Pine Arborean: Difference between revisions

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==== '''''...AND''' take '''ONE''' of the following actions.''''' ====
==== '''''...AND''' take '''ONE''' of the following actions.''''' ====
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| colspan="6" |'''Tangle.''' ''Ranged (30 ft) Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
| colspan="6" |'''Tangle.''' ''Ranged 30 ft Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
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| colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
| colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
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==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Tangle.''' ''Ranged (30 ft) Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
| colspan="6" |'''Tangle.''' ''Ranged 30 ft Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
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| colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
| colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.