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William.old (talk | contribs) (more updates to Berzerker) |
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!Description | !Description | ||
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|Ferocious II | |'''Ferocious II''' | ||
|Berzerker, Fearless | |''Berzerker, Fearless'' | ||
|Berzerker Entry | |''Berzerker Entry'' | ||
|Gain +4 Skill Points that you can spend on END or AWR skills. | |Gain +4 Skill Points that you can spend on END or AWR skills. | ||
Ferocious becomes 3/Rest. | Ferocious becomes 3/Rest. | ||
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|Seeing Red | |'''Seeing Red''' | ||
| | |''Berzerker, Fearless'' | ||
|''Ferocious II''Incompatibilities: ''Stoic'' | |''Ferocious II''Incompatibilities: ''Stoic'' | ||
|Gain +2 Skill Points that you can spend on STR or END skills | |Gain +2 Skill Points that you can spend on STR or END skills | ||
You are considered Bloodied at 3/4 max HP. | You are considered Bloodied at 3/4 max HP. | ||
|- | |- | ||
|Blood Will Flow | |'''Blood Will Flow''' | ||
| | |''Berzerker, Fearless'' | ||
|Seeing Red | |''Seeing Red'' | ||
|While you are bloodied, deal an additional 1d12 on a Crit. | |While you are bloodied, deal an additional 1d12 on a Crit. | ||
|- | |- | ||
|Stoic | |'''Stoic''' | ||
| | |''Berzerker, Fearless'' | ||
|Ferocious II | |''Ferocious II'' | ||
|Gain +2 Skill Points that you can spend on STR or END skills. | |Gain +2 Skill Points that you can spend on STR or END skills. | ||
You are considered Bloodied at 1/4 your max HP. | You are considered Bloodied at 1/4 your max HP. | ||
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|Unflappable | |'''Unflappable''' | ||
| | |''Berzerker, Fearless'' | ||
|Stoic | |''Stoic'' | ||
|You can Trigger your Ferocious ability when you would gain the Shaken condition. | |You can Trigger your Ferocious ability when you would gain the Shaken condition. | ||
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|Ferocious III | |'''Ferocious III''' | ||
| | |''Berzerker, Fearless'' | ||
|Fearless 3 | |''Fearless 3'' | ||
|Gain +4 Skill Points that you can spend on END or AWR skills. | |Gain +4 Skill Points that you can spend on END or AWR skills. | ||
Ferocious becomes 4/Rest. | Ferocious becomes 4/Rest. | ||
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|Seeing Red II | |'''Seeing Red II''' | ||
| | |''Berzerker, Fearless'' | ||
|Ferocious III, Blood Will Flow | |''Ferocious III, Blood Will Flow'' | ||
|If your Ferocious ability is active, and you are bloodied, deal +2 damage on all of your damage rolls. | |If your Ferocious ability is active, and you are bloodied, deal +2 damage on all of your damage rolls. | ||
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|Blood Will Flow II | |'''Blood Will Flow II''' | ||
| | |''Berzerker, Fearless'' | ||
|Seeing Red II | |''Seeing Red II'' | ||
|While you are Bloodied, your Crit range increases by 1. | |While you are Bloodied, your Crit range increases by 1. | ||
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|Frenzy | |'''Frenzy''' | ||
| | |''Berzerker, Fearless'' | ||
|Blood Will Flow II | |''Blood Will Flow II'' | ||
|When you are Ferocious, you may Frenzy. | |When you are Ferocious, you may Frenzy. | ||
'''Frenzy.''' For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP. (2/Rest) | '''Frenzy.''' For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP. (2/Rest) | ||
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|Stoic II | |'''Stoic II''' | ||
| | |''Berzerker, Fearless'' | ||
|Ferocious II, Unflappable | |''Ferocious II, Unflappable'' | ||
|Chose REF, FORT, ANT, or LOG. While you are not blooded, WILL and your selection increase by +1. | |Chose REF, FORT, ANT, or LOG. While you are not blooded, WILL and your selection increase by +1. | ||
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|Unflappable II | |'''Unflappable II''' | ||
| | |''Berzerker, Fearless'' | ||
|Stoic II | |''Stoic II'' | ||
|You can trigger your Ferocious ability when you would become Demoralized | |You can trigger your Ferocious ability when you would become Demoralized | ||
|- | |- | ||
|Never Retreat | |'''Never Retreat''' | ||
| | |''Berzerker, Fearless'' | ||
|''Ferocious II''Incompatibilities: ''Stoic'' | |''Ferocious II''Incompatibilities: ''Stoic'' | ||
|When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will. | |When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will. | ||
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|Ferocious IV | |'''Ferocious IV''' | ||
| | |''Berzerker, Fearless'' | ||
|Fearless 7 | |''Fearless 7'' | ||
|Gain +4 Skill Points that you can spend on END or AWR Skills. | |Gain +4 Skill Points that you can spend on END or AWR Skills. | ||
If you Recoup and have no uses of Ferocious remaining, regain one use. | If you Recoup and have no uses of Ferocious remaining, regain one use. | ||
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|Seeing Red III | |'''Seeing Red III''' | ||
| | |''Berzerker, Fearless'' | ||
|Ferocious IV, Frenzy | |''Ferocious IV, Frenzy'' | ||
|Gain +2 Skill Points that you can spend on DEX or END skills. | |Gain +2 Skill Points that you can spend on DEX or END skills. | ||
While Ferocious, your LOG equals your FORT unless your LOG was already higher. | While Ferocious, your LOG equals your FORT unless your LOG was already higher. | ||
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|Blood Will Flow II | |'''Blood Will Flow II''' | ||
| | |''Berzerker, Fearless'' | ||
|Seeing Red III | |''Seeing Red III'' | ||
|While you are Bloodied, your crit range increases by 1 more. | |While you are Bloodied, your crit range increases by 1 more. | ||
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|Frenzy II | |'''Frenzy II''' | ||
| | |''Berzerker, Fearless'' | ||
|Blood Will Flow II | |''Blood Will Flow II'' | ||
|Gain +1 Fort | |Gain +1 Fort | ||
Frenzy becomes 3/Rest | Frenzy becomes 3/Rest | ||
|- | |- | ||
|Stoic III | |'''Stoic III''' | ||
| | |''Berzerker, Fearless'' | ||
|Ferocious IV, Never Retreat | |''Ferocious IV, Never Retreat'' | ||
|Gain +2 Skill Points that you can spend on AWR or CHA skills. | |Gain +2 Skill Points that you can spend on AWR or CHA skills. | ||
When you are Ferocious, gain an additional +2 to your defenses that you selected from Stoic 2. | When you are Ferocious, gain an additional +2 to your defenses that you selected from Stoic 2. | ||
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|'''Unflappable III''' | |||
|''Berzerker, Fearless'' | |||
|''Stoic III'' | |||
|You can trigger your Ferocious ability when you would become Charmed. | |||
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|Never Retreat II | |||
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|Unflappable III | |Unflappable III | ||
|Gain Iron Advance | |||
'''Iron Advance.''' When you are Ferocious and not Bloodied, if you would be moved against your will, you may spend 1 Reactive AP to instead move up to your speed in a direction of your choice. | |||
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|Ferocious V | |||
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| | |Fearless 11 | ||
| | |Gain +4 Skill Points that you can spend on END or AWR skills. | ||
If you Catch Breath and have no uses of Ferocious remanining, regain one use. | |||
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