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This collection is designed as a resource for quick gameplay initiation and to illustrate potential character development pathways. Players are encouraged to modify and personalize the Legends according to their preferences, using the Core Rulebook for additional talent options. | This collection is designed as a resource for quick gameplay initiation and to illustrate potential character development pathways. Players are encouraged to modify and personalize the Legends according to their preferences, using the Core Rulebook for additional talent options. | ||
<gallery mode="slideshow"> | |||
File:Mythcraft legends Belezog.png | |||
File:Mythcraft legends Marcus.jpg | |||
File:Mythcraft legends Lyra.jpg | |||
File:Mythcraft legends Hanniah.jpg | |||
File:Mythcraft legends Grim.jpg | |||
File:Mythcraft legends Finneas.jpg | |||
File:Mythcraft legends Chauncey.jpg | |||
File:Mythcraft legends Charlie.jpg | |||
File:Mythcraft legends Avery.jpg | |||
File:Mythcraft legends Alanakaai.jpg | |||
</gallery> | |||
=== Alanakalai “Knack” Eyarie === | === Alanakalai “Knack” Eyarie === | ||
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Alanákalai “Knack” Eyarie is a star elf who has always just been a bit too lucky. As things tend to just work out in her favor, she became a touch lazy with crafting and learning. This led the other elves to look down on her for not applying herself, and led merchants and such not to trust her, suspicious that she was conning them. She eventually isolated herself in the shallow mountains of Nalathesh to meditate. In so doing, she discovered premonitions of events to come, prompting her out of isolation and into grand adventures. | Alanákalai “Knack” Eyarie is a star elf who has always just been a bit too lucky. As things tend to just work out in her favor, she became a touch lazy with crafting and learning. This led the other elves to look down on her for not applying herself, and led merchants and such not to trust her, suspicious that she was conning them. She eventually isolated herself in the shallow mountains of Nalathesh to meditate. In so doing, she discovered premonitions of events to come, prompting her out of isolation and into grand adventures. | ||
=== Avery “Little Shadow” Gray === | === Avery “Little Shadow” Gray === | ||
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When Avery Gray’s parents went missing at sea, they were taken in by their uncle, Thaddius Gray. However, Avery soon discovered that Thaddius had a secret identity as the Silver Shadow, the master of one of several notorious thieves guilds operating out of Falth. Under Thaddius’s tutelage, Avery quickly became known as “Little Shadow,” learning the tricks of the trade and becoming a skilled pickpocket. But Avery soon grew bored with small-time theft and set out on their own at age 17, seeking more lucrative and exciting jobs, and perhaps answers to their parents’ disappearance. | When Avery Gray’s parents went missing at sea, they were taken in by their uncle, Thaddius Gray. However, Avery soon discovered that Thaddius had a secret identity as the Silver Shadow, the master of one of several notorious thieves guilds operating out of Falth. Under Thaddius’s tutelage, Avery quickly became known as “Little Shadow,” learning the tricks of the trade and becoming a skilled pickpocket. But Avery soon grew bored with small-time theft and set out on their own at age 17, seeking more lucrative and exciting jobs, and perhaps answers to their parents’ disappearance. | ||
=== Belozog Mishkova === | === Belozog Mishkova === | ||
'''Urkou [[Warrior]]''' | '''Urkou [[Warrior]]''' | ||
Belozog’s brother, Cherzonog, was a decorated commander whose mind broke. He slaughtered eleven of his troops while they slept. Cherzonog disappeared, leaving only his soldier’s heads mounted on pikes and a bloody message written in an unknown tongue. Belozog, along with his mother and sister, were outcast and exiled to pay for Cherzonog’s sins. A single bronze locket bracelet with TRAITORS engraved on it is fastened to Belozog’s right wrist. The queen of the [[Urkou]] holds the key to this locket. Belozog has set out on a quest to cleanse the family name, seeking to trade his brother’s head for the key to his shame. | Belozog’s brother, Cherzonog, was a decorated commander whose mind broke. He slaughtered eleven of his troops while they slept. Cherzonog disappeared, leaving only his soldier’s heads mounted on pikes and a bloody message written in an unknown tongue. Belozog, along with his mother and sister, were outcast and exiled to pay for Cherzonog’s sins. A single bronze locket bracelet with TRAITORS engraved on it is fastened to Belozog’s right wrist. The queen of the [[Urkou]] holds the key to this locket. Belozog has set out on a quest to cleanse the family name, seeking to trade his brother’s head for the key to his shame. | ||
=== Charlie Cobbler === | === Charlie Cobbler === | ||
'''Human [[Pugilist]]''' | '''Human [[Pugilist]]''' | ||
Charlie Cobbler grew up a street [[urchin]] in Falth, trying to scrape by in a cruel nation. In Falth, you either become a [[criminal]], you pay criminals for protection, or you die. Eventually, Charlie became a recruit of a prominent kingpin named Vance Vonnof. Vance saw great potential in Charlie and gave him jurisdictional control over a couple blocks of Vonnoford. The birth of his son, Jack, and his deep love for his wife, Mary, sparked a newfound desire to break free from the life of crime. When a barrel of ambient magic exploded and rendered his son [[blind]], Charlie’s desire for a new life was cemented. Determined to provide a better future for his family, Charlie sets his sights on escaping the clutches of the criminal world. The path to redemption is fraught with challenges, as breaking free from Vance’s grip is no easy feat. Charlie’s [[skills]] and street smarts will be put to the test. Charlie and Avery are good friends and respect each other’s work greatly. Since Avery is one of the few who have “gotten out,” of Falth, Charlie has confided in Avery his desire to do the same - a task which Avery is happy to assist with. | Charlie Cobbler grew up a street [[urchin]] in Falth, trying to scrape by in a cruel nation. In Falth, you either become a [[criminal]], you pay criminals for protection, or you die. Eventually, Charlie became a recruit of a prominent kingpin named Vance Vonnof. Vance saw great potential in Charlie and gave him jurisdictional control over a couple blocks of Vonnoford. The birth of his son, Jack, and his deep love for his wife, Mary, sparked a newfound desire to break free from the life of crime. When a barrel of ambient magic exploded and rendered his son [[blind]], Charlie’s desire for a new life was cemented. Determined to provide a better future for his family, Charlie sets his sights on escaping the clutches of the criminal world. The path to redemption is fraught with challenges, as breaking free from Vance’s grip is no easy feat. Charlie’s [[skills]] and street smarts will be put to the test. Charlie and Avery are good friends and respect each other’s work greatly. Since Avery is one of the few who have “gotten out,” of Falth, Charlie has confided in Avery his desire to do the same - a task which Avery is happy to assist with. | ||
=== Chauncey === | === Chauncey === | ||
'''[[Hondu]] [[Zealot]]''' | '''[[Hondu]] [[Zealot]]''' | ||
Chauncey was kidnapped when he was just a pup to serve as a living sacrifice in a dark cult. He was saved by his father at the last moment, who was mortally wounded while ensuring Chauncey got to safety. His father took him to a representative of the [[Order]] of the Darkscourge, independent paladins who stamp out dangerous cult activity & ideas across Ancerra. He was raised by the order and is now one of its most exemplary members. Chauncey does not know, but as an only pup, he is the subject of a dark prophecy his great grandmother left behind. His identity is protected by The Order of the Darkscourge, but dark forces seek out his identity and blood. Having come of age, his curiosity about his past and family become more persistent in his mind. Chauncey’s friend Dungrel has uncovered this prophecy and interprets it quite differently: Chauncey is not to be sacrificed, but he must sacrifice himself for his blood to be the powerful reagent it is said to be. Dungrel and Chauncey make an interesting pair. Dungrel helps Chauncey understand and root out cultists, while Chauncey’s life holds promise of great power for Dungrel. Neither would admit it, but they are quickly becoming fast friends. | Chauncey was kidnapped when he was just a pup to serve as a living sacrifice in a dark cult. He was saved by his father at the last moment, who was mortally wounded while ensuring Chauncey got to safety. His father took him to a representative of the [[Order]] of the Darkscourge, independent paladins who stamp out dangerous cult activity & ideas across Ancerra. He was raised by the order and is now one of its most exemplary members. Chauncey does not know, but as an only pup, he is the subject of a dark prophecy his great grandmother left behind. His identity is protected by The Order of the Darkscourge, but dark forces seek out his identity and blood. Having come of age, his curiosity about his past and family become more persistent in his mind. Chauncey’s friend Dungrel has uncovered this prophecy and interprets it quite differently: Chauncey is not to be sacrificed, but he must sacrifice himself for his blood to be the powerful reagent it is said to be. Dungrel and Chauncey make an interesting pair. Dungrel helps Chauncey understand and root out cultists, while Chauncey’s life holds promise of great power for Dungrel. Neither would admit it, but they are quickly becoming fast friends. | ||
=== Finneas Alistair Laith === | === Finneas Alistair Laith === | ||
'''Dragonfolk Mage''' | '''Dragonfolk Mage''' | ||
Finneas Alistar Laith, a [[dragonfolk]] scholar, was raised within the hallowed halls of an ancient Dragonfolk Academy, the Ellamaddox Roost, and mentored by a community of wise and venerable wizards and scholars. As an extremely gifted youth, Finneas gained favor and attention as a prodigy due to his natural ability, but lost it just as quickly in his young adult years due to his laziness and lack of discipline. Eventually his master, famed [[mage]] Anwen Rhys, banned him from the halls of the Ellamaddox Roost and demanded he not return until he had “grown up.” Finneas gladly obliged, and insisted he did not plan to return at all. Finneas travels the land learning, writing, and honing his mastery of the [[Arcane]] on his own. He prefers ale and brothels to jobs, but takes them nonetheless as long as there is promise of coin or an interesting magical artifact. | Finneas Alistar Laith, a [[dragonfolk]] scholar, was raised within the hallowed halls of an ancient Dragonfolk Academy, the Ellamaddox Roost, and mentored by a community of wise and venerable wizards and scholars. As an extremely gifted youth, Finneas gained favor and attention as a prodigy due to his natural ability, but lost it just as quickly in his young adult years due to his laziness and lack of discipline. Eventually his master, famed [[mage]] Anwen Rhys, banned him from the halls of the Ellamaddox Roost and demanded he not return until he had “grown up.” Finneas gladly obliged, and insisted he did not plan to return at all. Finneas travels the land learning, writing, and honing his mastery of the [[Arcane]] on his own. He prefers ale and brothels to jobs, but takes them nonetheless as long as there is promise of coin or an interesting magical artifact. | ||
=== Grim === | === Grim === | ||
'''Undead [[Ranger]]''' | '''Undead [[Ranger]]''' | ||
“Grim” woke up about 11 years ago in an unmarked barrow outside Meadowbrook along with a few scores of [[undead]]. While many set up residence in the barrows, Grim, so named for his constantly stern and uninviting personality, found a call from within to roam far and wide. He was taken under the wing of a famous monster hunter, Reginald Two-Hands, when he sprang into action to help a small hamlet under attack by a wendigo. Despite saving several townspeople, he was poorly received and treated with disgust, which infuriated Reginald. He was a quick study, and broke out on his own after learning the trade. Now Grim is a wanderer and monster hunter - more at home in the wilderness than amongst civilization - holding a love for nature and living things despite his own undead nature. Ingrid Divrgubben is Grim’s closest friend - and Grim would trust no one else when he needs to commission a special tool or trap. | “Grim” woke up about 11 years ago in an unmarked barrow outside Meadowbrook along with a few scores of [[undead]]. While many set up residence in the barrows, Grim, so named for his constantly stern and uninviting personality, found a call from within to roam far and wide. He was taken under the wing of a famous monster hunter, Reginald Two-Hands, when he sprang into action to help a small hamlet under attack by a wendigo. Despite saving several townspeople, he was poorly received and treated with disgust, which infuriated Reginald. He was a quick study, and broke out on his own after learning the trade. Now Grim is a wanderer and monster hunter - more at home in the wilderness than amongst civilization - holding a love for nature and living things despite his own undead nature. Ingrid Divrgubben is Grim’s closest friend - and Grim would trust no one else when he needs to commission a special tool or trap. | ||
=== Hanniah Sharptooth === | === Hanniah Sharptooth === | ||
'''[[Kleppin]] [[Berzerker]]''' | '''[[Kleppin]] [[Berzerker]]''' | ||