Cleric: Difference between revisions

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Having been raised in the orbit of a great religious order, piety is in your blood. As a child, you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and [[clergy]] in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world around you.
Having been raised in the orbit of a great religious [[order]], piety is in your blood. As a child, you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and [[clergy]] in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world around you.


You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your [[divine]] icon at your side, a holy depiction of your god or your tenets. Your divine icon both serves as a moral anchor for you and connects you to deities that bless you with vestiges of holy authority.
You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your [[divine]] icon at your side, a holy depiction of your god or your tenets. Your divine icon both serves as a moral anchor for you and connects you to deities that bless you with vestiges of holy authority.


=== Cleric Class Stacks ===
=== Cleric Tracks ===
'''Exorcist:''' Stronger of will than your average clergyperson or preacher, you might make it your life's mission to stare down the darkest demons of humanity and draw them out of unfortunate souls.  
'''Exorcist:''' Stronger of will than your average clergyperson or preacher, you might make it your life's mission to stare down the darkest demons of humanity and draw them out of unfortunate souls.  


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=== Cleric Entry Talent ===
=== Cleric Entry Talent ===
After gaining the Cleric Entry Talent, you can take talents from any of the cleric stacks.  
After gaining the Cleric Entry Talent, you can take talents from any of the cleric tracks.  
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|'''Expert Exorcist'''
|'''Expert Exorcist'''
|Divine Ward III, Holy Support III
|Divine Ward III, Holy Support III
|You learn the Exorcism ritual if you did not already know it. Gain the Exorcist ability.
|You learn the [[Exorcism]] ritual if you did not already know it. Gain the Exorcist ability.


* <u>Exorcist</u>: (1/Rest) When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table.
* <u>Exorcist</u>: (1/Rest) When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table.
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|Battle Medic III
|Battle Medic III
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and [[honorable]] manner in an effort to recruit you to their cause.  
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and [[honorable]] manner in an effort to recruit you to their cause.  
You gain two abilities: Ambient Divinity and Divine Salvation.
You gain two abilities: Ambient Divinity and Divine [[Salvation]].


* <u>Ambient Divinity</u>: (CHA/Rest) When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you just spent on that spell. You regain all expended uses when you Take a Rest.
* <u>Ambient Divinity</u>: (CHA/Rest) When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you just spent on that spell. You regain all expended uses when you Take a Rest.
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|Gain the Iconographer ability.
|Gain the Iconographer ability.


* <u>Iconographer</u>: When you finish Taking a Rest, you can create a new Divine Icon. Pick a Divine Icon that you know which has a recharge ability (X/Rest, /Recoup, or /Catch Breath) and which is the lowest level for that ability (such as Blinding Dark I). You write a duplicate of that icon. Choose one willing creature to bond with the Icon. That creature gains one use of that icon and it recharges on Taking a Rest, Recouping, or Catching your Breath as normal. The creature can use this icon until you use this ability again.
* <u>Iconographer</u>: When you finish Taking a Rest, you can create a new Divine Icon. Pick a Divine Icon that you know which has a recharge ability (X/Rest, /Recoup, or /Catch Breath) and which is the lowest level for that ability (such as Blinding Dark I). You write a [[duplicate]] of that icon. Choose one willing creature to bond with the Icon. That creature gains one use of that icon and it recharges on Taking a Rest, Recouping, or Catching your Breath as normal. The creature can use this icon until you use this ability again.
|''Cleric, Theologian''
|''Cleric, Theologian''
|-
|-
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|-
|-
|'''Ambition'''
|'''Ambition'''
|Sonorous Voice ([[occult]] chant)
|[[Sonorous Voice]] ([[occult]] chant)
|-
|-
|'''Austerity'''
|'''Austerity'''
|Ignore Pain ([[psionic]] spell)
|[[Ignore Pain]] ([[psionic]] spell)
|-
|-
|'''Bravery'''
|'''Bravery'''
|Cornered Frenzy ([[primal]] spell)
|[[Cornered Frenzy]] ([[primal]] spell)
|-
|-
|'''Cultivation'''
|'''Cultivation'''
|Nature’s Bounty (primal spell)
|Nature’s Bounty (primal spell)
|-
|-
|'''Darkness'''
|'''[[Darkness]]'''
|Darkness (occult spell)
|Darkness (occult spell)
|-
|-
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|-
|-
|'''Fate'''
|'''Fate'''
|Sense Danger (psionic spell)
|[[Sense Danger]] (psionic spell)
|-
|-
|'''Freedom'''
|'''Freedom'''
|Levitate (psionic spell)
|[[Levitate]] (psionic spell)
|-
|-
|'''Hedonism'''
|'''Hedonism'''
|Bountiful Joy (primal chant)
|[[Bountiful Joy]] (primal chant)
|-
|-
|'''Honor'''
|'''Honor'''
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|-
|-
|'''Knowledge'''
|'''Knowledge'''
|Scry (occult ritual)
|[[Scry]] (occult ritual)
|-
|-
|'''Light'''
|'''Light'''
|Glimmer (primal chant)
|[[Glimmer]] (primal chant)
|-
|-
|'''Love'''
|'''Love'''
|Charm Person (psionic spell)
|[[Charm Person]] (psionic spell)
|-
|-
|'''Nature'''
|'''Nature'''
|Summon Beast (primal spell)
|[[Summon Beast]] (primal spell)
|-
|-
|'''Order'''
|'''Order'''
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|-
|-
|'''Redemption'''
|'''Redemption'''
|Calming Presence (primal spell)
|[[Calming Presence]] (primal spell)
|-
|-
|'''Revenge'''
|'''Revenge'''
|Cultic Revenge (occult chant)
|[[Cultic Revenge]] (occult chant)
|-
|-
|'''Salvation'''
|'''Salvation'''
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|-
|-
|'''Serenity'''
|'''Serenity'''
|Silence (occult spell)
|[[Silence]] (occult spell)
|-
|-
|'''Wisdom'''
|'''Wisdom'''
|Detect Truth (psionic spell)
|[[Detect Truth]] (psionic spell)
|-
|-
|'''Wrath'''
|'''Wrath'''
|Boarish Savagery (primal spell)
|[[Boarish Savagery]] (primal spell)
|}
|}


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|Gain the Last Rites ability.
|Gain the Last Rites ability.


* <u>Last Rites</u>: When a creature dies, you may briefly commune with its soul to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA.
* <u>Last Rites</u>: When a creature dies, you may briefly [[commune]] with its soul to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA.
|''Divine Icon - Death''
|''Divine Icon - Death''
|-
|-
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|'''Nature: Blossom'''
|'''Nature: Blossom'''
|
|
|You can cast the Bloom primal chant.
|You can cast the [[Bloom]] primal chant.
|''Divine Icon - Nature''
|''Divine Icon - Nature''
|-
|-