Witch: Difference between revisions

16 bytes added ,  11 March 2024
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* <u>Familiar</u>: You have a familiar. Your familiar has separate stats from you and acts on your turn, taking one action. You can make your familiar take more actions by spending 1 AP per additional action your Familiar takes. You can spend some of your AP, make your familiar take its action, and then complete your own AP expenditure; or you could simply have your familiar go before or after you. Familiars are corporeal fae spirits that cannot be attacked or damaged. Familiars are widely varied among witches, and your familiar might have a single form or it might have several different forms that it changes between. You can change your Familiar’s form during a Rest. Regardless of its form, you always use one of the three stat blocks: Flying Familiar, Crawling Familiar, or Hunting Familiar.
* <u>Familiar</u>: You have a familiar. Your familiar has separate stats from you and acts on your turn, taking one action. You can make your familiar take more actions by spending 1 AP per additional action your Familiar takes. You can spend some of your AP, make your familiar take its action, and then complete your own AP expenditure; or you could simply have your familiar go before or after you. Familiars are corporeal fae spirits that cannot be attacked or damaged. Familiars are widely varied among witches, and your familiar might have a single form or it might have several different forms that it changes between. You can change your Familiar’s form during a Rest. Regardless of its form, you always use one of the three stat blocks: Flying Familiar, Crawling Familiar, or Hunting Familiar.
* <u>Witch Magic</u>: Choose one: Initiate of the [[Occult]] or Warden of the [[Primal]]. Learn that talent unless you already knew one or both of these talents. Whichever you choose, END is your magic attribute for witch magic. If you choose Warden of the Primal, then each time you level up and spend your talent point on a witch talent, you gain +5 SP and +1 Primal Power.
* <u>Witch Magic</u>: Choose one: Initiate of the [[Occult]] or Warden of the [[Primal]]. Learn that talent unless you already knew one or both of these talents. Whichever you choose, END is your magic attribute for witch magic. If you choose Warden of the Primal, then each time you level up and spend your talent point on a witch talent, you gain +5 SP and +1 Primal Power.
|''Witch, Class Entry''
|''Witch, Class Entry, Occult, Primal''
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