Witch: Difference between revisions

93 bytes added ,  22 December 2023
Witch formatting
No edit summary
(Witch formatting)
Line 774: Line 774:
|'''Pagan Attunement'''
|'''Pagan Attunement'''
|Witch Entry
|Witch Entry
|Pick one environment from the Environment List. You can Attune to that environment. Gain the Pagan Attunement ability.
|Pick one environment from the ''Environment List''. You can Attune to that environment.  
Gain the Pagan Attunement ability.


* <u>Pagan Attunement</u> When you finish Taking a Rest, Attune to one environment. When you Recoup in an environment to which you are Attuned, you gain its relevant benefit.
* <u>Pagan Attunement</u>: When you finish Taking a Rest, Attune to one environment. When you Recoup in an environment to which you are Attuned, you gain its relevant benefit.
|''Witch, Pagan Attunement''
|''Witch, Pagan Attunement''
|-
|-
|'''Pagan Attunement II'''
|'''Pagan Attunement II'''
|Pagan Attunement
|Pagan Attunement
|Pick a second environment from the Environment List. You can Attune to that environment.
|Pick a second environment from the ''Environment List''. You can Attune to that environment.
|''Witch, Pagan Attunement''
|''Witch, Pagan Attunement''
|-
|-
|'''Pagan Attunement III'''
|'''Pagan Attunement III'''
|Pagan Attunement II
|Pagan Attunement II
|Pick a third environment from the Environment List. You can Attune to that Environment.
|Pick a third environment from the ''Environment List''. You can Attune to that Environment.
Pagan Attunement becomes: When you complete Taking a Rest, Attune to two environments. Whenever you Recoup in either of those environments, gain its benefit. If you are in an environment that might activate multiple abilities (such as a coastal jungle or a snowy mountain), you nevertheless only get one benefit of your choosing.
Pagan Attunement becomes: When you complete Taking a Rest, Attune to two environments. Whenever you Recoup in either of those environments, gain its benefit. If you are in an environment that might activate multiple abilities (such as a coastal jungle or a snowy mountain), you nevertheless only get one benefit of your choosing.
|''Witch, Pagan Attunement''
|''Witch, Pagan Attunement''
Line 792: Line 793:
|'''Pagan Attunement IV'''
|'''Pagan Attunement IV'''
|Pagan Attunement III
|Pagan Attunement III
|Pick one additional environment from the Environment List. You can Attune to that environment.
|''Repeatable.'' Pick one additional environment from the ''Environment List''. You can Attune to that environment.
|''Witch, Pagan Attunement, Repeatable''
|''Witch, Pagan Attunement, Repeatable''
|-
|-
|'''Pagan Attunement V'''
|'''Pagan Attunement V'''
|Pagan Attunement IV
|Pagan Attunement IV
|Gain the Hasty Communion ability
|Gain the Hasty Communion ability.


* <u>Hasty Communion</u> When you Catch your Breath, you may gain the benefit of one of your active Environments. (1/Rest)
* <u>Hasty Communion</u>: (1/Rest) When you Catch your Breath, you may gain the benefit of one of your active Environments.  
|''Witch, Pagan Attunement''
|''Witch, Pagan Attunement''
|-
|-
Line 809: Line 810:
|'''Pagan Attunement VII'''
|'''Pagan Attunement VII'''
|Pagan Attunement VI
|Pagan Attunement VI
|Pick one additional environment from the Environment List. You can Attune to that environment.
|Pick one additional environment from the ''Environment List''. You can Attune to that environment.
You no longer need to pick two Environments at the end of Taking a Rest; you can benefit from any Environment, but can still only gain a maximum of two Environmental benefits at once.
You no longer need to pick two Environments at the end of Taking a Rest; you can benefit from any Environment, but can still only gain a maximum of two Environmental benefits at once.
|''Witch, Pagan Attunement''
|''Witch, Pagan Attunement''
Line 815: Line 816:
|'''Pagan Attunement  VIII'''
|'''Pagan Attunement  VIII'''
|Pagan Attunement VII
|Pagan Attunement VII
|Choose one environment for which you already have Attunement. This choice is permanent. Gain the Ultimate Attunement ability for that environment.
|Choose one environment for which you already have Attunement. This choice is permanent.  
Gain the Ultimate Attunement ability for that environment.


* <u>Ultimate Attunement</u> When you gain its Attunement benefit, double all numeric values in that ability. (1/Rest)
* <u>Ultimate Attunement</u>: (1/Rest) When you gain its Attunement benefit, double all numeric values in that ability.
|''Witch, Pagan Attunement''
|''Witch, Pagan Attunement''
|}
|}
Line 826: Line 828:
!Benefit from Recouping
!Benefit from Recouping
|-
|-
|Aquatic  
|'''Aquatic'''
|You gain Shield HP equal to your Witch level x1.
|You gain Shield HP equal to your Witch level x1.
|-
|-
|Coastal  
|'''Coastal'''
|You gain a Swim speed equal to your walking speed for the next 2 hours.
|You gain a Swim speed equal to your walking speed for the next 2 hours.
|-
|-
|Desert  
|'''Desert'''
|You become immune to Fatigue from heat exposure for the next 4 hours.
|You become immune to Fatigue from heat exposure for the next 4 hours.
|-
|-
|Forest  
|'''Forest'''
|Your ANT increases by +3 for 4 hours. This bonus does not transfer to other defenses that use your normal ANT defense in their place.
|Your ANT increases by +3 for 4 hours. This bonus does not transfer to other defenses that use your normal ANT defense in their place.
|-
|-
|Grassland  
|'''Grassland'''
|For the next 1 hour, your speed increases by 5 ft while in combat.
|For the next 1 hour, your speed increases by 5 ft while in combat.
|-
|-
|Jungle  
|'''Jungle'''
|Your FORT increases by +3 for 4 hours. This bonus does not transfer to other defenses that use your normal FORT defense in their place.
|Your FORT increases by +3 for 4 hours. This bonus does not transfer to other defenses that use your normal FORT defense in their place.
|-
|-
|Mountain  
|'''Mountain'''
|For the next 4 hours, standing from prone costs you 0 AP, and when you take falling damage, reduce that damage by 1d12.
|For the next 4 hours, standing from prone costs you 0 AP, and when you take falling damage, reduce that damage by 1d12.
|-
|-
|Subterranean
|'''Subterranean'''
|For the next 2 hours, gain a climb speed equal to your walking speed.
|For the next 2 hours, gain a climb speed equal to your walking speed.
|-
|-
|Swamp  
|'''Swamp'''
|For the next 4 hours, gain Resist Toxic and Corrosive 5.
|For the next 4 hours, gain Resist Toxic and Corrosive 5.
|-
|-
|Tundra  
|'''Tundra'''
|You become immune to Fatigue from cold exposure for the next 4 hours.
|You become immune to Fatigue from cold exposure for the next 4 hours.
|-
|-
|Volcanic  
|'''Volcanic'''
|For the next 1 hour, deal +2 fire damage on all of your weapon attacks and Chants.
|For the next 1 hour, deal +2 fire damage on all of your weapon attacks and Chants.
|}
|}
Line 862: Line 864:
== Witch's Brew Track ==
== Witch's Brew Track ==
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
|'''Witch’s Brew'''
|'''Witch’s Brew'''
|Witch Entry
|Witch Entry
|Each time you Take a Rest, you can use Witch’s Brew. Witch’s Brew. Brew two potions of your own making. Pick two spells (or pick the same spell twice) from the Primal Source that have both the Altering and the Intrinsic tags. These spells cannot be higher than Tier 1 and you cannot Upcharge them when using this feature.
|Each time you Take a Rest, you can use Witch’s Brew.  
These spells are synthesized into potions and do not cost SP for you to create. When a creature drinks the potion, that creature gains the effects of the spell for the duration, considering the spell’s Range to be “Self.” These potions become impotent after 24 hours.
 
* <u>Witch’s Brew</u>: Brew two potions of your own making. Pick two spells (or pick the same spell twice) from the Primal Source that have both the Altering and the Intrinsic tags. These spells cannot be higher than Tier 1 and you cannot Upcharge them when using this feature.
 
These spells are synthesized into potions and do not cost SP for you to create. When a creature drinks the potion, that creature gains the effects of the spell for the duration, considering the spell’s Range to be “Self.”  
 
These potions become impotent after 24 hours.
|''Witch, Witch’s Brew''
|''Witch, Witch’s Brew''
|-
|-
Line 877: Line 884:
|You gain the Reagent ability.
|You gain the Reagent ability.


* <u>Reagent.</u> (1/Week) When you make a potion, you may count it as being upcharged one time. This potion is especially potent and only becomes impotent after 7 days.  
* <u>Reagent</u>: (1/Week) When you make a potion, you may count it as being upcharged one time. This potion is especially potent and only becomes impotent after 7 days.
|''Witch, Witch’s Brew''
|''Witch, Witch’s Brew''
|-
|-
Line 901: Line 908:
|-
|-
|'''Antidote'''
|'''Antidote'''
|Prerequisites: Poison
|Poison
|You may designate one of your Witch’s Brews as an antidote. Consuming that brew immediately ends the effects of one of your other Witch’s Brews and has no other effects. It is potent for 24 hours.
|You may designate one of your Witch’s Brews as an antidote. Consuming that brew immediately ends the effects of one of your other Witch’s Brews and has no other effects. It is potent for 24 hours.
|''Witch, Witch’s Brew''
|''Witch, Witch’s Brew''
|-
|-
|'''Witch’s Brew III'''
|'''Witch’s Brew III'''
|Prerequisites: Vitality or Antidote
|Vitality or Antidote
|The number of potions you can create is equal to your INT (min 2).
|The number of potions you can create is equal to your INT (min 2).
|''Witch, Witch’s Brew''
|''Witch, Witch’s Brew''
Line 927: Line 934:
|'''Vitality II'''
|'''Vitality II'''
|Potion II
|Potion II
|This replaces Vitality. When you make Witch’s Brews, you may choose one brew. That brew also grants 2d8 Shield HP in addition to its normal effects.
|This replaces Vitality.  
When you make Witch’s Brews, you may choose one brew. That brew also grants 2d8 Shield HP in addition to its normal effects.
|''Witch, Witch’s Brew''
|''Witch, Witch’s Brew''
|-
|-
Line 942: Line 950:
|'''Witch’s Brew V'''
|'''Witch’s Brew V'''
|Vitality II or Antidote II
|Vitality II or Antidote II
|Gain the Overflowing Cauldron ability. Overflowing Cauldron. You can make a number of Witch’s Brews equal to your Witch level. (1/Week)
|Gain the Overflowing Cauldron ability.  
 
* <u>Overflowing Cauldron</u>: (1/Week) You can make a number of Witch’s Brews equal to your Witch level.
|''Witch, Witch’s Brew''
|''Witch, Witch’s Brew''
|-
|-
|'''[[Signature]] Brew'''
|'''[[Signature]] Brew'''
|Prerequisites: Witch’s Brew V
|Witch’s Brew V
Incompatible: Improvised Brew
<u>Incompatible</u>: Improvised Brew
|Choose one primal or occult spell or chant that you can turn into a witch’s brew. Each time you use witch’s brew, produce two additional unmodified brews of that choice.
|Choose one primal or occult spell or chant that you can turn into a witch’s brew. Each time you use witch’s brew, produce two additional unmodified brews of that choice.
|''Witch, Witch’s Brew''
|''Witch, Witch’s Brew''
Line 958: Line 968:
|'''Improvised Brew'''
|'''Improvised Brew'''
|Witch’s Brew V
|Witch’s Brew V
Incompatible: Signature Brew
<u>Incompatible</u>: Signature Brew
|When you Recoup, you may change one Witch’s Brew into another Witch’s Brew that you know. (1/Rest)
|(1/Rest) When you Recoup, you may change one Witch’s Brew into another Witch’s Brew that you know.  
|''Witch, Witch’s Brew''
|''Witch, Witch’s Brew''
|-
|-
Line 968: Line 978:
|-
|-
|'''Reagent III'''
|'''Reagent III'''
|Prerequisites: Witch’s Brew 13
|Witch’s Brew 13
|Your Reagent ability allows you to make a number of reagents equal to 1⁄2 your INT.
|Your Reagent ability allows you to make a number of reagents equal to 1⁄2 your INT.
|''Witch, Witch’s Brew''
|''Witch, Witch’s Brew''
|-
|-
|'''Deadly Poison'''
|'''Deadly Poison'''
|Prerequisites: Reagent III
|Reagent III
|(1/Week)  You are known far and wide as a skilled poisoner and unscrupulous nobles and politicians would pay top coin for your services. You can make a deadly poison that models the effects of an Occult ritual with the Curse tag or a [[Disease]] that is
|You are known far and wide as a skilled poisoner and unscrupulous nobles and politicians would pay top coin for your services.  
common, uncommon, or rare.
(1/week) You can make a deadly poison that models the effects of an Occult ritual with the Curse tag or a [[Disease]] that is common, uncommon, or rare.
This takes 12 hours, whereupon you have to make a Brewing check: if you roll less than 30, then the poison fails. If you succeed, then the poison is potent for 48 hours. (1/Week)
This takes 12 hours, whereupon you have to make a Brewing check: if you roll less than 30, then the poison fails.  
Level 30: You create one dose of the Perfect Poison. This Perfect Poison does not expire, and imbibing this poison kills a creature that has under 100 HP. If a creature has more than 100 HP, it becomes helpless for 24 hours.
 
|''Witch, Witch’s Brew, Capstone''
If you succeed, then the poison is potent for 48 hours.
 
* <u>Level 30</u>: (1/week) You create one dose of the Perfect Poison. This Perfect Poison does not expire, and imbibing this poison kills a creature that has under 100 HP. If a creature has more than 100 HP, it becomes helpless for 24 hours.
|''Witch, Witch’s Brew, '''Capstone'''''
|-
|-
|'''Font of Potions'''
|'''Font of Potions'''
|Prerequisites: Reagent III
|Reagent III
|You are known far and wide as a prolific brewer of myriad potions. All of your brews now have a 1 month potency.
|You are known far and wide as a prolific brewer of myriad potions.  
Level 30: Your brews no longer expire.
All of your brews now have a 1 month potency.
|''Witch, Witch’s Brew, Capstone''
 
* <u>Level 30</u>: Your brews no longer expire.
|''Witch, Witch’s Brew, '''Capstone'''''
|-
|-
|'''Mirical Brew'''
|'''Miracle Brew'''
|Reagent III
|Reagent III
|(1/Week) You are known far and wide as a brewer of miraculous cures. Politicians, kings, and scholars would pay top coin for your services. You can make a miracle brew that has the effects of up to three of your witch’s brew options, one of which can be considered upcharged one time. It also cures nonmagical poisons and diseases that are Common, Uncommon, or Rare. This takes 12 hours, whereupon you have to make a Brewing check: if you roll less than 30 then the spell fails. If you succeed, then the potion is potent for 48 hours. (1/Week)
|You are known far and wide as a brewer of miraculous cures. Politicians, kings, and scholars would pay top coin for your services.  
Level 30: Your Miracle Brew no longer expires.
(1/Week) You can make a miracle brew that has the effects of up to three of your witch’s brew options, one of which can be considered upcharged one time. It also cures nonmagical poisons and diseases that are Common, Uncommon, or Rare.  
|''Witch, Witch’s Brew, Capstone''
This takes 12 hours, whereupon you have to make a Brewing check: if you roll less than 30 then the spell fails. If you succeed, then the potion is potent for 48 hours.  
 
* <u>Level 30</u>: Your Miracle Brew no longer expires.
|''Witch, Witch’s Brew, '''Capstone'''''
|}
|}