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| ! colspan="6" | | | ! colspan="6" | |
| === Centaur Astrologer === | | === Centaur Cavalier === |
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| | colspan="6" |''Monster Level: 8'' | | | colspan="6" |''Monster Level: 10'' |
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| | colspan="6" |''Large. Beast Humanoid'' | | | colspan="6" |''Large. Beast Humanoid'' |
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| !CHA | | !CHA |
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| !1
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| !1
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| !0
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| !4 | | !4 |
| | !3 |
| !4 | | !4 |
| !2 | | !3 |
| | !0 |
| | !0 |
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| !Ref: 11 | | !Ref: 13 |
| !Fort: 10 | | !Fort: 14 |
| !Ant: 14 | | !Ant: 13 |
| !Log: 14 | | !Log: 10 |
| !Will: 12 | | !Will: 10 |
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| | colspan="6" | | | | colspan="6" | |
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| | colspan="3" | | | | colspan="3" | |
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| | colspan="3" |'''[[Armor]] Rating''' 12 | | | colspan="3" |'''[[Armor]] Rating''' 16 (chainmail barding) |
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| | colspan="3" |'''Hit Points''' 60 | | | colspan="3" |'''Hit Points''' 65 |
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| | colspan="3" |'''Speed''' 50ft | | | colspan="3" |'''Speed''' 50 ft |
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| | colspan="6" |'''[[Skills]]''' (STR) Sprinting +4; (END) Distance Running +6, Forced March +6; (INT) Astrology +8, Astronomy +8, History +6 | | | colspan="6" |'''[[Skills]]''' (STR) Sprinting +10; (END) Distance Running +10, Forced March +10 |
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| ! colspan="6" |Features | | ! colspan="6" |Features |
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| | colspan="6" |'''Augury.''' While Recouping, the Centaur can predict the likelihood of success for a specific action that it or its allies intend to undertake in the next 12 hours. The Centaur will learn whether the likelihood of success is great, poor, or mixed. | | | colspan="6" |'''Courageous Charge.''' When another Centaur is within 10 ft of this Centaur Cavalier, this Centaur Cavalier cannot be Broken, Demoralized, Frightened, or Shaken. |
| | '''Kite [[Shield]].''' The Centaur Cavalier may equip a kite shield, gaining +2 to its AR and +1 to its REF, FORT, and ANT. |
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| '''Guide (1/Recoup).''' By spending 10 minutes with a friendly creature, the Centaur can guide the creature to greater understanding. For the next hour, that creature adds +1d6 to skill checks with the Knowledge tag. | | '''Trample.''' If the Centaur Cavalier moved at least 10 ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur Cavalier can make another Hooves attack against it for free. |
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| | ! colspan="6" |[[Actions]] |
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| | ==== ''The Centaur Cavalier can take THREE of the following actions, or take the same action '''three times.''''' ==== |
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| | | colspan="6" |'''Move.''' The Centaur Cavalier can move up to its speed. |
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| '''Hobbyist.''' The Centaur has +4 in one skill of the MC’s choice with the Crafting or Survival tags. | | '''Hooves.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 6 (1d4+4) physical. |
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| '''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free. | | '''Greatsword.''' ''Reach 5 ft Two-Handed Weapon.'' +4 vs AR. '''Hit:''' 11 (2d6+4) sharp. |
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| '''Invocations.''' Using AWR, the Centaur can cast these [[primal]] and [[psionic]] invocations once each per day. Predict [[Weather]], [[Reorient]], [[Telepathic Anchor]] (3 anchors), Warden’s Navigation. | | '''Javelin.''' ''Thrown 60 ft One-Handed Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) sharp. |
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| '''Astral [[Projection]] (1/Month).''' Using AWR, the Centaur can cast the [[Astral Projection]] psionic invocation. | | '''Lance.''' ''Reach 10 ft One-Handed Weapon.'' +4 vs AR. '''Hit:''' 10 (1d12+4) sharp. |
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| | '''Kick.''' The Centaur Cavalier assumes a stance that allows it to use its Kick reactive action. |
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| ! colspan="6" |[[Actions]] | | ! colspan="6" | |
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| | colspan="6" | | | | colspan="6" | |
| ==== ''The Centaur can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ==== | | ==== ''OR the Centaur Cavalier can take the following action '''twice.''''' ==== |
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| | colspan="6" |'''Move.''' The Centaur can move up to its speed. | | | colspan="6" |'''Standing Longbow.''' ''Ranged 1000 ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12+3) sharp. |
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| '''Hooves.''' ''Reach 5ft Natural Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) physical. | |
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| '''Willow Wand.''' ''Ranged (40ft) Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) corrosive.
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| '''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action.
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| ! colspan="6" |Reactions | | ! colspan="6" |Reactions |
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| | colspan="6" |'''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action. | | | colspan="6" |'''Kick.''' When a creature moves into melee distance of the Centaur Cavalier, it can reactively make a Hooves attack if it used its Kick action. |
| |} | | |} |
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| === Features ===
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| '''Augury.''' While Recouping, the Centaur can predict the likelihood of success for a specific action that it or its allies intend to undertake in the next 12 hours. The Centaur will learn whether the likelihood of success is great, poor, or mixed.
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| '''Guide (1/Recoup).''' By spending 10 minutes with a friendly creature, the Centaur can guide the creature to greater understanding. For the next hour, that creature adds +1d6 to skill checks with the Knowledge tag.
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| '''Hobbyist.''' The Centaur has +4 in one skill of the MC’s choice with the Crafting or Survival tags.
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| '''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.
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| '''Invocations.''' Using AWR, the Centaur can cast these primal and psionic invocations once each per day. [[Predict Weather]], Reorient, Telepathic Anchor (3 anchors), Warden’s Navigation.
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| '''Astral Projection (1/Month).''' Using AWR, the Centaur can cast the Astral Projection psionic invocation.
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| === Actions ===
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| ''The Centaur can '''MOVE''' and take '''TWO''' of the following actions, or take the same action '''twice.'''''
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| '''Move.''' The Centaur can move up to its speed.
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| '''Hooves.''' ''Reach 5ft Natural Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) physical.
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| '''Willow Wand.''' ''Ranged (40ft) Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) corrosive.
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| '''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action.
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| === Reactions ===
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| '''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action.
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