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You’ve always known that something is not right with the world. Deity and demon alike seem utterly concerned with their own plans and care not for the mortal world. In response, you have grown increasingly bitter, and have finally taken it upon yourself to rewrite the world as you see fit. By siphoning power from gods and planar entities, you will become a god in your own right, and will act with more justice and care than any before you. | You’ve always known that something is not right with the world. Deity and demon alike seem utterly concerned with their own plans and care not for the mortal world. In response, you have grown increasingly bitter, and have finally taken it upon yourself to rewrite the world as you see fit. By siphoning power from gods and planar entities, you will become a god in your own right, and will act with more justice and care than any before you. | ||
Being a vessel is a dangerous affair. You are constantly stealing traces of power from tremendous, unfathomable | |||
planar entities. In so doing, you run the risk of their retaliation. How do you recognize your own role in the grand scheme of the cosmos? Do you steal power with a sense of resignation that one day you will be caught and punished, or do you boldly believe that eventually you might become as powerful as a demigod yourself? Do you steal from many different gods to hide your tracks, or do you find yourself returning to the same deity over and over? Would you ever enter into some form of mutual agreement with a deity in exchange for a reliable stream of power, or is this too limiting for your aspirations? | Being a vessel is a dangerous affair. You are constantly stealing traces of power from tremendous, unfathomable planar entities. In so doing, you run the risk of their retaliation. How do you recognize your own role in the grand scheme of the cosmos? Do you steal power with a sense of resignation that one day you will be caught and punished, or do you boldly believe that eventually you might become as powerful as a demigod yourself? Do you steal from many different gods to hide your tracks, or do you find yourself returning to the same deity over and over? Would you ever enter into some form of mutual agreement with a deity in exchange for a reliable stream of power, or is this too limiting for your aspirations? | ||
What exactly do you hope to achieve from taking godly power into your own hands? If you pursue some kind of abstract moral goal, how will you know when you have | What exactly do you hope to achieve from taking godly power into your own hands? If you pursue some kind of abstract moral goal, how will you know when you have | ||
achieved it? How much power do you need from the gods in order to achieve this goal, and is there truly no safer way to do so? | achieved it? How much power do you need from the gods in [[order]] to achieve this goal, and is there truly no safer way to do so? | ||
Or, maybe you steal from the gods just because you like it. | Or, maybe you steal from the gods just because you like it. | ||
'''<big><u>Vessel Stacks</u></big>''' | |||
''' | |||
''' | '''Antiessence:''' You can channel your corrupted Essence into a scouring aura that damages and weakens your foes. | ||
''' | '''Planar Thievery:''' By stealing energy from spells and planar creatures around you, you can enhance your own powers. | ||
''' | '''Soul Graft:''' You can use the external energy that you have attached to your soul to enhance your physical stamina far beyond what you could naturally achieve. | ||
'''[[Divine]] Icons:''' Through thievery or trickery, you gain access to one or more divine icons, siphoning power from the gods. | |||
== Vessel Entry Talent == | |||
After gaining the Vessel Entry talent, you can take talents from any of the vessel stacks. | After gaining the Vessel Entry talent, you can take talents from any of the vessel stacks. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Talent | ||
!PreReq | !PreReq | ||
!Description | !Description | ||
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|- | |- | ||
|'''Vessel Entry''' | |'''Vessel Entry''' | ||
| | |Character Level 2 | ||
|When you take this entry talent, you gain the following abilities. | |When you take this entry talent, you gain the following abilities. | ||
* <u>Divine Icon</u> (2/Rest) Choose one Divine Icon from the [[Cleric]] stack. Gain one of that Icon’s abilities. Surge of Vitality | * <u>Divine Icon</u>: (2/Rest) Choose one Divine Icon from the [[Cleric]] stack. Gain one of that Icon’s abilities. | ||
* <u>Initiate</u> Gain the Initiate of the [[Occult]] talent if you did not already have it. CHA is your magic attribute. Occult Power | * <u>Surge of Vitality</u>: If Bloodied, you may spend 2 AP to regain 1d4+CHA HP. | ||
* <u>Soul Sacrifice</u> Some talents in the Vessel stack have the Soul Sacrifice tag. When you take a talent with this tag, you lose the ability to ever be resurrected by any means, as your soul has suffered too much alteration to function as a normal soul would. | * <u>Initiate</u>: Gain the Initiate of the [[Occult]] talent if you did not already have it. CHA is your magic attribute. | ||
* <u>Occult Power</u>: Each time you level up and spend your talent point on a vessel talent, you gain +5 SP and +1 Occult Power. | |||
* <u>Soul Sacrifice</u>: Some talents in the Vessel stack have the Soul Sacrifice tag. When you take a talent with this tag, you lose the ability to ever be resurrected by any means, as your soul has suffered too much alteration to function as a normal soul would. | |||
|''Vessel Class Entry'' | |''Vessel Class Entry'' | ||
|} | |} | ||
=== Antiessence Stack === | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !Talent | ||
!PreReq | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
|'''Antiessence Aura''' | |'''Antiessence Aura''' | ||
|Vessel Entry | |Vessel Entry | ||
|(END/Rest) By unleashing your strange and corrupt Essence in a torrent around you, you scour the nearby world. You may activate your Antiessence Aura by spending 3 AP on your turn. The Aura lasts for 1 minute or until you choose to end it early (costing 0 AP). Your Aura’s radius is 10 ft. Your Antiessence Aura imposes TD on hostile creatures within it. | |(END/Rest) By unleashing your strange and corrupt Essence in a torrent around you, you scour the nearby world. You may activate your Antiessence Aura by spending 3 AP on your turn. The Aura lasts for 1 minute or until you choose to end it early (costing 0 AP). Your Aura’s radius is 10 ft. | ||
Your Antiessence Aura imposes TD on hostile creatures within it. | |||
|''Vessel, Antiessence'' | |''Vessel, Antiessence'' | ||
|- | |- | ||
|'''Vulnerability''' | |'''Vulnerability''' | ||
|Antiessence Aura | |Antiessence Aura | ||
|Choose one type of [[Elemental]] or Energy [[damage]] (this choice is permanent): cold, corrosive, fire, lightning, or toxic; necrotic, psychic, radiant, or sonic. When you activate your Aura, you may use your Aura of Vulnerability power. | |Choose one type of [[Elemental]] or Energy [[damage]] (this choice is permanent): cold, corrosive, fire, lightning, or toxic; necrotic, psychic, radiant, or sonic. | ||
When you activate your Aura, you may use your Aura of Vulnerability power. | |||
* <u>Aura of Vulnerability</u> | * <u>Aura of Vulnerability</u>: Take 1d6 damage of the type you chose. Your Antiessence Aura imposes Vulnerable 1 on the type of damage that you chose from taking this Talent. Creatures that are Immune to a type of damage do not gain Vulnerable from this ability. | ||
|''Vessel, Antiessence'' | |''Vessel, Antiessence'' | ||
|- | |- | ||
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|When a hostile creature starts its turn in your Antiessence Aura, it must make an Aura Avoidance roll. If it makes the same roll from other abilities, it rolls once against all abilities. | |When a hostile creature starts its turn in your Antiessence Aura, it must make an Aura Avoidance roll. If it makes the same roll from other abilities, it rolls once against all abilities. | ||
* <u>Aura Avoidance</u> END roll against your magic attribute +10. If a creature fails the roll, it takes 1d4 damage of the type you chose in Vulnerability. | * <u>Aura Avoidance</u>: END roll against your magic attribute +10. If a creature fails the roll, it takes 1d4 damage of the type you chose in Vulnerability. | ||
|''Vessel, Antiessence'' | |''Vessel, Antiessence'' | ||
|- | |- | ||
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|''Vessel, Antiessence'' | |''Vessel, Antiessence'' | ||
|- | |- | ||
|'''Terror''' | |'''[[Terror]]''' | ||
|Antiessence Aura | |Antiessence Aura | ||
|When a hostile creature starts its turn in your Antiessence Aura, it must make an Aura Avoidance roll. If it makes the same roll from other abilities, it rolls once against all abilities. | |When a hostile creature starts its turn in your Antiessence Aura, it must make an Aura Avoidance roll. If it makes the same roll from other abilities, it rolls once against all abilities. | ||
* <u>Aura Avoidance</u> END roll against your magic attribute+10. If a creature fails the roll, it is Shaken until the start of its next turn. | * <u>Aura Avoidance</u>: END roll against your magic attribute+10. If a creature fails the roll, it is Shaken until the start of its next turn. | ||
|''Vessel, Antiessence'' | |''Vessel, Antiessence'' | ||
|- | |- | ||
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|'''Vulnerability II''' | |'''Vulnerability II''' | ||
|Antiessence Aura II, Vulnerability | |Antiessence Aura II, Vulnerability | ||
|Choose another type of Elemental or Energy damage (this choice is permanent). Your Antiessence Aura imposes Vulnerable 1 all types of damage that you chose from taking the Vulnerability or Vulnerability II talents. | |''Repeatable.'' Choose another type of Elemental or Energy damage (this choice is permanent). Your Antiessence Aura imposes Vulnerable 1 all types of damage that you chose from taking the Vulnerability or Vulnerability II talents. | ||
|''Vessel, Antiessence, Repeatable'' | |''Vessel, Antiessence, Repeatable'' | ||
|- | |- | ||
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|Gain the Terrorize ability. | |Gain the Terrorize ability. | ||
* <u>Terrorize</u> (2/Recoup) You may spend 2 AP to cause a creature that is Shaken from your Aura to become Frightened of you until the end of their next turn. | * <u>Terrorize</u>: (2/Recoup) You may spend 2 AP to cause a creature that is Shaken from your Aura to become Frightened of you until the end of their next turn. | ||
|''Vessel, Antiessence'' | |''Vessel, Antiessence'' | ||
|- | |- | ||
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|'''Vitriol III''' | |'''Vitriol III''' | ||
|Vulnerability III or Terror III; Vitriol II | |Vulnerability III or Terror III; Vitriol II | ||
|Your Aura exudes destructive, reddish mist that imposes the Concealed condition on all creatures in the aura. However, you ignore Concealed when it is caused by this ability. | |Your Aura exudes destructive, reddish [[mist]] that imposes the Concealed condition on all creatures in the aura. However, you ignore Concealed when it is caused by this ability. | ||
|''Vessel, Antiessence'' | |''Vessel, Antiessence'' | ||
|- | |- | ||
|'''Prolong III''' | |'''Prolong III''' | ||
|Vitriol III or Trepidation III; Prolong II | |Vitriol III or Trepidation III; Prolong II | ||
|Your aura lasts for +1 minute. | |''Repeatable.'' Your aura lasts for +1 minute. | ||
|''Vessel, Antiessence, Repeatable'' | |''Vessel, Antiessence, Repeatable'' | ||
|- | |- | ||
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|- | |- | ||
| '''Extend III''' | | '''Extend III''' | ||
| | |Vitriol III or Trepidation III; Extend II | ||
|Your aura’s radius expands by +5 ft. | |''Repeatable.'' Your aura’s radius expands by +5 ft. | ||
|''Vessel, Antiessence, Repeatable'' | |''Vessel, Antiessence, Repeatable'' | ||
|- | |- | ||
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|Gain Break Will. | |Gain Break Will. | ||
* <u>Break Will</u> You may spend 3 AP to make a magic attack vs the WILL of a creature Frightened by your Terrorize. On a hit, they are Broken and Helpless until the end of your next turn. (1/Rest) | * <u>Break Will</u>: You may spend 3 AP to make a magic attack vs the WILL of a creature Frightened by your Terrorize. On a hit, they are Broken and Helpless until the end of your next turn. (1/Rest) | ||
|''Vessel, Antiessence'' | |''Vessel, Antiessence'' | ||
|- | |- | ||
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|When you activate your Aura, you may cause it to tear a rupture in reality, using Antiessence Rupture. | |When you activate your Aura, you may cause it to tear a rupture in reality, using Antiessence Rupture. | ||
* <u>Antiessence | * <u>Antiessence Ruptureu</u>: (1/Rest) The area currently in the Aura is hazardous terrain (1d4 Necrotic, 1d4 Fire) and hostile creatures in the aura are Sickened. Any area that was in the aura at any point during its duration remains difficult terrain even after the aura moves on or fades. Any area that was in the aura at any point is also corrupted: Plant life withers, and vegetation cannot grow normally there for a year. | ||
* <u>Level 30</u> Your Antiessence Aura becomes an at will ability with no recharge. | ** <u>Level 30</u>: Your Antiessence Aura becomes an at will ability with no recharge. | ||
|''Vessel, Antiessence, Capstone'' | |''Vessel, Antiessence, '''Capstone''''' | ||
|} | |} | ||