Witch: Difference between revisions

198 bytes added ,  22 December 2023
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If there is a spell on the Hex list that you already know or learn through other means, you may still consider it a Hex spell but do not have to. When casting Hex spells, spend the normal amount of SP. You cannot Upcharge Hex spells without additional talents.
If there is a spell on the Hex list that you already know or learn through other means, you may still consider it a Hex spell but do not have to. When casting Hex spells, spend the normal amount of SP. You cannot Upcharge Hex spells without additional talents.
{| class="wikitable"
{| class="wikitable"
|+
|+Dark Hex List
!Witch Level
!Witch Level
!Hex Spells
!Hex Spells
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* [[Decay]] ([[Arcane]])
* [[Decay]] ([[Arcane]])
* [[Flay]] (Arcane)
* [[Flay]] (Arcane)
* Hex of Hemophilia (Occult)
* [[Hex Of Hemophilia|Hex of Hemophilia]] (Occult)
|-
|-
|4
|4
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|Gain Greater Hex.
|Gain Greater Hex.


* <u>Greater Hex</u> (2/Rest) You may cast a Hex as though you upcharge it one time, without spending additional SP.  
* <u>Greater Hex</u>: (2/Rest) You may cast a Hex as though you upcharge it one time, without spending additional SP. You regain all expended uses when you Take a Rest.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
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|Gain Innate Hex.
|Gain Innate Hex.


* <u>Innate Hex</u> (2/Rest) You may cast a Hex spell without meeting Verbal, Visual, or Gesture Requirements. You must still meet Line of Sight or Line of Effect Requirements.  
* <u>Innate Hex</u>: (2/Rest) You may cast a Hex spell without meeting Verbal, Visual, or Gesture Requirements. You must still meet Line of Sight or Line of Effect Requirements. You regain all expended uses when you Take a Rest.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
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|Gain the Dark Enchantment ability.
|Gain the Dark Enchantment ability.


* <u>Dark Enchantment</u> (1/Rest) By spending 2 AP, designate a target that you can see. For the next 1 minute, gain +2 TA on rolls made with Hex spells against that target.  
* <u>Dark Enchantment</u>: (1/Rest) By spending 2 AP, designate a target that you can see. For the next 1 minute, gain +2 TA on rolls made with Hex spells against that target.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Sympathetic Magic'''
|'''Sympathetic Magic'''
|Dark Enchantment
|Dark Enchantment
|Choose one creature with whom you are familiar (having spent at least 10 mins in conversation). By expending 10 sc worth of materials, you can create a poppet in the likeness of that creature if its ML is equal to or less than your Witch level. You may only make one doll. If you make a second one, the first one unravels immediately. Gain the Sense Likeness ability.
|Choose one creature with whom you are familiar (having spent at least 10 mins in conversation).  
By expending 10 sc worth of materials, you can create a poppet in the likeness of that creature if its ML is equal to or less than your Witch level. You may only make one doll. If you make a second one, the first one unravels immediately.  
Gain the Sense Likeness ability.


* <u>Sense Likeness</u> By spending 1 minute touching the doll and completely focused on it, you may sense exactly how far away the creature is and in which direction, unless they are on a different plane of existence. This information is only fleeting.
* <u>Sense Likeness</u>: By spending 1 minute touching the doll and completely focused on it, you may sense exactly how far away the creature is and in which direction, unless they are on a different plane of existence. This information is only fleeting.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
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|Gain the Sympathetic Magic ability.
|Gain the Sympathetic Magic ability.


* <u>Sympathetic Magic</u> (AWR/Rest) You may cast Hex spells with your sympathetic magic creature as the target even if you cannot see them, provided they are within 1 mile of you. The target is aware that you cast such a spell, regardless of whether the spell is successful.  
* <u>Sympathetic Magic</u>: (AWR/Rest) You may cast Hex spells with your sympathetic magic creature as the target even if you cannot see them, provided they are within 1 mile of you. The target is aware that you cast such a spell, regardless of whether the spell is successful. You regain all expended uses when you Take a Rest.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
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|'''Sympathetic Magic VI'''
|'''Sympathetic Magic VI'''
|Sympathetic Magic V
|Sympathetic Magic V
|You gain the Puppetmaster ability: When using your Sense Likeness ability, you may make a Magic attack vs the target’s WILL. If you hit, impose Charmed or Shaken (your choice) on the creature (if Charmed, it is Charmed by you). The condition lasts for 1 minute
|You gain the Puppetmaster ability.
 
* <u>Puppetmaster</u>: When using your Sense Likeness ability, you may make a Magic attack vs the target’s WILL. If you hit, impose Charmed or Shaken (your choice) on the creature (if Charmed, it is Charmed by you). The condition lasts for 1 minute
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Sympathetic Magic VII'''
|'''Sympathetic Magic VII'''
|Sympathetic Magic VI
|Sympathetic Magic VI
|When you use your Sympathetic Magic ability and cast a Hex Spell that has an SPC of 10 or less, you do not expend a use of your Sympathetic Magic. Sympathetic Magic’s range increases to 5 miles.
|When you use your Sympathetic Magic ability and cast a Hex Spell that has an SPC of 10 or less, you do not expend a use of your Sympathetic Magic.
Sympathetic Magic’s range increases to 5 miles.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
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|-
|-
|'''Sympathetic Magic IX'''
|'''Sympathetic Magic IX'''
|Prerequisites: Sympathetic Magic VIII
|Sympathetic Magic VIII
|You are always aware of the surface-level emotional state of the creatures whose likeness your poppets represent while within range of Sympathetic Magic. Sympathetic Magic’s range increases to 10 miles.
|You are always aware of the surface-level emotional state of the creatures whose likeness your poppets represent while within range of Sympathetic Magic.  
Sympathetic Magic’s range increases to 10 miles.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Sympathetic Magic X'''
|'''Sympathetic Magic X'''
|Sympathetic Magic IX
|Sympathetic Magic IX
|When you use your Sympathetic Magic or Puppetmaster ability, you may also make a Magic attack against the creature’s ANT. If you hit, they are not magically aware that you caused the effect. Sympathetic Magic’s range increases to 20 miles.
|When you use your Sympathetic Magic or Puppetmaster ability, you may also make a Magic attack against the creature’s ANT. If you hit, they are not magically aware that you caused the effect.  
Sympathetic Magic’s range increases to 20 miles.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Bond Soul'''
|'''Bond Soul'''
|Sympathetic Magic X
|Sympathetic Magic X
Incompatible: Collector
<u>Incompatible</u>: Collector
|Choose one doll to be your primary doll. If you have a physical piece of the likeness that the primary doll represents, such as hair or nail clippings, teeth, saliva, blood, etc., then using Sympathetic Magic against this creature does not expend a use of your Sympathetic Magic.
|Choose one doll to be your primary doll. If you have a physical piece of the likeness that the primary doll represents, such as hair or nail clippings, teeth, saliva, blood, etc., then using Sympathetic Magic against this creature does not expend a use of your Sympathetic Magic.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Bond Soul II'''
|'''Bond Soul II'''
|Prerequisites: Bond Soul
|Bond Soul
|When using Sympathetic Magic to cast a Hex spell against your Bound Soul, you may spend only 1⁄2 the SP. (1/Recoup) Sympathetic Magic’s range increases to 100 miles for your primary doll.
|(1/Recoup) When using Sympathetic Magic to cast a Hex spell against your Bound Soul, you may spend only 1⁄2 the SP.  
Sympathetic Magic’s range increases to 100 miles for your primary doll.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Grand Puppetmaster'''
|'''Grand Puppetmaster'''
|Prerequisites: Bond Soul II
|Bond Soul II
|You always know the surface level thoughts and deeper emotions/desires of your primary doll. Additionally, you may cast the [[Possession]] spell 1/Rest as a Hex without spending SP. You cannot upcharge the spell when casting it in this way and can cast this spell regardless of distance provided that you are on the same plane of existence. When you use this ability, you may use your Sympathetic Magic X ability to attempt to hide your magical presence.
|You always know the surface level thoughts and deeper emotions/desires of your primary doll. Additionally, you may cast the [[Possession]] spell 1/Rest as a Hex without spending SP. You cannot upcharge the spell when casting it in this way and can cast this spell regardless of distance provided that you are on the same plane of existence.  
Level 30: You may permanently possess the subject of your Primary doll provided they are ML 15 or lower. When you end the possession, you may choose if they are catatonic, as if sleeping, or regain control when you’re not actively possessing them.
When you use this ability, you may use your Sympathetic Magic X ability to attempt to hide your magical presence.
|''Witch, Dark Hex, Capstone''
 
* <u>Level 30</u>: You may permanently possess the subject of your Primary doll provided they are ML 15 or lower. When you end the possession, you may choose if they are catatonic, as if sleeping, or regain control when you’re not actively possessing them.
|''Witch, Dark Hex, '''Capstone'''''
|-
|-
|'''Collector'''
|'''Collector'''