Skills: Difference between revisions

1,487 bytes added ,  17 January 2024
adding alchemy skill description. Still need the table
(typos, layout and formatting of all skills)
(adding alchemy skill description. Still need the table)
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|Animal Handling, Dungeoneering, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking
|Animal Handling, Dungeoneering, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking
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<u>Alchemy</u>: '''INT''', '''Crafting'''; You may use this skill when trying to recall intellectual information about the practice of alchemy, and doing so does not require any tools. If you have the appropriate tools, you can attempt to brew
potions. Potion creation takes 2 hours of uninterrupted work, which can be a part of a Rest. Healing potion creation DCs are cumulative. For example, if you have the materials for a Greater Healing Elixir and roll a 15 on your Alchemy check, the potion is half completed, and you can expend another 2 hours to roll again. Once you have reached a cumulative 30 in Alchemy checks, the potion is ready for use. If you ever roll a 1 on your Alchemy or Medicine check, the time and materials are wasted, and the creation is a failure. All healing potions share a common ingredient derived from the Embercap mushroom. This can be foraged in woodland areas. For each hour spent foraging, make a DC 10 LUCK/Fortuity check. If you pass, make an AWR/Foraging check and gain alchemy materials equal to your Foraging roll. If you crit on either roll, you can roll your Foraging check again and gain the value of both. If you are obtaining raw materials from a vendor use the “Materials Cost” column to determine the typical cost. Healing potions are considered magical, and appear as [[Primal]] Alchemy magic to any magical abilities that can detect an item’s Source or Function. Unconscious or Helpless creatures cannot be administered potions.


<u>Animal Handling</u>: '''AWR''', '''Survival'''; You might use this skill when riding a mount (see mounted) or when trying to train an animal that views you as a friendly creature.
<u>Animal Handling</u>: '''AWR''', '''Survival'''; You might use this skill when riding a mount (see mounted) or when trying to train an animal that views you as a friendly creature.
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