Tinkerer: Difference between revisions

79 bytes added ,  4 December 2023
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==== Tinkering Item Table ====
==== Tinkering Item Table ====
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+General Modifications
|+General Modifications
!Item
!Item
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|During a Recoup, you can use this on a weapon of your choice. That weapon gains a +1 bonus to attack and damage rolls for 1 hour after you end your Recoup.
|During a Recoup, you can use this on a weapon of your choice. That weapon gains a +1 bonus to attack and damage rolls for 1 hour after you end your Recoup.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+Special Ammo : '''You can make any of these modifications to arrows or crossbow bolts'''
|+Special Ammo : '''You can make any of these modifications to arrows or crossbow bolts'''
!Item
!Item
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|Attack vs AR. Hit: All creatures gain TA against the target, and it cannot become Invisible for 1 minute.
|Attack vs AR. Hit: All creatures gain TA against the target, and it cannot become Invisible for 1 minute.
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+Alchemic Items
|+Alchemic Items
!Item
!Item
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turn in the area automatically gains Burning (1d4) for 1 minute or until extinguished (whichever is sooner).
turn in the area automatically gains Burning (1d4) for 1 minute or until extinguished (whichever is sooner).
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+Thrown Items: All thrown items target REF with your DEX and 2 AP to throw
|+Thrown Items: All thrown items target REF with your DEX and 2 AP to throw
!Item
!Item