''Breath Weapon (Recharge 6 per head).''' ''Natural Weapon.'' +6 vs REF of each creature in the area determined by the head’s Elemental Lottery. '''Hit:''' 10 (1d8+6) elemental (depending on the head’s Elemental Lottery).
'''Breath Weapon (Recharge 6 per head).''' ''Natural Weapon.'' +6 vs REF of each creature in the area determined by the head’s Elemental Lottery. '''Hit:''' 10 (1d8+6) elemental (depending on the head’s Elemental Lottery).
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