Troubadour: Difference between revisions

198 bytes added ,  4 December 2023
Encore Track Formatting
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(Encore Track Formatting)
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{| class="wikitable"
{| class="wikitable"
|+
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!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
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|''Troubadour, Encore''
|''Troubadour, Encore''
|-
|-
|'''Bbattle Drum'''
|'''Battle Drum'''
|Troubadour’s Support
|Troubadour’s Support
|When you roll Initiative, you may swap your Initiative roll with one of your allies.
|When you roll Initiative, you may swap your Initiative roll with one of your allies.
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|Gain a special Stanza, Accelerando.
|Gain a special Stanza, Accelerando.


* <u>Accelerando</u> One ally within range gains +1 AP at the start of their turn and +5 ft speed when they spend AP to move.
* <u>Accelerando</u>: One ally within range gains +1 AP at the start of their turn and +5 ft speed when they spend AP to move.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
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|-
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|Gain a special Stanza, Crescendo.
|Gain a special Stanza, Crescendo.


* <u>Crescendo</u> You or an ally within range deals +1d4 [[damage]] when they hit with weapon attacks.
* <u>Crescendo</u>: You or an ally within range deals +1d4 [[damage]] when they hit with weapon attacks.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
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|'''Accelerando II'''  
|'''Accelerando II'''  
|Setup III, Accelerando
|Setup III, Accelerando
|(2/Recoup) Accelerando applies to two allies.  
|(2/Recoup) Accelerando applies to two allies. You regain all expended uses when you Recoup.  
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Crescendo II'''
|'''Crescendo II'''
|Setup III, Crescendo
|Setup III, Crescendo
|(2/Recoup) Crescendo applies to two allies.  
|(2/Recoup) Crescendo applies to two allies. You regain all expended uses when you Recoup.  
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
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|'''Battle Drum III'''
|'''Battle Drum III'''
|Accelerando III or Crescendo III
|Accelerando III or Crescendo III
|(2/Rest) When you use Battle Drum, you can pick a creature within 120 ft. Attack their ANT. If you hit, you can swap their Initiative with one of your allies’.  
|(2/Rest) When you use Battle Drum, you can pick a creature within 120 ft. Attack their ANT. If you hit, you can swap their Initiative with one of your allies’. You regain all expended uses when you Take a Rest.  
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Battle Stanza II'''
|'''Battle Stanza II'''
|Battle Drum III
|Battle Drum III
|(2/Recoup) When you use your Battle Stanza, you can apply both effects as though they were Stanza level 2.  
|(2/Recoup) When you use your Battle Stanza, you can apply both effects as though they were Stanza level 2. You regain all expended uses when you Recoup.  
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Anthem'''
|'''Anthem'''
|Battle Stanza II
|Battle Stanza II
|You are an unrivaled musician, orator, and performer. You are renowned as an expert commander on the field of battle, inspiring your comrades through song or word. You gain the Courage Anthem and Battle Anthem abilities.
|You are an unrivaled musician, orator, and performer. You are renowned as an expert commander on the field of battle, inspiring your comrades through song or word.  
You gain the Courage Anthem and Battle Anthem abilities.


* <u>Courage Anthem</u>  (1/Rest) When you roll Initiative, you and any allied creature whose Initiative you manipulated cannot be Charmed or Frightened unless the target is also Bloodied.
* <u>Courage Anthem</u>: (1/Rest) When you roll Initiative, you and any allied creature whose Initiative you manipulated cannot be Charmed or Frightened unless the target is also Bloodied.
* <u>Battle Anthem</u> When reduced to 0 HP, you may start your Battle Anthem. It lasts for a number of rounds equal to your Troubadour level. When you start your turn, if you spent at least 1 AP on Stanzas on your last turn, you may use a Stanza’s rank 1 ability that you know for 0 AP. Furthermore, if you spend at least 2 AP on Stanzas on your current turn, you cannot receive healing until the end of your next turn, but also do not die until the end of your next turn, even if you reach 8 Death Points. If you reach 8 Death Points during your Battle Anthem, you cannot be healed and you die when your Battle Anthem ends, but you can be resurrected.
* <u>Battle Anthem</u>: When reduced to 0 HP, you may start your Battle Anthem. It lasts for a number of rounds equal to your Troubadour level. When you start your turn, if you spent at least 1 AP on Stanzas on your last turn, you may use a Stanza’s rank 1 ability that you know for 0 AP. Furthermore, if you spend at least 2 AP on Stanzas on your current turn, you cannot receive healing until the end of your next turn, but also do not die until the end of your next turn, even if you reach 8 Death Points. If you reach 8 Death Points during your Battle Anthem, you cannot be healed and you die when your Battle Anthem ends, but you can be resurrected.
|''Troubadour, Encore, Capstone''
|''Troubadour, Encore, '''Capstone'''''
|}
|}