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'''Forced March''': Make a DC 6 END Check, adding Forced | '''Forced March''': Make a DC 6 END Check, adding Forced March if you have it. The check increases by 2 for each extra hour of travel. If you fail the check, gain Fatigue. | ||
March if you have it. The check increases by 2 for each extra | |||
hour of travel. If you fail the check, gain Fatigue. | |||
Cautious Travel: Gain a +2 Bonus on all AWR checks. | Cautious Travel: Gain a +2 Bonus on all AWR checks. | ||
Encumbered: If you have more Unwieldy items than can | Encumbered: If you have more Unwieldy items than can be carried per character, and no wagon or pack animal, you travel more slowly. | ||
be carried per character, and no wagon or pack animal, you | |||
travel more slowly. | |||
Weather [[conditions]] will also affect your travel pace and | Weather [[conditions]] will also affect your travel pace and your visibility. Weather conditions can be found in the MythCrafter’s Guide. | ||
your visibility. Weather conditions can be found in the | |||
MythCrafter’s Guide. | |||
'''Sustenance''' | '''Sustenance''' | ||
Creatures must eat 1 lb of food a day and drink 1 gallon of | Creatures must eat 1 lb of food a day and drink 1 gallon of water a day to maintain an adventuring lifestyle. You can go a number of days without food equal to your END before gaining Fatigue for not eating. If you do not find food on the final day, you gain Fatigue. You can go 2 days without water; on the third day, if you do not find potable water you gain Fatigue at the end of the day. | ||
water a day to maintain an adventuring lifestyle. | |||
You can go a number of days without food equal to your | |||
END before gaining Fatigue for not eating. If you | |||
do not find food on the final day, you gain Fatigue. You can | |||
go 2 days without water; on the third day, if you do not find | |||
potable water you gain Fatigue at the end of the day. | |||
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