1,232
edits
Spazztaztic (talk | contribs) No edit summary |
Spazztaztic (talk | contribs) m (Fixing Capitlization errers) |
||
| Line 1: | Line 1: | ||
'''Guiding Principles''' | |||
There are a few general principles to keep in mind as you play the game. | There are a few general principles to keep in mind as you play the game. | ||
'''Specific Beats General''' | |||
Whenever you run into rules that conflict with one another, defer to the most specific ruling. A talent or lineage ability should always supersede a general rule, and magical effects that last for a finite time override passive abilities. | Whenever you run into rules that conflict with one another, defer to the most specific ruling. A talent or lineage ability should always supersede a general rule, and magical effects that last for a finite time override passive abilities. | ||
'''Always Round Up''' | |||
In MythCraft, you always round up in the instance of fractional numbers. | In MythCraft, you always round up in the instance of fractional numbers. | ||
| Line 17: | Line 19: | ||
'''Base, Cumulative, and Trasfomative''' | |||
When you see the word “base,” it means that this is the default instance of an ability. It might be modified by other abilities. | When you see the word “base,” it means that this is the default instance of an ability. It might be modified by other abilities. | ||
| Line 24: | Line 27: | ||
'''Reachargin Abilities''' | |||
Many abilities, especially those gained through talents, can only be used a finite number of times. You regain these abilities after you Catch your Breath, Recoup, or Take a Rest, as denoted by the ability. (2/Rest) means that you can use the ability twice, regaining the ability to do so after you Take a Rest. Similarly, (AWR/Recoup) means that you can use the ability a number of times equal to your AWR, regaining all expended uses when you Recoup. | Many abilities, especially those gained through talents, can only be used a finite number of times. You regain these abilities after you Catch your Breath, Recoup, or Take a Rest, as denoted by the ability. (2/Rest) means that you can use the ability twice, regaining the ability to do so after you Take a Rest. Similarly, (AWR/Recoup) means that you can use the ability a number of times equal to your AWR, regaining all expended uses when you Recoup. | ||
If you have an ability that you can use a number of times equal to an attribute, you can always use that ability at least once, even if your corresponding attribute is 0 or a negative number. | If you have an ability that you can use a number of times equal to an attribute, you can always use that ability at least once, even if your corresponding attribute is 0 or a negative number. | ||
edits